My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

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Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Electro Wizard Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Witch
Zap
Witch
Barbarian Barrel
Elite Barbarians Wizard Witch Electro Wizard
The Log
Elite Barbarians Witch
Earthquake
Witch
Arrows
Witch
Royal Delivery
Elite Barbarians Wizard Witch Electro Wizard
Fireball
Elite Barbarians Wizard Witch Electro Wizard
Poison
Wizard Witch Electro Wizard
Lightning
Elite Barbarians Wizard Witch Electro Wizard
Rocket
Elite Barbarians Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Fireball Electro Wizard Golden Knight Wizard Witch Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Fireball Electro Wizard Golden Knight

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Fireball Mega Knight
Elite Barbarians
Arrows Fireball Wizard Mega Knight Golden Knight
Fireball
Arrows Elite Barbarians Electro Wizard Mega Knight Golden Knight
Wizard
Elite Barbarians Mega Knight
Witch
Mega Knight
Electro Wizard
Fireball Mega Knight
Mega Knight
Arrows Elite Barbarians Fireball Wizard Witch Electro Wizard
Golden Knight
Elite Barbarians Fireball

Defense Synergies 1 14

Arrows
Mega Knight Fireball Golden Knight
Elite Barbarians
Wizard Mega Knight Golden Knight
Fireball
Arrows Electro Wizard Mega Knight Golden Knight
Wizard
Elite Barbarians Electro Wizard Mega Knight Golden Knight
Witch
Electro Wizard Mega Knight
Electro Wizard
Fireball Wizard Witch Mega Knight
Mega Knight
Arrows Elite Barbarians Fireball Wizard Witch Electro Wizard
Golden Knight
Arrows Elite Barbarians Fireball Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard Electro Wizard Golden Knight
Elite Barbarians Witch Electro Wizard Mega Knight
Witch Mega Knight Elite Barbarians Electro Wizard
Elite Barbarians Witch Electro Wizard Mega Knight
Arrows Elite Barbarians Fireball Mega Knight
Arrows Fireball Electro Wizard Mega Knight
Electro Wizard Arrows Fireball Wizard Witch
Arrows Fireball Electro Wizard Mega Knight Golden Knight
Witch Elite Barbarians
Elite Barbarians Electro Wizard Mega Knight
Witch Electro Wizard Arrows Fireball Wizard Mega Knight
Arrows Fireball Wizard Witch Electro Wizard
Mega Knight Elite Barbarians Fireball Wizard Witch Electro Wizard
Fireball Wizard Mega Knight Arrows Witch Electro Wizard Golden Knight
Elite Barbarians Electro Wizard Mega Knight
Elite Barbarians Fireball Electro Wizard Mega Knight
Wizard Mega Knight Arrows Elite Barbarians Fireball Witch Electro Wizard
Arrows Fireball Mega Knight Elite Barbarians Wizard Witch Electro Wizard Golden Knight
Arrows Wizard Witch Fireball Electro Wizard Mega Knight
Elite Barbarians Electro Wizard
Wizard Mega Knight Arrows Elite Barbarians Fireball Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Elite Barbarians Fireball Witch Electro Wizard
Fireball Electro Wizard Arrows Elite Barbarians Wizard Mega Knight
Mega Knight Elite Barbarians Witch Electro Wizard Golden Knight
Mega Knight Elite Barbarians Fireball Electro Wizard
Elite Barbarians Witch Mega Knight
Arrows Fireball Wizard Witch Electro Wizard
Elite Barbarians Fireball Witch Electro Wizard
Mega Knight Elite Barbarians
Electro Wizard Mega Knight Elite Barbarians Fireball Witch
Witch
Mega Knight Elite Barbarians Witch Golden Knight
Mega Knight Arrows Elite Barbarians Fireball Electro Wizard
Elite Barbarians Mega Knight Fireball Wizard Witch Golden Knight
Wizard Fireball Witch Mega Knight
Elite Barbarians Witch Electro Wizard Fireball Golden Knight
Arrows Mega Knight Elite Barbarians Fireball Wizard Witch Electro Wizard Golden Knight
Arrows Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Golden Knight
Arrows Fireball Electro Wizard Golden Knight
Arrows Fireball
Arrows Fireball
Fireball Wizard Arrows Mega Knight
Arrows Fireball Wizard Witch
Arrows Wizard Witch
Arrows Fireball Wizard
Arrows Fireball Wizard Golden Knight
Elite Barbarians Fireball Electro Wizard
Arrows Fireball Wizard Electro Wizard Golden Knight
Fireball Arrows Wizard
Elite Barbarians Fireball Golden Knight
Arrows Fireball
Arrows Elite Barbarians Fireball
Arrows Fireball Wizard Witch Golden Knight
Arrows Fireball Wizard Mega Knight
Arrows Fireball
Arrows Fireball Wizard Electro Wizard Mega Knight
Arrows Fireball Wizard Witch Mega Knight Golden Knight
Fireball Mega Knight
Arrows Fireball Wizard
Arrows Fireball
Arrows Fireball Wizard Witch Mega Knight
Witch
Arrows Fireball Wizard Witch Electro Wizard Golden Knight
Fireball Arrows Wizard Witch Mega Knight Golden Knight
Fireball Arrows Golden Knight
Elite Barbarians Arrows Fireball Wizard Witch Electro Wizard
Electro Wizard Fireball Wizard Witch
Elite Barbarians Fireball
Arrows Fireball Wizard Mega Knight
Arrows Fireball Electro Wizard
Mega Knight
Arrows Fireball Wizard
Electro Wizard Fireball Witch
Fireball Arrows Wizard Witch Electro Wizard
Arrows Fireball
Fireball Wizard Electro Wizard Mega Knight
Arrows Fireball Wizard
Arrows Fireball
Elite Barbarians Mega Knight
Elite Barbarians Fireball Witch Electro Wizard Golden Knight
Fireball Witch Electro Wizard
Fireball Witch Electro Wizard Mega Knight Golden Knight
Fireball Wizard Mega Knight

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