My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Hog Rider Guards
Zap
Guards
Barbarian Barrel
Valkyrie Wizard Guards Electro Wizard
The Log
Hog Rider Guards
Earthquake
Hog Rider Guards
Arrows
Guards
Royal Delivery
Valkyrie Hog Rider Wizard Guards P.E.K.K.A Electro Wizard
Fireball
Hog Rider Wizard Electro Wizard
Poison
Wizard Guards Electro Wizard
Lightning
Valkyrie Wizard Electro Wizard
Rocket
Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Guards Tornado P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Guards Tornado Valkyrie Hog Rider Electro Wizard Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Guards Tornado Valkyrie

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider P.E.K.K.A
Valkyrie
Hog Rider Wizard Tornado P.E.K.K.A Electro Wizard
Hog Rider
Arrows Valkyrie Wizard Guards Tornado Electro Wizard
Wizard
Tornado Valkyrie Hog Rider P.E.K.K.A
Guards
Hog Rider
Tornado
Wizard P.E.K.K.A Valkyrie Hog Rider
P.E.K.K.A
Arrows Tornado Electro Wizard Valkyrie Wizard
Electro Wizard
P.E.K.K.A Valkyrie Hog Rider

Defense Synergies 2 13

Arrows
Valkyrie Tornado P.E.K.K.A
Valkyrie
Arrows Wizard Tornado P.E.K.K.A Electro Wizard
Hog Rider
Wizard
Tornado Valkyrie Guards P.E.K.K.A Electro Wizard
Guards
Wizard Electro Wizard
Tornado
Wizard P.E.K.K.A Arrows Valkyrie Electro Wizard
P.E.K.K.A
Tornado Arrows Valkyrie Wizard Electro Wizard
Electro Wizard
Valkyrie Wizard Guards Tornado P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Electro Wizard
P.E.K.K.A Valkyrie Electro Wizard
Tornado P.E.K.K.A Valkyrie Electro Wizard
P.E.K.K.A Valkyrie Guards Electro Wizard
Arrows Valkyrie Tornado P.E.K.K.A
Arrows Tornado Valkyrie Guards Electro Wizard
Tornado Electro Wizard Arrows Wizard
Arrows Valkyrie P.E.K.K.A Electro Wizard
P.E.K.K.A Tornado
Guards Tornado Valkyrie Electro Wizard
Valkyrie Guards Electro Wizard Arrows Wizard Tornado
Arrows Wizard Tornado Electro Wizard
P.E.K.K.A Valkyrie Wizard Guards Electro Wizard
Valkyrie Wizard Arrows Guards Tornado P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
Tornado P.E.K.K.A Electro Wizard
Wizard Arrows Valkyrie Tornado P.E.K.K.A Electro Wizard
Arrows Valkyrie Wizard Guards Tornado Electro Wizard
Arrows Valkyrie Wizard Tornado Guards Electro Wizard
P.E.K.K.A Tornado Electro Wizard
Valkyrie Wizard Arrows Guards P.E.K.K.A Electro Wizard
P.E.K.K.A Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards P.E.K.K.A Electro Wizard
Electro Wizard Arrows Valkyrie Wizard
Guards P.E.K.K.A Valkyrie Electro Wizard
Valkyrie Guards P.E.K.K.A Tornado Electro Wizard
P.E.K.K.A Valkyrie Guards
Arrows Wizard Tornado Electro Wizard
Guards P.E.K.K.A Valkyrie Electro Wizard
P.E.K.K.A Valkyrie
P.E.K.K.A Electro Wizard Valkyrie Tornado
P.E.K.K.A Guards
P.E.K.K.A Valkyrie Guards
P.E.K.K.A Arrows Valkyrie Guards Tornado Electro Wizard
P.E.K.K.A Valkyrie Wizard Guards
Wizard Valkyrie
Guards Electro Wizard Valkyrie Tornado P.E.K.K.A
Arrows Valkyrie Wizard P.E.K.K.A Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Guards
Arrows Tornado Electro Wizard
Arrows
Arrows Valkyrie Guards
Wizard Arrows Valkyrie
Arrows Wizard Tornado
Arrows Wizard Tornado
Arrows Wizard Tornado
Arrows Wizard Tornado
Guards Tornado Electro Wizard
Arrows Valkyrie Wizard Tornado Electro Wizard
Arrows Wizard Tornado
Arrows
Arrows
Arrows Wizard
Arrows Wizard
Arrows Tornado
Arrows Wizard Electro Wizard
Arrows Valkyrie Wizard Tornado
Arrows Wizard Tornado
Tornado
Arrows
Arrows Tornado Valkyrie Wizard
Arrows Wizard Tornado Electro Wizard
Arrows Wizard Tornado
Arrows Tornado
Arrows Wizard Tornado Electro Wizard
Electro Wizard Wizard Guards
Arrows Wizard
Arrows Electro Wizard
P.E.K.K.A
Arrows Wizard
Electro Wizard Guards
Arrows Wizard Tornado Electro Wizard
Arrows
Valkyrie Wizard Electro Wizard
Arrows Wizard
Arrows Tornado
P.E.K.K.A
Guards Tornado Electro Wizard
Tornado Electro Wizard
Tornado Electro Wizard
P.E.K.K.A
Wizard

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