My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Witch Giant Skeleton Ram Rider Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Giant Skeleton Ram Rider Sparky
Giant Snowball
Bats Skeleton Army Witch Ram Rider
Zap
Bats Skeleton Army Witch Ram Rider Sparky
Barbarian Barrel
Wizard Skeleton Army Witch Giant Skeleton Sparky
The Log
Skeleton Army Witch Giant Skeleton Ram Rider Sparky
Earthquake
Skeleton Army Witch
Arrows
Bats Skeleton Army Witch
Royal Delivery
Bats Wizard Skeleton Army Witch Giant Skeleton Ram Rider Sparky
Fireball
Wizard Skeleton Army Witch Ram Rider Sparky
Poison
Bats Wizard Skeleton Army Witch Sparky
Lightning
Wizard Witch Ram Rider Sparky
Rocket
Wizard Witch Ram Rider Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Army Giant Skeleton Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Skeleton Army Wizard Witch Ram Rider Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Arrows Skeleton Army Wizard

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Ram Rider Sparky
Arrows
Sparky Giant Skeleton Ram Rider
Wizard
Giant Skeleton Ram Rider Sparky
Skeleton Army
Sparky
Witch
Giant Skeleton Ram Rider
Giant Skeleton
Bats Arrows Wizard Witch Sparky
Ram Rider
Bats Arrows Wizard Witch
Sparky
Arrows Bats Wizard Skeleton Army Giant Skeleton

Defense Synergies 0 9

Bats
Giant Skeleton Sparky
Arrows
Giant Skeleton Sparky
Wizard
Skeleton Army Giant Skeleton
Skeleton Army
Wizard Giant Skeleton Sparky
Witch
Giant Skeleton
Giant Skeleton
Bats Arrows Wizard Skeleton Army Witch
Ram Rider
Sparky
Bats Arrows Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Ram Rider Sparky
Skeleton Army Sparky Bats Witch Ram Rider
Skeleton Army Witch Ram Rider Sparky Bats Giant Skeleton
Skeleton Army Witch Sparky Bats Ram Rider
Arrows Skeleton Army Giant Skeleton Sparky
Arrows Skeleton Army Bats
Bats Ram Rider Arrows Wizard Witch
Arrows Giant Skeleton Ram Rider Sparky
Witch Sparky Skeleton Army
Skeleton Army Giant Skeleton Sparky
Bats Skeleton Army Witch Arrows Wizard Giant Skeleton Ram Rider
Arrows Bats Wizard Witch Ram Rider
Skeleton Army Sparky Bats Wizard Witch Giant Skeleton Ram Rider
Wizard Skeleton Army Sparky Bats Arrows Witch
Skeleton Army Sparky Ram Rider
Skeleton Army Ram Rider Sparky
Wizard Sparky Bats Arrows Skeleton Army Witch
Arrows Bats Wizard Skeleton Army Witch Ram Rider
Arrows Wizard Witch Bats Giant Skeleton Ram Rider
Sparky Ram Rider
Wizard Skeleton Army Bats Arrows Witch Giant Skeleton Sparky
Skeleton Army Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Witch Giant Skeleton Sparky
Arrows Wizard
Skeleton Army Giant Skeleton Bats Witch Ram Rider Sparky
Skeleton Army Giant Skeleton Bats Ram Rider Sparky
Giant Skeleton Skeleton Army Witch Ram Rider Sparky
Arrows Wizard Bats Witch Ram Rider
Skeleton Army Sparky Bats Witch Giant Skeleton Ram Rider
Giant Skeleton Skeleton Army Sparky
Giant Skeleton Bats Skeleton Army Witch Sparky
Witch Skeleton Army Sparky
Bats Witch Giant Skeleton Sparky
Skeleton Army Arrows Giant Skeleton
Skeleton Army Giant Skeleton Wizard Witch Ram Rider Sparky
Wizard Skeleton Army Witch Sparky
Skeleton Army Witch Sparky Bats Giant Skeleton
Bats Arrows Wizard Witch Giant Skeleton Sparky
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Giant Skeleton Sparky
Arrows Ram Rider
Arrows Giant Skeleton Sparky
Arrows Giant Skeleton Sparky
Wizard Arrows Sparky
Arrows Wizard Bats Witch Ram Rider
Arrows Wizard Witch Sparky
Arrows Wizard Ram Rider
Arrows Wizard Ram Rider
Bats Sparky
Arrows Wizard Ram Rider Sparky
Arrows Wizard
Sparky
Arrows
Arrows Sparky
Arrows Wizard Witch Sparky
Arrows Wizard Sparky
Arrows Sparky
Bats Sparky
Arrows Wizard Sparky
Arrows Wizard Witch
Giant Skeleton Sparky
Arrows Wizard
Sparky
Arrows
Arrows Wizard Witch Sparky
Witch
Arrows Wizard Witch Ram Rider Sparky
Arrows Wizard Witch Ram Rider Sparky
Arrows Sparky
Bats Arrows Wizard Witch Sparky
Bats Wizard Witch
Sparky
Arrows Wizard Sparky
Arrows Sparky
Giant Skeleton Sparky
Arrows Wizard Sparky
Bats Skeleton Army Witch
Arrows Wizard Witch Ram Rider
Arrows
Wizard Sparky
Arrows Wizard
Arrows Giant Skeleton Sparky
Sparky
Bats Witch Giant Skeleton Sparky
Bats Witch
Witch Giant Skeleton Sparky
Sparky
Wizard Sparky

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