My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Wizard Rune Giant Electro Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Battle Healer Rune Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Electro Dragon
Zap
Barbarian Barrel
Elixir Golem Wizard
The Log
Elixir Golem
Earthquake
Elixir Golem
Arrows
Royal Delivery
Elixir Golem Battle Healer Wizard Electro Dragon
Fireball
Elixir Golem Battle Healer Wizard Electro Dragon
Poison
Elixir Golem Battle Healer Wizard Electro Dragon
Lightning
Battle Healer Wizard Electro Dragon
Rocket
Battle Healer Wizard Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Tornado Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Battle Healer Rage Tornado Rune Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Elixir Golem Tornado Battle Healer Rune Giant Wizard Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Arrows Elixir Golem Tornado

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elixir Golem Battle Healer
Elixir Golem
Battle Healer Rage Arrows Wizard Tornado Electro Dragon
Battle Healer
Elixir Golem Rage Electro Dragon Arrows Tornado
Wizard
Tornado Elixir Golem Rage
Rage
Elixir Golem Battle Healer Wizard Electro Dragon
Tornado
Wizard Elixir Golem Battle Healer Electro Dragon
Rune Giant
Electro Dragon
Battle Healer Elixir Golem Rage Tornado

Defense Synergies 2 4

Arrows
Battle Healer Tornado
Elixir Golem
Battle Healer
Electro Dragon Arrows Tornado
Wizard
Tornado
Rage
Tornado
Wizard Arrows Battle Healer Electro Dragon
Rune Giant
Electro Dragon
Battle Healer Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Electro Dragon
Battle Healer Electro Dragon
Tornado Electro Dragon
Electro Dragon
Arrows Battle Healer Tornado
Arrows Tornado Electro Dragon
Tornado Arrows Wizard Electro Dragon
Arrows Battle Healer Electro Dragon
Tornado
Tornado Battle Healer
Arrows Wizard Tornado Electro Dragon
Arrows Wizard Tornado Electro Dragon
Battle Healer Wizard Electro Dragon
Wizard Arrows Tornado Electro Dragon
Tornado
Wizard Arrows Tornado Electro Dragon
Arrows Battle Healer Wizard Tornado Electro Dragon
Arrows Wizard Tornado Battle Healer Electro Dragon
Tornado
Wizard Arrows Battle Healer Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Battle Healer
Arrows Battle Healer Wizard Electro Dragon
Battle Healer Electro Dragon
Battle Healer Tornado
Battle Healer
Arrows Wizard Tornado Electro Dragon
Battle Healer
Battle Healer
Electro Dragon Tornado
Electro Dragon
Arrows Tornado
Wizard
Wizard Electro Dragon
Electro Dragon Battle Healer Tornado
Arrows Battle Healer Wizard Electro Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Electro Dragon
Arrows Tornado Electro Dragon
Arrows Electro Dragon
Arrows
Wizard Arrows
Arrows Wizard Tornado Electro Dragon
Arrows Wizard Tornado
Arrows Wizard Tornado Electro Dragon
Arrows Wizard Tornado Electro Dragon
Tornado Electro Dragon
Arrows Wizard Tornado Electro Dragon
Arrows Wizard Tornado Electro Dragon
Arrows Electro Dragon
Arrows
Arrows Wizard Electro Dragon
Arrows Wizard Electro Dragon
Arrows Tornado
Arrows Wizard Electro Dragon
Arrows Wizard Tornado Electro Dragon
Arrows Wizard Tornado
Tornado
Arrows Electro Dragon
Arrows Tornado Wizard Electro Dragon
Arrows Wizard Tornado Electro Dragon
Arrows Wizard Tornado Electro Dragon
Arrows Tornado
Arrows Wizard Tornado Electro Dragon
Electro Dragon Wizard
Arrows Wizard Electro Dragon
Arrows Electro Dragon
Arrows Wizard
Electro Dragon
Arrows Wizard Tornado Electro Dragon
Arrows
Wizard Electro Dragon
Arrows Wizard Electro Dragon
Arrows Tornado
Electro Dragon
Electro Dragon Tornado
Tornado Electro Dragon
Electro Dragon Tornado
Wizard Electro Dragon

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