My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer P.E.K.K.A Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Goblin Barrel Skeleton Army Sparky
Giant Snowball
Musketeer Goblin Barrel Skeleton Army
Zap
Goblin Barrel Skeleton Army Sparky
Barbarian Barrel
Elite Barbarians Musketeer Goblin Barrel Skeleton Army Sparky
The Log
Elite Barbarians Musketeer Goblin Barrel Skeleton Army Sparky
Earthquake
Goblin Barrel Skeleton Army
Arrows
Goblin Barrel Skeleton Army
Royal Delivery
Elite Barbarians Musketeer Goblin Barrel Skeleton Army P.E.K.K.A Sparky
Fireball
Elite Barbarians Musketeer Goblin Barrel Skeleton Army Sparky
Poison
Musketeer Skeleton Army Sparky
Lightning
Elite Barbarians Musketeer Sparky
Rocket
Elite Barbarians Musketeer Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Sparky Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army P.E.K.K.A Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Barrel Skeleton Army Musketeer Elite Barbarians Sparky P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Goblin Barrel Skeleton Army Musketeer

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians P.E.K.K.A Sparky Goblin Barrel Mega Knight
Elite Barbarians
Arrows Sparky Mega Knight
Musketeer
P.E.K.K.A Mega Knight
Goblin Barrel
Arrows Skeleton Army P.E.K.K.A Sparky Mega Knight
Skeleton Army
Goblin Barrel Sparky
P.E.K.K.A
Arrows Musketeer Goblin Barrel
Sparky
Arrows Elite Barbarians Goblin Barrel Skeleton Army
Mega Knight
Arrows Elite Barbarians Musketeer Goblin Barrel

Defense Synergies 1 7

Arrows
Mega Knight P.E.K.K.A Sparky
Elite Barbarians
Mega Knight
Musketeer
Skeleton Army P.E.K.K.A Mega Knight
Goblin Barrel
Skeleton Army
Musketeer Sparky
P.E.K.K.A
Arrows Musketeer
Sparky
Arrows Skeleton Army
Mega Knight
Arrows Elite Barbarians Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Sparky
Elite Barbarians Skeleton Army P.E.K.K.A Sparky Musketeer Mega Knight
Skeleton Army P.E.K.K.A Sparky Mega Knight Elite Barbarians Musketeer
Elite Barbarians Skeleton Army P.E.K.K.A Sparky Musketeer Mega Knight
Arrows Elite Barbarians Skeleton Army P.E.K.K.A Sparky Mega Knight
Arrows Skeleton Army Musketeer Mega Knight
Musketeer Arrows
Arrows Musketeer P.E.K.K.A Sparky Mega Knight
P.E.K.K.A Sparky Elite Barbarians Musketeer Skeleton Army
Elite Barbarians Skeleton Army Musketeer Sparky Mega Knight
Skeleton Army Arrows Musketeer Mega Knight
Arrows Musketeer
Skeleton Army P.E.K.K.A Sparky Mega Knight Elite Barbarians Musketeer
Skeleton Army Sparky Mega Knight Arrows P.E.K.K.A
Elite Barbarians Skeleton Army P.E.K.K.A Sparky Mega Knight
Skeleton Army Elite Barbarians P.E.K.K.A Sparky Mega Knight
Sparky Mega Knight Arrows Elite Barbarians Musketeer Skeleton Army P.E.K.K.A
Arrows Mega Knight Elite Barbarians Musketeer Skeleton Army
Arrows Musketeer Mega Knight
P.E.K.K.A Sparky Elite Barbarians Musketeer
Skeleton Army Mega Knight Arrows Elite Barbarians Musketeer P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Elite Barbarians P.E.K.K.A Sparky
Arrows Elite Barbarians Musketeer Mega Knight
Skeleton Army P.E.K.K.A Mega Knight Elite Barbarians Musketeer Sparky
Skeleton Army P.E.K.K.A Mega Knight Elite Barbarians Musketeer Sparky
P.E.K.K.A Elite Barbarians Musketeer Skeleton Army Sparky Mega Knight
Arrows Musketeer
Skeleton Army P.E.K.K.A Sparky Elite Barbarians Musketeer
P.E.K.K.A Mega Knight Elite Barbarians Skeleton Army Sparky
P.E.K.K.A Mega Knight Elite Barbarians Skeleton Army Sparky
P.E.K.K.A Musketeer Skeleton Army Sparky
P.E.K.K.A Mega Knight Elite Barbarians Musketeer Sparky
Skeleton Army P.E.K.K.A Mega Knight Arrows Elite Barbarians
Elite Barbarians Skeleton Army P.E.K.K.A Mega Knight Sparky
Musketeer Skeleton Army Sparky Mega Knight
Elite Barbarians Skeleton Army Sparky Musketeer P.E.K.K.A
Arrows Mega Knight Elite Barbarians Musketeer P.E.K.K.A Sparky
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Sparky
Arrows Musketeer
Arrows Sparky
Arrows Musketeer Sparky
Arrows Sparky Mega Knight
Arrows Musketeer
Arrows Musketeer Sparky
Arrows
Arrows
Elite Barbarians Musketeer Sparky
Arrows Musketeer Sparky
Arrows Musketeer
Elite Barbarians Musketeer Sparky
Arrows Musketeer
Arrows Elite Barbarians Musketeer Sparky
Arrows Musketeer Sparky
Arrows Musketeer Sparky Mega Knight
Arrows Sparky
Sparky
Arrows Musketeer Sparky Mega Knight
Arrows Mega Knight
Musketeer Sparky Mega Knight
Arrows
Musketeer Sparky
Arrows Musketeer
Arrows Sparky Mega Knight
Arrows Musketeer Sparky
Arrows Musketeer Sparky Mega Knight
Arrows Musketeer Sparky
Elite Barbarians Arrows Musketeer Sparky
Musketeer
Elite Barbarians Sparky
Arrows Musketeer Sparky Mega Knight
Arrows Sparky
P.E.K.K.A Sparky Mega Knight
Arrows Sparky
Musketeer Skeleton Army
Arrows Musketeer
Arrows
Musketeer Sparky Mega Knight
Arrows Musketeer
Arrows Sparky
Elite Barbarians Musketeer P.E.K.K.A Sparky Mega Knight
Elite Barbarians Musketeer Sparky
Musketeer
Musketeer Sparky Mega Knight
P.E.K.K.A Sparky
Sparky Mega Knight

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