My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Zappies Goblin Demolisher Wizard Royal Ghost Fisherman Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Goblin Demolisher Fisherman
Giant Snowball
Royal Recruits Zappies Fisherman
Zap
Zappies Fisherman
Barbarian Barrel
Royal Recruits Zappies Wizard Royal Ghost
The Log
Royal Recruits Zappies Goblin Demolisher Fisherman
Earthquake
Zappies
Arrows
Royal Recruits Zappies
Royal Delivery
Royal Recruits Zappies Goblin Demolisher Wizard Royal Ghost Fisherman Mother Witch
Fireball
Zappies Wizard Fisherman Mother Witch
Poison
Royal Recruits Zappies Wizard Fisherman Mother Witch
Lightning
Wizard Fisherman Mother Witch
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Goblin Demolisher Wizard Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Goblin Demolisher Royal Ghost Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Royal Ghost Fisherman Zappies Goblin Demolisher Mother Witch Wizard Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Royal Ghost Fisherman Zappies

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mother Witch
Royal Recruits
Zappies Goblin Demolisher Royal Ghost
Zappies
Royal Recruits Royal Ghost
Goblin Demolisher
Royal Recruits Royal Ghost
Wizard
Royal Ghost
Royal Ghost
Royal Recruits Zappies Goblin Demolisher Wizard Fisherman Mother Witch
Fisherman
Royal Ghost
Mother Witch
Arrows Royal Ghost

Defense Synergies 0 7

Arrows
Mother Witch
Royal Recruits
Goblin Demolisher
Zappies
Fisherman Mother Witch
Goblin Demolisher
Royal Recruits
Wizard
Royal Ghost
Royal Ghost
Wizard Mother Witch
Fisherman
Zappies Mother Witch
Mother Witch
Arrows Zappies Royal Ghost Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Zappies Goblin Demolisher Wizard
Royal Recruits Zappies Fisherman
Fisherman Royal Recruits Zappies
Royal Recruits Zappies Fisherman
Arrows Royal Recruits Goblin Demolisher
Arrows Zappies Goblin Demolisher Royal Ghost Mother Witch
Arrows Zappies Wizard
Arrows Royal Recruits
Zappies Royal Recruits Fisherman
Royal Recruits Zappies Royal Ghost Fisherman
Mother Witch Arrows Royal Recruits Zappies Goblin Demolisher Wizard Royal Ghost Fisherman
Arrows Zappies Wizard
Royal Recruits Zappies Wizard
Wizard Arrows Royal Recruits Zappies Goblin Demolisher Royal Ghost
Royal Recruits Zappies
Royal Recruits Zappies Fisherman
Wizard Arrows Royal Recruits Zappies Fisherman
Arrows Royal Recruits Zappies Goblin Demolisher Wizard Royal Ghost Fisherman
Arrows Wizard Royal Recruits Zappies Goblin Demolisher Royal Ghost Fisherman Mother Witch
Royal Recruits Zappies Fisherman
Royal Recruits Goblin Demolisher Wizard Royal Ghost Arrows Zappies Fisherman Mother Witch
Zappies Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Zappies Royal Ghost Fisherman
Arrows Wizard Royal Ghost Fisherman
Royal Recruits Zappies Fisherman
Royal Recruits Zappies Fisherman
Royal Recruits Zappies Fisherman
Arrows Wizard Mother Witch Zappies Goblin Demolisher
Royal Recruits Zappies
Royal Recruits Zappies Fisherman
Royal Recruits Zappies
Royal Recruits Zappies
Royal Recruits Zappies
Royal Recruits Arrows
Royal Recruits Zappies Wizard
Royal Recruits Wizard Zappies Goblin Demolisher
Royal Recruits Zappies Fisherman
Arrows Royal Recruits Zappies Wizard Royal Ghost Mother Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits Royal Ghost
Arrows Royal Ghost Fisherman
Arrows
Arrows Royal Recruits
Wizard Arrows Goblin Demolisher
Arrows Wizard Mother Witch
Arrows Goblin Demolisher Wizard
Arrows Goblin Demolisher Wizard
Arrows Wizard Fisherman
Fisherman
Arrows Royal Recruits Wizard Fisherman
Arrows Wizard
Fisherman
Arrows Fisherman
Arrows Fisherman
Arrows Goblin Demolisher Wizard
Arrows Royal Recruits Goblin Demolisher Wizard
Arrows
Fisherman
Arrows Goblin Demolisher Wizard Fisherman
Arrows Goblin Demolisher Wizard Mother Witch
Arrows Wizard
Fisherman
Arrows Royal Recruits
Arrows Goblin Demolisher Mother Witch Wizard
Fisherman
Arrows Wizard Royal Ghost Fisherman
Arrows Wizard Fisherman
Arrows Fisherman
Arrows Wizard Mother Witch
Zappies Wizard
Arrows Wizard
Arrows Zappies
Arrows Wizard
Royal Recruits Zappies
Arrows Zappies Wizard
Arrows
Wizard
Arrows Wizard
Arrows
Royal Recruits
Royal Recruits Zappies
Zappies
Royal Recruits Royal Ghost
Wizard
Fisherman

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