My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Witch Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Prince
Giant Snowball
Goblin Barrel Witch
Zap
Inferno Tower Goblin Barrel Witch Prince
Barbarian Barrel
Valkyrie Inferno Tower Wizard Goblin Barrel Witch
The Log
Goblin Barrel Witch Prince
Earthquake
Inferno Tower Goblin Barrel Witch
Arrows
Goblin Barrel Witch
Royal Delivery
Valkyrie Wizard Goblin Barrel Witch Prince
Fireball
Inferno Tower Wizard Goblin Barrel Witch
Poison
Inferno Tower Wizard Witch
Lightning
Valkyrie Inferno Tower Wizard Witch Prince
Rocket
Valkyrie Inferno Tower Wizard Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Inferno Tower Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Goblin Barrel Valkyrie Inferno Tower Wizard Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Goblin Barrel Valkyrie

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Goblin Barrel Prince
Valkyrie
Goblin Barrel Prince Wizard Witch
Inferno Tower
Wizard
Valkyrie Prince
Goblin Barrel
Valkyrie Prince Arrows
Witch
Valkyrie Prince
Prince
Valkyrie Goblin Barrel Arrows Wizard Witch The Log
The Log
Prince

Defense Synergies 2 13

Arrows
Valkyrie Inferno Tower Prince
Valkyrie
Arrows Inferno Tower Wizard Witch Prince The Log
Inferno Tower
The Log Arrows Valkyrie Prince
Wizard
Valkyrie Prince The Log
Goblin Barrel
Witch
Valkyrie Prince The Log
Prince
The Log Arrows Valkyrie Inferno Tower Wizard Witch
The Log
Inferno Tower Prince Valkyrie Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Inferno Tower Wizard The Log
Inferno Tower Valkyrie Witch Prince The Log
Inferno Tower Witch Prince Valkyrie
Inferno Tower Witch Prince Valkyrie
Arrows Valkyrie Prince The Log
Arrows The Log Valkyrie
Inferno Tower Arrows Wizard Witch
Arrows Valkyrie Inferno Tower The Log
Inferno Tower Witch Prince
Valkyrie Inferno Tower Prince
Valkyrie Witch Arrows Wizard The Log
Arrows Inferno Tower Wizard Witch
Inferno Tower Prince Valkyrie Wizard Witch The Log
Valkyrie Wizard Arrows Witch Prince The Log
Inferno Tower Prince
Inferno Tower Prince The Log
Wizard Arrows Valkyrie Inferno Tower Witch Prince
Arrows Valkyrie Wizard Witch Prince The Log
Arrows Valkyrie Wizard Witch The Log
Inferno Tower Prince
Valkyrie Wizard Arrows Witch Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Inferno Tower Witch Prince
Arrows Valkyrie Wizard Prince The Log
Valkyrie Inferno Tower Witch Prince The Log
Valkyrie Prince Inferno Tower The Log
Inferno Tower Valkyrie Witch Prince
Arrows Wizard Witch
Prince Valkyrie Inferno Tower Witch
Inferno Tower Valkyrie Prince
Valkyrie Inferno Tower Witch Prince The Log
Inferno Tower Witch
Valkyrie Inferno Tower Witch Prince
Arrows Valkyrie Prince The Log
Prince Valkyrie Inferno Tower Wizard Witch
Wizard Valkyrie Witch
Inferno Tower Witch Valkyrie Prince The Log
Arrows Valkyrie Inferno Tower Wizard Witch The Log
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie The Log
Arrows The Log
Arrows The Log
Arrows Valkyrie Prince The Log
Wizard Arrows Valkyrie The Log
Arrows Wizard Witch
Arrows Wizard Witch The Log
Arrows The Log Wizard
Arrows The Log Wizard
Prince
Arrows Valkyrie Wizard Prince The Log
Arrows Wizard
The Log
Arrows
Arrows Prince The Log
Arrows Wizard Witch The Log
Arrows Wizard The Log
Arrows
Arrows Wizard Prince The Log
Arrows Valkyrie Wizard Witch The Log
Prince The Log
Arrows Wizard
Prince The Log
Arrows The Log
Arrows The Log Valkyrie Wizard Witch
Witch
Arrows The Log Wizard Witch
Arrows Wizard Witch Prince The Log
Arrows The Log
Arrows Wizard Witch
Wizard Witch
Arrows Wizard The Log
Arrows
Prince
Arrows Wizard The Log
Witch Prince
Arrows Wizard Witch
Arrows The Log
Valkyrie Wizard Prince
Arrows The Log Wizard
Arrows
Prince
Witch The Log
Witch
Witch Prince The Log
Prince
Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: