My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Three Musketeers Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Three Musketeers Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mini P.E.K.K.A Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Three Musketeers Skeleton Army
Giant Snowball
Three Musketeers Skeleton Army Baby Dragon
Zap
Three Musketeers Skeleton Army
Barbarian Barrel
Elite Barbarians Three Musketeers Skeleton Army
The Log
Elite Barbarians Mini P.E.K.K.A Three Musketeers Skeleton Army
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Elite Barbarians Mini P.E.K.K.A Three Musketeers Skeleton Army Baby Dragon
Fireball
Elite Barbarians Three Musketeers Skeleton Army Baby Dragon
Poison
Three Musketeers Skeleton Army
Lightning
Elite Barbarians Mini P.E.K.K.A Three Musketeers Baby Dragon
Rocket
Elite Barbarians Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Baby Dragon Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket Baby Dragon Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Rocket Skeleton Army Baby Dragon Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Army Mini P.E.K.K.A Baby Dragon Freeze Elite Barbarians Rocket Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Skeleton Army Mini P.E.K.K.A Baby Dragon

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Mini P.E.K.K.A Freeze
Elite Barbarians
Arrows Three Musketeers
Mini P.E.K.K.A
Arrows Baby Dragon
Rocket
Three Musketeers
Elite Barbarians
Skeleton Army
Baby Dragon
Mini P.E.K.K.A
Freeze
Arrows

Defense Synergies 0 6

Arrows
Mini P.E.K.K.A
Elite Barbarians
Mini P.E.K.K.A
Mini P.E.K.K.A
Arrows Elite Barbarians Skeleton Army Baby Dragon Freeze
Rocket
Three Musketeers
Skeleton Army
Mini P.E.K.K.A Freeze
Baby Dragon
Mini P.E.K.K.A
Freeze
Mini P.E.K.K.A Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Baby Dragon
Elite Barbarians Mini P.E.K.K.A Skeleton Army Three Musketeers
Mini P.E.K.K.A Rocket Three Musketeers Skeleton Army Elite Barbarians Freeze
Elite Barbarians Mini P.E.K.K.A Three Musketeers Skeleton Army
Arrows Elite Barbarians Mini P.E.K.K.A Rocket Skeleton Army
Arrows Skeleton Army Freeze Baby Dragon
Rocket Three Musketeers Arrows Baby Dragon Freeze
Rocket Arrows Baby Dragon
Mini P.E.K.K.A Three Musketeers Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Mini P.E.K.K.A
Skeleton Army Arrows Baby Dragon Freeze
Arrows Three Musketeers Baby Dragon
Mini P.E.K.K.A Skeleton Army Elite Barbarians Rocket Three Musketeers Freeze
Rocket Three Musketeers Skeleton Army Arrows Mini P.E.K.K.A Baby Dragon Freeze
Elite Barbarians Mini P.E.K.K.A Skeleton Army Three Musketeers
Rocket Skeleton Army Elite Barbarians Mini P.E.K.K.A Three Musketeers Freeze
Three Musketeers Arrows Elite Barbarians Mini P.E.K.K.A Skeleton Army
Arrows Elite Barbarians Three Musketeers Skeleton Army Baby Dragon
Arrows Baby Dragon Freeze
Mini P.E.K.K.A Elite Barbarians Three Musketeers
Skeleton Army Arrows Elite Barbarians Mini P.E.K.K.A Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Elite Barbarians
Arrows Elite Barbarians Mini P.E.K.K.A Rocket Baby Dragon
Skeleton Army Elite Barbarians Mini P.E.K.K.A Rocket
Mini P.E.K.K.A Rocket Skeleton Army Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Three Musketeers Skeleton Army
Arrows Rocket Three Musketeers Baby Dragon Freeze
Mini P.E.K.K.A Rocket Skeleton Army Elite Barbarians
Mini P.E.K.K.A Elite Barbarians Skeleton Army
Rocket Freeze Elite Barbarians Mini P.E.K.K.A Skeleton Army Baby Dragon
Three Musketeers Skeleton Army
Elite Barbarians Mini P.E.K.K.A
Rocket Skeleton Army Arrows Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Rocket Skeleton Army Three Musketeers
Three Musketeers Skeleton Army Baby Dragon
Elite Barbarians Skeleton Army Mini P.E.K.K.A Rocket Three Musketeers Baby Dragon Freeze
Arrows Elite Barbarians Mini P.E.K.K.A Baby Dragon Freeze
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket Baby Dragon Freeze
Arrows Baby Dragon
Rocket Arrows Baby Dragon
Arrows Rocket Freeze
Rocket Arrows Baby Dragon
Arrows Rocket Baby Dragon Freeze
Arrows Baby Dragon
Arrows Baby Dragon Freeze
Arrows
Rocket Elite Barbarians Mini P.E.K.K.A Three Musketeers
Rocket Arrows
Arrows Rocket Baby Dragon
Rocket Elite Barbarians Three Musketeers Baby Dragon
Arrows Rocket Baby Dragon Freeze
Arrows Elite Barbarians Baby Dragon
Rocket Arrows Three Musketeers Baby Dragon
Arrows Rocket Three Musketeers Baby Dragon
Arrows Rocket Three Musketeers Freeze
Mini P.E.K.K.A Rocket
Rocket Arrows Mini P.E.K.K.A Three Musketeers Baby Dragon
Rocket Arrows Baby Dragon
Rocket Baby Dragon
Rocket Arrows
Rocket
Rocket Arrows Baby Dragon
Arrows Freeze Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Rocket Arrows Baby Dragon
Elite Barbarians Arrows Baby Dragon
Rocket Freeze
Elite Barbarians Mini P.E.K.K.A
Arrows Rocket
Rocket Arrows Freeze
Rocket Arrows
Rocket Skeleton Army Freeze
Rocket Arrows Three Musketeers Baby Dragon
Freeze
Arrows
Mini P.E.K.K.A Rocket Three Musketeers Baby Dragon
Arrows Baby Dragon
Rocket Arrows
Elite Barbarians Three Musketeers
Elite Barbarians Rocket Baby Dragon Freeze
Rocket
Rocket Baby Dragon Freeze
Rocket

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: