My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Wall Breakers Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Wall Breakers Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Wall Breakers Skeleton Army
Giant Snowball
Wall Breakers Skeleton Army Baby Dragon
Zap
Wall Breakers Skeleton Army
Barbarian Barrel
Elite Barbarians Wall Breakers Skeleton Army Electro Wizard
The Log
Elite Barbarians Wall Breakers Skeleton Army
Earthquake
Skeleton Army
Arrows
Wall Breakers Skeleton Army
Royal Delivery
Elite Barbarians Wall Breakers Skeleton Army Baby Dragon Electro Wizard
Fireball
Elite Barbarians Wall Breakers Skeleton Army Baby Dragon Electro Wizard
Poison
Skeleton Army Electro Wizard
Lightning
Elite Barbarians Baby Dragon Electro Wizard
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Baby Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers The Log Arrows Skeleton Army Baby Dragon Electro Wizard Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Wall Breakers The Log Arrows Skeleton Army

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Wall Breakers Mega Knight
Elite Barbarians
Arrows The Log Mega Knight
Wall Breakers
Arrows Baby Dragon The Log Electro Wizard Mega Knight
Skeleton Army
Baby Dragon
Wall Breakers Electro Wizard Mega Knight
The Log
Elite Barbarians Wall Breakers Mega Knight
Electro Wizard
Wall Breakers Baby Dragon Mega Knight
Mega Knight
Arrows Elite Barbarians Wall Breakers Baby Dragon The Log Electro Wizard

Defense Synergies 1 9

Arrows
Mega Knight
Elite Barbarians
The Log Mega Knight
Wall Breakers
Skeleton Army
The Log Electro Wizard
Baby Dragon
The Log Mega Knight
The Log
Elite Barbarians Skeleton Army Baby Dragon Electro Wizard Mega Knight
Electro Wizard
Skeleton Army The Log Mega Knight
Mega Knight
Arrows Elite Barbarians Baby Dragon The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon The Log Electro Wizard
Elite Barbarians Skeleton Army The Log Electro Wizard Mega Knight
Skeleton Army Mega Knight Elite Barbarians Electro Wizard
Elite Barbarians Skeleton Army Electro Wizard Mega Knight
Arrows Elite Barbarians Skeleton Army The Log Mega Knight
Arrows Skeleton Army The Log Baby Dragon Electro Wizard Mega Knight
Electro Wizard Arrows Baby Dragon
Arrows Baby Dragon The Log Electro Wizard Mega Knight
Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Electro Wizard Mega Knight
Skeleton Army Electro Wizard Arrows Baby Dragon The Log Mega Knight
Arrows Baby Dragon Electro Wizard
Skeleton Army Mega Knight Elite Barbarians The Log Electro Wizard
Skeleton Army Mega Knight Arrows Baby Dragon The Log Electro Wizard
Elite Barbarians Skeleton Army Electro Wizard Mega Knight
Skeleton Army Elite Barbarians The Log Electro Wizard Mega Knight
Mega Knight Arrows Elite Barbarians Skeleton Army Electro Wizard
Arrows Mega Knight Elite Barbarians Skeleton Army Baby Dragon The Log Electro Wizard
Arrows Baby Dragon The Log Electro Wizard Mega Knight
Elite Barbarians Electro Wizard
Skeleton Army Mega Knight Arrows Elite Barbarians Baby Dragon The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Elite Barbarians Electro Wizard
Electro Wizard Arrows Elite Barbarians Baby Dragon The Log Mega Knight
Skeleton Army Mega Knight Elite Barbarians The Log Electro Wizard
Skeleton Army Mega Knight Elite Barbarians The Log Electro Wizard
Elite Barbarians Skeleton Army Mega Knight
Arrows Baby Dragon Electro Wizard
Skeleton Army Elite Barbarians Electro Wizard
Mega Knight Elite Barbarians Skeleton Army
Electro Wizard Mega Knight Elite Barbarians Skeleton Army Baby Dragon The Log
Skeleton Army
Mega Knight Elite Barbarians
Skeleton Army Mega Knight Arrows Elite Barbarians The Log Electro Wizard
Elite Barbarians Skeleton Army Mega Knight
Skeleton Army Baby Dragon Mega Knight
Elite Barbarians Skeleton Army Electro Wizard Baby Dragon The Log
Arrows Mega Knight Elite Barbarians Baby Dragon The Log Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Baby Dragon The Log
Arrows Baby Dragon The Log Electro Wizard
Arrows Baby Dragon The Log
Arrows The Log
Arrows Baby Dragon The Log Mega Knight
Arrows Baby Dragon
Arrows Baby Dragon The Log
Arrows The Log Baby Dragon
Arrows The Log
Elite Barbarians Electro Wizard
Arrows The Log Electro Wizard
Arrows Baby Dragon
Elite Barbarians Baby Dragon The Log
Arrows Baby Dragon
Arrows Elite Barbarians Baby Dragon The Log
Arrows Baby Dragon The Log
Arrows Baby Dragon The Log Mega Knight
Arrows
Arrows Baby Dragon The Log Electro Wizard Mega Knight
Arrows Baby Dragon The Log Mega Knight
Baby Dragon The Log Mega Knight
Arrows
The Log
Arrows Baby Dragon The Log
Arrows The Log Baby Dragon Mega Knight
Arrows The Log Baby Dragon Electro Wizard
Arrows Baby Dragon The Log Mega Knight
Arrows Baby Dragon The Log
Elite Barbarians Arrows Baby Dragon Electro Wizard
Electro Wizard
Elite Barbarians
Arrows The Log Mega Knight
Arrows Electro Wizard
Mega Knight
Arrows The Log
Electro Wizard Skeleton Army
Arrows Baby Dragon Electro Wizard
Arrows The Log
Baby Dragon Electro Wizard Mega Knight
Arrows The Log Baby Dragon
Arrows
Elite Barbarians Mega Knight
Elite Barbarians Baby Dragon The Log Electro Wizard
Electro Wizard
Baby Dragon The Log Electro Wizard Mega Knight
Mega Knight

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