My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Witch Executioner Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Executioner Magic Archer Ram Rider Sparky Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Dart Goblin Magic Archer Ram Rider Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider Sparky Skeleton King
Giant Snowball
Barbarians Dart Goblin Witch Ram Rider Skeleton King
Zap
Dart Goblin Witch Ram Rider Sparky Skeleton King
Barbarian Barrel
Barbarians Dart Goblin Witch Executioner Magic Archer Sparky Skeleton King
The Log
Barbarians Dart Goblin Witch Ram Rider Sparky Skeleton King
Earthquake
Barbarians Witch Skeleton King
Arrows
Dart Goblin Witch Skeleton King
Royal Delivery
Barbarians Dart Goblin Witch Executioner Magic Archer Ram Rider Sparky Skeleton King
Fireball
Barbarians Dart Goblin Witch Executioner Magic Archer Ram Rider Sparky Skeleton King
Poison
Barbarians Dart Goblin Witch Executioner Magic Archer Sparky Skeleton King
Lightning
Witch Executioner Magic Archer Ram Rider Sparky Skeleton King
Rocket
Barbarians Witch Executioner Magic Archer Ram Rider Sparky Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Witch Executioner Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Executioner Magic Archer Sparky Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Executioner Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Dart Goblin Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Dart Goblin Magic Archer Skeleton King Barbarians Witch Executioner Ram Rider Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Dart Goblin Magic Archer Skeleton King Barbarians

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Dart Goblin
Ram Rider Sparky Skeleton King
Witch
Ram Rider Skeleton King
Executioner
Magic Archer
Ram Rider
Ram Rider
Magic Archer Dart Goblin Witch
Sparky
Dart Goblin
Skeleton King
Dart Goblin Witch

Defense Synergies 0 3

Barbarians
Dart Goblin
Magic Archer Ram Rider
Witch
Executioner
Magic Archer
Dart Goblin Ram Rider
Ram Rider
Dart Goblin Magic Archer
Sparky
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Executioner Magic Archer Ram Rider Sparky
Barbarians Sparky Dart Goblin Witch Executioner Ram Rider
Barbarians Witch Ram Rider Sparky Dart Goblin Executioner
Barbarians Witch Sparky Dart Goblin Ram Rider Skeleton King
Barbarians Sparky
Dart Goblin Executioner Magic Archer
Dart Goblin Ram Rider Witch Executioner Magic Archer
Barbarians Dart Goblin Magic Archer Ram Rider Sparky
Barbarians Witch Sparky Skeleton King
Barbarians Dart Goblin Sparky
Barbarians Dart Goblin Witch Executioner Magic Archer Ram Rider Skeleton King
Executioner Dart Goblin Witch Magic Archer Ram Rider
Barbarians Sparky Witch Ram Rider
Executioner Sparky Barbarians Dart Goblin Witch Magic Archer Skeleton King
Barbarians Sparky Ram Rider Skeleton King
Barbarians Ram Rider Sparky
Barbarians Sparky Witch Executioner
Barbarians Dart Goblin Witch Executioner Magic Archer Ram Rider
Witch Executioner Barbarians Dart Goblin Magic Archer Ram Rider
Barbarians Sparky Dart Goblin Ram Rider
Barbarians Dart Goblin Witch Executioner Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Witch Sparky
Executioner Magic Archer
Barbarians Witch Ram Rider Sparky
Barbarians Ram Rider Sparky
Barbarians Witch Executioner Ram Rider Sparky
Executioner Dart Goblin Witch Magic Archer Ram Rider
Sparky Barbarians Dart Goblin Witch Ram Rider
Barbarians Sparky
Barbarians Witch Magic Archer Sparky
Witch Barbarians Dart Goblin Sparky
Barbarians Dart Goblin Witch Sparky
Barbarians
Barbarians Witch Executioner Ram Rider Sparky Skeleton King
Barbarians Dart Goblin Witch Executioner Magic Archer Sparky
Barbarians Witch Sparky Dart Goblin Executioner Magic Archer Skeleton King
Executioner Barbarians Dart Goblin Witch Magic Archer Sparky Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Dart Goblin Sparky
Dart Goblin Executioner Magic Archer Ram Rider
Dart Goblin Magic Archer Sparky
Barbarians Dart Goblin Sparky
Executioner Magic Archer Sparky
Executioner Dart Goblin Witch Magic Archer Ram Rider
Dart Goblin Witch Executioner Magic Archer Sparky
Dart Goblin Executioner Magic Archer Ram Rider
Dart Goblin Ram Rider
Sparky
Dart Goblin Magic Archer Ram Rider Sparky
Dart Goblin Executioner Magic Archer
Dart Goblin Executioner Magic Archer Sparky
Dart Goblin Magic Archer
Dart Goblin Magic Archer Sparky
Dart Goblin Witch Executioner Magic Archer Sparky
Magic Archer Dart Goblin Executioner Sparky
Sparky
Sparky
Dart Goblin Executioner Magic Archer Sparky
Dart Goblin Witch Magic Archer
Magic Archer Sparky
Sparky
Barbarians
Witch Executioner Magic Archer Sparky
Witch
Dart Goblin Witch Executioner Magic Archer Ram Rider Sparky
Witch Magic Archer Ram Rider Sparky
Dart Goblin Magic Archer Sparky
Dart Goblin Witch Executioner Magic Archer Sparky
Dart Goblin Witch
Sparky
Dart Goblin Magic Archer Sparky
Magic Archer Sparky
Sparky
Magic Archer Sparky
Barbarians Dart Goblin Witch Magic Archer
Dart Goblin Witch Executioner Magic Archer Ram Rider
Dart Goblin Executioner Magic Archer Sparky
Dart Goblin Executioner Magic Archer Skeleton King
Sparky
Dart Goblin Executioner Sparky
Dart Goblin Witch Magic Archer Sparky Skeleton King
Dart Goblin Witch Executioner Magic Archer
Dart Goblin Witch Executioner Magic Archer Sparky
Sparky
Dart Goblin Sparky

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