My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Furnace Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Furnace Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider
Giant Snowball
Musketeer Hog Rider Furnace
Zap
Furnace
Barbarian Barrel
Elite Barbarians Musketeer Furnace Wizard
The Log
Elite Barbarians Musketeer Hog Rider Furnace
Earthquake
Hog Rider Furnace
Arrows
Furnace
Royal Delivery
Elite Barbarians Musketeer Hog Rider Wizard
Fireball
Elite Barbarians Musketeer Hog Rider Furnace Wizard
Poison
Musketeer Furnace Wizard
Lightning
Elite Barbarians Musketeer Furnace Wizard
Rocket
Elite Barbarians Musketeer Hog Rider Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace Wizard Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Void Musketeer Hog Rider Furnace Wizard Elite Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Void Musketeer Hog Rider

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Hog Rider Void
Elite Barbarians
Arrows Hog Rider Furnace Wizard
Musketeer
Hog Rider
Hog Rider
Arrows Musketeer Elite Barbarians Furnace Wizard Rocket Void
Furnace
Elite Barbarians Hog Rider
Wizard
Elite Barbarians Hog Rider
Rocket
Hog Rider
Void
Arrows Hog Rider

Defense Synergies 1 3

Arrows
Void Furnace
Elite Barbarians
Wizard
Musketeer
Furnace
Hog Rider
Furnace
Arrows Musketeer
Wizard
Elite Barbarians
Rocket
Void
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Musketeer Wizard Void
Elite Barbarians Musketeer Furnace
Furnace Rocket Elite Barbarians Musketeer Void
Elite Barbarians Musketeer Furnace
Arrows Elite Barbarians Rocket
Arrows Musketeer Furnace
Musketeer Furnace Rocket Arrows Wizard Void
Rocket Arrows Musketeer Void
Elite Barbarians Musketeer Furnace
Elite Barbarians Musketeer
Arrows Musketeer Furnace Wizard
Arrows Musketeer Furnace Wizard
Furnace Elite Barbarians Musketeer Wizard Rocket
Wizard Rocket Arrows Furnace
Elite Barbarians Furnace
Rocket Elite Barbarians Furnace
Wizard Arrows Elite Barbarians Musketeer Furnace
Arrows Elite Barbarians Musketeer Furnace Wizard
Arrows Furnace Wizard Musketeer
Elite Barbarians Musketeer
Wizard Arrows Elite Barbarians Musketeer Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Furnace Void
Void Arrows Elite Barbarians Musketeer Wizard Rocket
Elite Barbarians Musketeer Furnace Rocket
Rocket Elite Barbarians Musketeer
Elite Barbarians Musketeer
Arrows Furnace Wizard Rocket Musketeer
Rocket Elite Barbarians Musketeer Furnace Void
Elite Barbarians
Rocket Void Elite Barbarians
Musketeer
Elite Barbarians Musketeer
Rocket Arrows Elite Barbarians Void
Elite Barbarians Rocket Wizard
Wizard Musketeer Furnace
Elite Barbarians Musketeer Furnace Rocket
Arrows Elite Barbarians Musketeer Wizard
Arrows Furnace Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Arrows Musketeer Rocket
Arrows Void Musketeer
Rocket Arrows Void
Arrows Musketeer Rocket Void
Wizard Rocket Arrows Furnace
Arrows Wizard Musketeer Furnace Rocket
Arrows Musketeer Furnace Wizard
Arrows Wizard
Arrows Void Wizard
Rocket Elite Barbarians Musketeer Void
Rocket Void Arrows Musketeer Wizard
Void Arrows Musketeer Wizard Rocket
Rocket Elite Barbarians Musketeer Void
Arrows Musketeer Rocket Void
Arrows Elite Barbarians Musketeer Furnace
Rocket Arrows Musketeer Furnace Wizard
Arrows Musketeer Furnace Wizard Rocket
Arrows Rocket
Rocket
Rocket Void Arrows Musketeer Wizard
Rocket Arrows Wizard Void
Rocket Musketeer Void
Rocket Arrows Wizard Void
Rocket Void Musketeer
Rocket Arrows Musketeer Void
Arrows Furnace Wizard
Arrows Void Musketeer Wizard
Void Arrows Musketeer Wizard
Rocket Void Arrows Musketeer
Elite Barbarians Arrows Musketeer Furnace Wizard Void
Rocket Musketeer Wizard Void
Elite Barbarians Void
Void Arrows Musketeer Wizard Rocket
Rocket Void Arrows
Rocket Arrows Wizard
Musketeer Rocket Void
Rocket Arrows Musketeer Wizard
Arrows
Void Musketeer Wizard Rocket
Arrows Musketeer Wizard
Rocket Void Arrows
Elite Barbarians Musketeer
Elite Barbarians Musketeer Rocket
Musketeer Rocket Void
Void Musketeer Rocket
Wizard Rocket Void
Void

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