My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Executioner Giant Skeleton Sparky Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Giant Skeleton Sparky
Giant Snowball
Skeleton Army
Zap
Skeleton Army Sparky
Barbarian Barrel
Wizard Skeleton Army Executioner Giant Skeleton Sparky
The Log
Skeleton Army Giant Skeleton Sparky
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Wizard Skeleton Army Executioner Giant Skeleton Sparky
Fireball
Wizard Skeleton Army Executioner Sparky
Poison
Wizard Skeleton Army Executioner Sparky
Lightning
Wizard Executioner Sparky Goblinstein
Rocket
Wizard Executioner Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Executioner Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Executioner Giant Skeleton Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Skeleton Army Wizard Executioner Goblinstein Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Arrows Skeleton Army Wizard

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror Sparky Giant Skeleton
Wizard
Giant Skeleton Sparky
Mirror
Arrows Skeleton Army Giant Skeleton Sparky
Skeleton Army
Mirror Sparky
Executioner
Giant Skeleton
Arrows Wizard Mirror Sparky
Sparky
Arrows Wizard Mirror Skeleton Army Giant Skeleton
Goblinstein

Defense Synergies 2 10

Arrows
Mirror Giant Skeleton Sparky
Wizard
Skeleton Army Giant Skeleton
Mirror
Arrows Skeleton Army Executioner Sparky
Skeleton Army
Mirror Wizard Executioner Giant Skeleton Sparky
Executioner
Mirror Skeleton Army Giant Skeleton
Giant Skeleton
Arrows Wizard Skeleton Army Executioner
Sparky
Arrows Mirror Skeleton Army
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Executioner Sparky
Skeleton Army Sparky Executioner
Skeleton Army Sparky Executioner Giant Skeleton
Skeleton Army Sparky
Arrows Skeleton Army Giant Skeleton Sparky
Arrows Skeleton Army Executioner
Arrows Wizard Executioner
Arrows Giant Skeleton Sparky
Sparky Skeleton Army
Skeleton Army Giant Skeleton Sparky
Skeleton Army Executioner Arrows Wizard Giant Skeleton
Arrows Executioner Wizard
Skeleton Army Sparky Wizard Giant Skeleton
Wizard Skeleton Army Executioner Sparky Arrows
Skeleton Army Sparky
Skeleton Army Sparky
Wizard Sparky Arrows Skeleton Army Executioner
Arrows Wizard Skeleton Army Executioner
Arrows Wizard Executioner Giant Skeleton
Sparky
Wizard Skeleton Army Arrows Executioner Giant Skeleton Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Giant Skeleton Sparky
Arrows Wizard Executioner
Skeleton Army Giant Skeleton Sparky
Skeleton Army Giant Skeleton Sparky
Giant Skeleton Skeleton Army Executioner Sparky
Arrows Wizard Executioner
Skeleton Army Sparky Giant Skeleton
Giant Skeleton Skeleton Army Sparky
Giant Skeleton Skeleton Army Sparky
Skeleton Army Sparky
Giant Skeleton Sparky
Skeleton Army Arrows Giant Skeleton
Skeleton Army Giant Skeleton Wizard Executioner Sparky
Wizard Skeleton Army Executioner Sparky
Skeleton Army Sparky Executioner Giant Skeleton
Arrows Executioner Wizard Giant Skeleton Sparky
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Giant Skeleton Sparky
Arrows Executioner
Arrows Giant Skeleton Sparky
Arrows Giant Skeleton Sparky
Wizard Executioner Arrows Sparky
Arrows Wizard Executioner
Arrows Wizard Executioner Sparky
Arrows Wizard Executioner
Arrows Wizard
Sparky
Arrows Wizard Sparky
Arrows Wizard Executioner
Executioner Sparky
Arrows
Arrows Sparky
Arrows Wizard Executioner Sparky
Arrows Wizard Executioner Sparky
Arrows Sparky
Sparky
Arrows Wizard Executioner Sparky
Arrows Wizard
Giant Skeleton Sparky
Arrows Wizard
Sparky
Arrows
Arrows Wizard Executioner Sparky
Arrows Wizard Executioner Sparky
Arrows Wizard Sparky
Arrows Sparky
Arrows Wizard Executioner Sparky
Wizard
Sparky
Arrows Wizard Sparky
Arrows Sparky
Giant Skeleton Sparky
Arrows Wizard Sparky
Skeleton Army
Arrows Wizard Executioner
Arrows
Wizard Executioner Sparky
Arrows Wizard Executioner
Arrows Giant Skeleton Sparky
Executioner Sparky
Giant Skeleton Sparky
Executioner
Executioner Giant Skeleton Sparky
Sparky
Wizard Sparky

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