My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Prince P.E.K.K.A Phoenix Sparky Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince P.E.K.K.A Phoenix

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Phoenix Sparky
Giant Snowball
Zap
Prince Sparky
Barbarian Barrel
Wizard Sparky
The Log
Prince Sparky
Earthquake
Arrows
Royal Delivery
Wizard Prince P.E.K.K.A Sparky
Fireball
Wizard Sparky
Poison
Wizard Phoenix Sparky
Lightning
Wizard Prince Phoenix Sparky Goblinstein
Rocket
Wizard Prince Phoenix Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard The Log Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Prince P.E.K.K.A Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Phoenix Wizard Prince Goblinstein Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 The Log Arrows Phoenix Wizard

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Sparky Prince Phoenix
Wizard
Prince P.E.K.K.A Sparky
Prince
Arrows Wizard The Log
P.E.K.K.A
Arrows Wizard The Log
The Log
Prince P.E.K.K.A Sparky
Phoenix
Arrows
Sparky
Arrows Wizard The Log
Goblinstein

Defense Synergies 2 8

Arrows
Prince P.E.K.K.A Phoenix Sparky
Wizard
Prince P.E.K.K.A The Log
Prince
The Log Arrows Wizard
P.E.K.K.A
The Log Arrows Wizard
The Log
Prince P.E.K.K.A Wizard Sparky
Phoenix
Arrows
Sparky
Arrows The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log Sparky
P.E.K.K.A Sparky Prince The Log Phoenix
Prince P.E.K.K.A Sparky
Prince P.E.K.K.A Sparky Phoenix
Arrows Prince P.E.K.K.A The Log Sparky
Arrows The Log
Arrows Wizard Phoenix
Arrows P.E.K.K.A The Log Phoenix Sparky
P.E.K.K.A Sparky Prince Phoenix
Prince Phoenix Sparky
Arrows Wizard The Log
Arrows Wizard Phoenix
Prince P.E.K.K.A Sparky Wizard The Log
Wizard Sparky Arrows Prince P.E.K.K.A The Log
P.E.K.K.A Sparky Prince Phoenix
Prince P.E.K.K.A The Log Sparky
Wizard Sparky Arrows Prince P.E.K.K.A
Arrows Wizard Prince The Log
Arrows Wizard The Log
P.E.K.K.A Sparky Prince Phoenix
Wizard Arrows Prince P.E.K.K.A The Log Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Prince P.E.K.K.A Sparky
Arrows Wizard Prince The Log Phoenix
P.E.K.K.A Prince The Log Sparky
Prince P.E.K.K.A The Log Phoenix Sparky
P.E.K.K.A Prince Phoenix Sparky
Arrows Wizard
Prince P.E.K.K.A Sparky Phoenix
P.E.K.K.A Prince Phoenix Sparky
P.E.K.K.A Prince The Log Phoenix Sparky
P.E.K.K.A Phoenix Sparky
P.E.K.K.A Prince Phoenix Sparky
P.E.K.K.A Arrows Prince The Log Phoenix
Prince P.E.K.K.A Wizard Sparky
Wizard Sparky
Phoenix Sparky Prince P.E.K.K.A The Log
Arrows Wizard P.E.K.K.A The Log Phoenix Sparky
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log Sparky
Arrows The Log
Arrows The Log Sparky
Arrows Prince The Log Sparky
Wizard Arrows The Log Sparky
Arrows Wizard
Arrows Wizard The Log Sparky
Arrows The Log Wizard
Arrows The Log Wizard
Prince Sparky
Arrows Wizard Prince The Log Sparky
Arrows Wizard
The Log Sparky
Arrows
Arrows Prince The Log Sparky
Arrows Wizard The Log Sparky
Arrows Wizard The Log Sparky
Arrows Sparky
Sparky
Arrows Wizard Prince The Log Sparky
Arrows Wizard The Log
Prince The Log Sparky
Arrows Wizard
Prince The Log Sparky
Arrows The Log
Arrows The Log Wizard Sparky
Arrows The Log Wizard Sparky
Arrows Wizard Prince The Log Sparky
Arrows The Log Sparky
Arrows Wizard Sparky
Wizard
Sparky
Arrows Wizard The Log Sparky
Arrows Sparky
P.E.K.K.A Prince Sparky
Arrows Wizard The Log Sparky
Prince
Arrows Wizard
Arrows The Log
Wizard Prince Sparky
Arrows The Log Wizard
Arrows Sparky
Prince P.E.K.K.A Sparky
The Log Sparky
Prince The Log Sparky
Prince P.E.K.K.A Sparky
Wizard Sparky

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