My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Dart Goblin Royal Hogs Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs
Giant Snowball
Barbarians Dart Goblin Royal Hogs Baby Dragon
Zap
Dart Goblin Royal Hogs
Barbarian Barrel
Barbarians Dart Goblin Wizard Royal Hogs
The Log
Barbarians Dart Goblin Royal Hogs
Earthquake
Barbarians Royal Hogs
Arrows
Dart Goblin Royal Hogs
Royal Delivery
Barbarians Dart Goblin Wizard Royal Hogs Baby Dragon
Fireball
Barbarians Dart Goblin Wizard Royal Hogs Baby Dragon
Poison
Barbarians Dart Goblin Wizard Royal Hogs
Lightning
Wizard Baby Dragon
Rocket
Barbarians Wizard Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon Freeze The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Freeze Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Dart Goblin Baby Dragon Freeze Barbarians Wizard Royal Hogs Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Dart Goblin Baby Dragon Freeze

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Dart Goblin
Royal Hogs Baby Dragon The Log Mega Knight
Wizard
Royal Hogs Mega Knight
Royal Hogs
Dart Goblin Wizard The Log Mega Knight
Baby Dragon
Dart Goblin Mega Knight
Freeze
The Log
Dart Goblin Royal Hogs Mega Knight
Mega Knight
Dart Goblin Wizard Royal Hogs Baby Dragon The Log

Defense Synergies 0 10

Barbarians
Dart Goblin
Baby Dragon The Log Mega Knight
Wizard
Freeze The Log Mega Knight
Royal Hogs
Baby Dragon
Dart Goblin The Log Mega Knight
Freeze
Wizard Mega Knight
The Log
Dart Goblin Wizard Baby Dragon Mega Knight
Mega Knight
Dart Goblin Wizard Baby Dragon Freeze The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Wizard Baby Dragon The Log
Barbarians Dart Goblin The Log Mega Knight
Barbarians Mega Knight Dart Goblin Freeze
Barbarians Dart Goblin Mega Knight
Barbarians The Log Mega Knight
Freeze The Log Dart Goblin Baby Dragon Mega Knight
Dart Goblin Wizard Baby Dragon Freeze
Barbarians Dart Goblin Baby Dragon The Log Mega Knight
Barbarians
Barbarians Dart Goblin Mega Knight
Barbarians Dart Goblin Wizard Baby Dragon Freeze The Log Mega Knight
Dart Goblin Wizard Baby Dragon
Barbarians Mega Knight Wizard Freeze The Log
Wizard Mega Knight Barbarians Dart Goblin Baby Dragon Freeze The Log
Barbarians Mega Knight
Barbarians Freeze The Log Mega Knight
Barbarians Wizard Mega Knight
Mega Knight Barbarians Dart Goblin Wizard Baby Dragon The Log
Wizard Baby Dragon Freeze The Log Barbarians Dart Goblin Mega Knight
Barbarians Dart Goblin
Wizard Mega Knight Barbarians Dart Goblin Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight
Wizard Baby Dragon The Log Mega Knight
Barbarians Mega Knight The Log
Mega Knight Barbarians The Log
Barbarians Mega Knight
Wizard Dart Goblin Baby Dragon Freeze
Barbarians Dart Goblin
Mega Knight Barbarians
Freeze Mega Knight Barbarians Baby Dragon The Log
Barbarians Dart Goblin
Mega Knight Barbarians Dart Goblin
Mega Knight Barbarians The Log
Barbarians Mega Knight Wizard
Wizard Barbarians Dart Goblin Baby Dragon Mega Knight
Barbarians Dart Goblin Baby Dragon Freeze The Log
Mega Knight Barbarians Dart Goblin Wizard Baby Dragon Freeze The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Baby Dragon Freeze The Log
Dart Goblin Baby Dragon The Log
Dart Goblin Baby Dragon The Log
Barbarians Dart Goblin Freeze The Log
Wizard Baby Dragon The Log Mega Knight
Wizard Dart Goblin Baby Dragon Freeze
Dart Goblin Wizard Baby Dragon The Log
The Log Dart Goblin Wizard Baby Dragon Freeze
The Log Dart Goblin Wizard
Dart Goblin Wizard The Log
Dart Goblin Wizard Baby Dragon
Dart Goblin Baby Dragon The Log
Dart Goblin Baby Dragon Freeze
Dart Goblin Baby Dragon The Log
Dart Goblin Wizard Baby Dragon The Log
Dart Goblin Wizard Baby Dragon The Log Mega Knight
Freeze
Dart Goblin Wizard Baby Dragon The Log Mega Knight
Dart Goblin Wizard Baby Dragon The Log Mega Knight
Baby Dragon The Log Mega Knight
Wizard
The Log
Barbarians Baby Dragon The Log
Freeze The Log Wizard Baby Dragon Mega Knight
The Log Dart Goblin Wizard Baby Dragon
Wizard Baby Dragon The Log Mega Knight
Dart Goblin Baby Dragon The Log
Dart Goblin Wizard Baby Dragon
Dart Goblin Wizard Freeze
Dart Goblin Wizard The Log Mega Knight
Freeze
Mega Knight
Wizard The Log
Barbarians Dart Goblin Freeze
Dart Goblin Wizard Baby Dragon
Freeze
The Log
Dart Goblin Wizard Baby Dragon Mega Knight
The Log Dart Goblin Wizard Baby Dragon
Dart Goblin Mega Knight
Dart Goblin Baby Dragon Freeze The Log
Dart Goblin
Dart Goblin Baby Dragon Freeze The Log Mega Knight
Dart Goblin Wizard Mega Knight

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