My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Bad

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton Army Graveyard
Giant Snowball
Tombstone Skeleton Army Graveyard
Zap
Tombstone Skeleton Army Graveyard
Barbarian Barrel
Elite Barbarians Tombstone Skeleton Army Graveyard
The Log
Elite Barbarians Tombstone Skeleton Army Graveyard
Earthquake
Tombstone Skeleton Army Graveyard
Arrows
Tombstone Skeleton Army Graveyard
Royal Delivery
Elite Barbarians Skeleton Army Graveyard
Fireball
Elite Barbarians Tombstone Skeleton Army
Poison
Tombstone Skeleton Army Graveyard
Lightning
Elite Barbarians Tombstone
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Rage Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army Graveyard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage The Log Arrows Tombstone Skeleton Army Graveyard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Rage The Log Arrows

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Mirror Graveyard
Elite Barbarians
Arrows Rage The Log Graveyard
Tombstone
Mirror
Arrows The Log Skeleton Army Graveyard
Rage
Elite Barbarians
Skeleton Army
Mirror
The Log
Mirror Elite Barbarians Graveyard
Graveyard
Arrows Elite Barbarians Mirror The Log

Defense Synergies 2 5

Arrows
Mirror Tombstone
Elite Barbarians
The Log
Tombstone
Arrows Mirror
Mirror
Arrows Skeleton Army Tombstone The Log
Rage
Skeleton Army
Mirror The Log
The Log
Elite Barbarians Mirror Skeleton Army
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone The Log
Elite Barbarians Skeleton Army Tombstone The Log
Skeleton Army Elite Barbarians Tombstone
Elite Barbarians Skeleton Army Tombstone
Arrows Elite Barbarians Tombstone Skeleton Army The Log
Arrows Skeleton Army The Log
Arrows Tombstone
Arrows The Log
Elite Barbarians Tombstone Skeleton Army
Elite Barbarians Skeleton Army
Skeleton Army Arrows Tombstone The Log
Arrows
Tombstone Skeleton Army Elite Barbarians The Log
Skeleton Army Arrows Tombstone The Log
Elite Barbarians Skeleton Army Tombstone
Skeleton Army Elite Barbarians The Log
Arrows Elite Barbarians Tombstone Skeleton Army
Arrows Tombstone Elite Barbarians Skeleton Army The Log
Arrows The Log Tombstone
Elite Barbarians
Skeleton Army Arrows Elite Barbarians The Log
Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Elite Barbarians Tombstone
Arrows Elite Barbarians The Log
Tombstone Skeleton Army Elite Barbarians The Log
Skeleton Army Elite Barbarians The Log
Elite Barbarians Tombstone Skeleton Army
Arrows
Skeleton Army Elite Barbarians Tombstone
Elite Barbarians Skeleton Army
Elite Barbarians Tombstone Skeleton Army The Log
Tombstone Skeleton Army
Elite Barbarians Tombstone
Skeleton Army Arrows Elite Barbarians The Log
Elite Barbarians Skeleton Army Tombstone
Skeleton Army
Elite Barbarians Tombstone Skeleton Army The Log
Arrows Elite Barbarians The Log
Arrows Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows The Log
Arrows The Log
Arrows The Log
Arrows The Log
Arrows
Arrows The Log
Arrows The Log
Arrows The Log
Elite Barbarians
Arrows The Log
Arrows
Elite Barbarians The Log
Arrows
Arrows Elite Barbarians The Log
Arrows The Log
Arrows The Log
Arrows
Arrows The Log
Arrows The Log
The Log
Arrows
The Log
Arrows The Log
Arrows The Log
Arrows The Log
Arrows The Log
Arrows The Log
Elite Barbarians Arrows
Elite Barbarians
Arrows The Log
Arrows
Arrows The Log
Tombstone Skeleton Army
Arrows
Arrows The Log
Arrows The Log
Arrows
Elite Barbarians
Elite Barbarians The Log
The Log

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