My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Suspicious Bush Valkyrie Dark Prince Bandit Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Dark Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Royal Hogs Dark Prince Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Hogs Dark Prince Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Dark Prince Bandit
Giant Snowball
Royal Hogs
Zap
Royal Hogs Dark Prince Bandit
Barbarian Barrel
Valkyrie Royal Hogs Dark Prince Bandit Magic Archer
The Log
Suspicious Bush Royal Hogs Dark Prince Bandit
Earthquake
Royal Hogs
Arrows
Suspicious Bush Royal Hogs
Royal Delivery
Valkyrie Royal Hogs Dark Prince Bandit Magic Archer
Fireball
Suspicious Bush Royal Hogs Bandit Magic Archer
Poison
Suspicious Bush Royal Hogs Magic Archer
Lightning
Valkyrie Dark Prince Bandit Magic Archer
Rocket
Valkyrie Royal Hogs Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Dark Prince Poison Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Suspicious Bush Valkyrie Dark Prince Poison

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Suspicious Bush Arrows Bandit Valkyrie Dark Prince Poison Magic Archer Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Suspicious Bush Arrows Bandit Valkyrie

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Hogs Dark Prince Bandit
Suspicious Bush
Valkyrie
Royal Hogs Dark Prince Bandit Magic Archer
Royal Hogs
Arrows Valkyrie Dark Prince Poison Bandit Magic Archer
Dark Prince
Arrows Valkyrie Royal Hogs Poison Bandit Magic Archer
Poison
Royal Hogs Dark Prince
Bandit
Arrows Valkyrie Royal Hogs Dark Prince Magic Archer
Magic Archer
Valkyrie Royal Hogs Dark Prince Bandit

Defense Synergies 0 9

Arrows
Valkyrie Dark Prince Bandit
Suspicious Bush
Valkyrie
Arrows Bandit Magic Archer
Royal Hogs
Dark Prince
Arrows Poison Bandit Magic Archer
Poison
Dark Prince
Bandit
Arrows Valkyrie Dark Prince Magic Archer
Magic Archer
Valkyrie Dark Prince Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Magic Archer
Valkyrie Dark Prince Bandit
Valkyrie Dark Prince Bandit
Valkyrie Dark Prince Bandit
Arrows Valkyrie Dark Prince Poison
Arrows Valkyrie Dark Prince Bandit Magic Archer
Arrows Poison Magic Archer
Arrows Valkyrie Poison Bandit Magic Archer
Valkyrie Dark Prince Bandit
Valkyrie Poison Arrows Dark Prince Bandit Magic Archer
Arrows Poison Magic Archer
Valkyrie Dark Prince Bandit
Valkyrie Arrows Dark Prince Poison Magic Archer
Bandit
Bandit
Arrows Valkyrie Dark Prince Poison
Arrows Valkyrie Dark Prince Bandit Magic Archer
Arrows Valkyrie Poison Dark Prince Bandit Magic Archer
Valkyrie Dark Prince Arrows Poison Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Dark Prince Bandit
Poison Bandit Arrows Valkyrie Magic Archer
Bandit Valkyrie Dark Prince
Valkyrie Dark Prince Bandit
Valkyrie Dark Prince Bandit
Arrows Poison Magic Archer
Dark Prince Valkyrie Bandit
Valkyrie Dark Prince
Valkyrie Dark Prince Poison Bandit Magic Archer
Valkyrie Dark Prince
Arrows Valkyrie Dark Prince Poison
Dark Prince Valkyrie Bandit
Valkyrie Magic Archer
Valkyrie Dark Prince Poison Magic Archer
Arrows Valkyrie Poison Dark Prince Magic Archer
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Arrows Valkyrie Bandit
Arrows Poison Bandit Magic Archer
Arrows Poison Bandit Magic Archer
Arrows Valkyrie Dark Prince Poison
Poison Arrows Valkyrie Dark Prince Magic Archer
Arrows Poison Magic Archer
Arrows Poison Magic Archer
Arrows Poison Magic Archer
Arrows Poison Bandit
Poison
Poison Arrows Valkyrie Dark Prince Bandit Magic Archer
Poison Arrows Magic Archer
Poison Bandit Magic Archer
Arrows Poison Bandit Magic Archer
Arrows Poison Magic Archer
Arrows Poison Bandit Magic Archer
Magic Archer Arrows Poison Bandit
Arrows Poison
Arrows Dark Prince Poison Bandit Magic Archer
Arrows Valkyrie Poison Magic Archer
Poison Magic Archer
Arrows Poison
Arrows Poison
Arrows Poison Valkyrie Dark Prince Magic Archer
Arrows Poison Bandit Magic Archer
Arrows Poison Bandit Magic Archer
Poison Arrows Bandit Magic Archer
Poison Arrows Magic Archer
Poison
Poison Arrows Bandit Magic Archer
Arrows Poison Magic Archer
Arrows Poison Magic Archer
Dark Prince Bandit Magic Archer
Poison Arrows Magic Archer
Arrows
Poison Valkyrie Dark Prince Magic Archer
Arrows Poison Magic Archer
Arrows Poison
Dark Prince
Poison Magic Archer
Poison Magic Archer
Poison Dark Prince Bandit Magic Archer

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