My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon P.E.K.K.A Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Miner
Giant Snowball
Guards Baby Dragon Miner
Zap
Guards
Barbarian Barrel
Wizard Guards
The Log
Guards
Earthquake
Guards
Arrows
Guards
Royal Delivery
Wizard Guards Baby Dragon P.E.K.K.A Miner
Fireball
Wizard Baby Dragon
Poison
Wizard Guards
Lightning
Wizard Baby Dragon Goblinstein
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Baby Dragon P.E.K.K.A Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Guards Miner Baby Dragon Wizard Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Guards Miner

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Miner
Wizard
P.E.K.K.A Miner
Guards
Miner The Log
Baby Dragon
P.E.K.K.A Miner
P.E.K.K.A
Arrows Goblinstein Wizard Baby Dragon The Log
The Log
Guards P.E.K.K.A Miner
Miner
Guards Arrows Wizard Baby Dragon The Log
Goblinstein
P.E.K.K.A

Defense Synergies 2 9

Arrows
P.E.K.K.A
Wizard
Guards P.E.K.K.A The Log
Guards
Wizard Baby Dragon The Log
Baby Dragon
Guards P.E.K.K.A The Log
P.E.K.K.A
The Log Goblinstein Arrows Wizard Baby Dragon
The Log
P.E.K.K.A Wizard Guards Baby Dragon Miner
Miner
The Log
Goblinstein
P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Baby Dragon The Log
P.E.K.K.A The Log
P.E.K.K.A
P.E.K.K.A Guards
Arrows P.E.K.K.A The Log
Arrows The Log Guards Baby Dragon
Arrows Wizard Baby Dragon
Arrows Baby Dragon P.E.K.K.A The Log
P.E.K.K.A
Guards Miner
Guards Arrows Wizard Baby Dragon The Log
Arrows Wizard Baby Dragon
P.E.K.K.A Wizard Guards The Log
Wizard Arrows Guards Baby Dragon P.E.K.K.A The Log
P.E.K.K.A
P.E.K.K.A The Log Goblinstein
Wizard Arrows P.E.K.K.A
Arrows Wizard Guards Baby Dragon The Log
Arrows Wizard Baby Dragon The Log Guards
P.E.K.K.A
Wizard Arrows Guards Baby Dragon P.E.K.K.A The Log
P.E.K.K.A Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards P.E.K.K.A
Arrows Wizard Baby Dragon The Log Miner
Guards P.E.K.K.A The Log
Guards P.E.K.K.A The Log
P.E.K.K.A Guards
Arrows Wizard Goblinstein Baby Dragon
Guards P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Goblinstein Baby Dragon The Log
P.E.K.K.A Guards
P.E.K.K.A Guards
P.E.K.K.A Arrows Guards The Log
P.E.K.K.A Wizard Guards
Wizard Baby Dragon
Guards Baby Dragon P.E.K.K.A The Log Goblinstein
Arrows Wizard Baby Dragon P.E.K.K.A The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards Baby Dragon The Log
Arrows Baby Dragon The Log Miner
Arrows Baby Dragon The Log Miner
Arrows Guards The Log
Wizard Arrows Baby Dragon The Log Goblinstein
Arrows Wizard Goblinstein Baby Dragon
Arrows Wizard Baby Dragon The Log
Arrows The Log Wizard Baby Dragon
Arrows The Log Miner Wizard
Guards
Miner Arrows Wizard The Log
Arrows Wizard Baby Dragon
Baby Dragon The Log Miner
Arrows Baby Dragon
Arrows Baby Dragon The Log
Arrows Wizard Baby Dragon The Log
Arrows Wizard Baby Dragon The Log
Arrows
Arrows Wizard Baby Dragon The Log
Arrows Wizard Baby Dragon The Log Miner
Baby Dragon The Log
Arrows Wizard
The Log
Arrows Baby Dragon The Log
Arrows The Log Wizard Baby Dragon Goblinstein
Arrows The Log Miner Wizard Baby Dragon
Arrows Wizard Baby Dragon The Log Miner
Miner Arrows Baby Dragon The Log
Arrows Wizard Baby Dragon
Wizard Guards Goblinstein
Arrows Wizard The Log Miner
Arrows
P.E.K.K.A
Arrows Wizard The Log
Guards Goblinstein
Arrows Wizard Baby Dragon
Arrows The Log
Miner Wizard Baby Dragon
Arrows The Log Wizard Baby Dragon
Arrows
P.E.K.K.A
Guards Baby Dragon The Log
Baby Dragon The Log Miner
P.E.K.K.A
Wizard

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