My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Valkyrie Battle Ram Witch Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Battle Ram Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Guards Skeleton King
Giant Snowball
Battle Ram Guards Witch Skeleton King
Zap
Battle Ram Guards Witch Skeleton King
Barbarian Barrel
Goblin Cage Valkyrie Battle Ram Guards Witch Skeleton King
The Log
Goblin Cage Battle Ram Guards Witch Skeleton King
Earthquake
Goblin Cage Guards Witch Skeleton King
Arrows
Guards Witch Skeleton King
Royal Delivery
Goblin Cage Valkyrie Battle Ram Guards Witch Skeleton King
Fireball
Goblin Cage Battle Ram Witch Skeleton King
Poison
Goblin Cage Guards Witch Skeleton King
Lightning
Goblin Cage Valkyrie Battle Ram Witch Skeleton King
Rocket
Valkyrie Witch Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Freeze Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Battle Ram Guards Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Guards Goblin Cage Valkyrie Battle Ram Freeze Skeleton King Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Guards Goblin Cage Valkyrie

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Battle Ram Freeze
Goblin Cage
Battle Ram Witch
Valkyrie
Battle Ram Witch
Battle Ram
Arrows Goblin Cage Valkyrie Freeze Witch
Guards
Freeze
Arrows Battle Ram
Witch
Goblin Cage Valkyrie Battle Ram Skeleton King
Skeleton King
Witch

Defense Synergies 0 6

Arrows
Valkyrie
Goblin Cage
Guards Witch
Valkyrie
Arrows Freeze Witch
Battle Ram
Guards
Goblin Cage Witch
Freeze
Valkyrie
Witch
Goblin Cage Valkyrie Guards
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Cage Valkyrie
Goblin Cage Valkyrie Witch
Goblin Cage Witch Valkyrie Freeze
Goblin Cage Witch Valkyrie Guards Skeleton King
Arrows Goblin Cage Valkyrie
Arrows Freeze Valkyrie Guards
Arrows Goblin Cage Freeze Witch
Arrows Goblin Cage Valkyrie
Witch Goblin Cage Skeleton King
Guards Valkyrie
Valkyrie Guards Witch Arrows Freeze Skeleton King
Arrows Witch
Goblin Cage Valkyrie Guards Freeze Witch
Valkyrie Arrows Goblin Cage Guards Freeze Witch Skeleton King
Goblin Cage Skeleton King
Goblin Cage Freeze
Arrows Goblin Cage Valkyrie Witch
Arrows Goblin Cage Valkyrie Guards Witch
Arrows Goblin Cage Valkyrie Freeze Witch Guards
Goblin Cage
Valkyrie Arrows Guards Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Goblin Cage Witch
Arrows Valkyrie
Guards Goblin Cage Valkyrie Witch
Valkyrie Guards Goblin Cage
Goblin Cage Valkyrie Guards Witch
Arrows Freeze Witch
Guards Goblin Cage Valkyrie Witch
Goblin Cage Valkyrie
Goblin Cage Freeze Valkyrie Witch
Witch Goblin Cage Guards
Goblin Cage Valkyrie Guards Witch
Arrows Goblin Cage Valkyrie Guards
Goblin Cage Valkyrie Guards Witch Skeleton King
Goblin Cage Valkyrie Witch
Guards Witch Goblin Cage Valkyrie Freeze Skeleton King
Arrows Valkyrie Goblin Cage Freeze Witch Skeleton King
Arrows Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Guards Freeze
Arrows
Arrows
Arrows Valkyrie Guards Freeze
Arrows Valkyrie
Arrows Freeze Witch
Arrows Witch
Arrows Freeze
Arrows
Guards
Arrows Valkyrie
Arrows
Arrows Freeze
Arrows
Arrows Witch
Arrows
Arrows Freeze
Arrows
Arrows Valkyrie Witch
Arrows
Arrows
Arrows Freeze Valkyrie Witch
Witch
Arrows Witch
Arrows Witch
Arrows
Arrows Witch
Guards Freeze Witch
Arrows
Arrows Freeze
Arrows
Guards Freeze Witch
Arrows Witch
Freeze
Arrows
Valkyrie
Arrows Skeleton King
Arrows
Guards Freeze Witch Skeleton King
Witch
Freeze Witch

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