My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

3 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Valkyrie Balloon Executioner P.E.K.K.A Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mini P.E.K.K.A Balloon Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elixir Golem Mini P.E.K.K.A Valkyrie Balloon P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Balloon
Giant Snowball
Barbarians Balloon Princess
Zap
Balloon Princess
Barbarian Barrel
Barbarians Elixir Golem Valkyrie Executioner Princess
The Log
Barbarians Elixir Golem Mini P.E.K.K.A Princess
Earthquake
Barbarians Elixir Golem
Arrows
Princess
Royal Delivery
Barbarians Elixir Golem Mini P.E.K.K.A Valkyrie Balloon Executioner P.E.K.K.A Princess
Fireball
Barbarians Elixir Golem Balloon Executioner Princess
Poison
Barbarians Elixir Golem Balloon Executioner Princess
Lightning
Mini P.E.K.K.A Valkyrie Balloon Executioner
Rocket
Barbarians Valkyrie Balloon Executioner

Against air swarms

Spells and units that can counter air swarms.

Executioner Princess

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Executioner Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Mini P.E.K.K.A Valkyrie Executioner P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Elixir Golem Princess Mini P.E.K.K.A Valkyrie Barbarians Balloon Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Elixir Golem Princess Mini P.E.K.K.A Valkyrie

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Balloon
Elixir Golem
Mini P.E.K.K.A Balloon Executioner
Mini P.E.K.K.A
Elixir Golem Valkyrie Princess
Valkyrie
Balloon Mini P.E.K.K.A Executioner P.E.K.K.A
Balloon
Valkyrie Barbarians Elixir Golem Executioner Princess
Executioner
Elixir Golem Valkyrie Balloon P.E.K.K.A
P.E.K.K.A
Valkyrie Executioner Princess
Princess
Mini P.E.K.K.A Balloon P.E.K.K.A

Defense Synergies 0 7

Barbarians
Elixir Golem
Mini P.E.K.K.A
Valkyrie Executioner Princess
Valkyrie
Mini P.E.K.K.A Executioner P.E.K.K.A Princess
Balloon
Executioner
Mini P.E.K.K.A Valkyrie
P.E.K.K.A
Valkyrie Princess
Princess
Mini P.E.K.K.A Valkyrie P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Executioner
Barbarians Mini P.E.K.K.A P.E.K.K.A Valkyrie Executioner
Barbarians Mini P.E.K.K.A P.E.K.K.A Valkyrie Executioner
Barbarians Mini P.E.K.K.A P.E.K.K.A Valkyrie
Barbarians Mini P.E.K.K.A Valkyrie P.E.K.K.A Princess
Valkyrie Executioner
Executioner Princess
Barbarians Valkyrie P.E.K.K.A
Barbarians Mini P.E.K.K.A P.E.K.K.A Princess
Barbarians Mini P.E.K.K.A Valkyrie
Barbarians Valkyrie Executioner Princess
Executioner Princess
Barbarians Mini P.E.K.K.A P.E.K.K.A Valkyrie
Valkyrie Executioner Barbarians Mini P.E.K.K.A P.E.K.K.A Princess
Barbarians Mini P.E.K.K.A P.E.K.K.A
Barbarians Mini P.E.K.K.A P.E.K.K.A
Barbarians Mini P.E.K.K.A Valkyrie Executioner P.E.K.K.A
Barbarians Valkyrie Executioner
Valkyrie Executioner Barbarians Princess
Barbarians Mini P.E.K.K.A P.E.K.K.A
Valkyrie Barbarians Mini P.E.K.K.A Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Valkyrie P.E.K.K.A
Mini P.E.K.K.A Valkyrie Executioner
Barbarians P.E.K.K.A Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie P.E.K.K.A Barbarians
Barbarians P.E.K.K.A Mini P.E.K.K.A Valkyrie Executioner
Executioner Princess
Mini P.E.K.K.A P.E.K.K.A Barbarians Valkyrie
Mini P.E.K.K.A P.E.K.K.A Barbarians Valkyrie
P.E.K.K.A Barbarians Mini P.E.K.K.A Valkyrie
P.E.K.K.A Barbarians
P.E.K.K.A Barbarians Mini P.E.K.K.A Valkyrie
P.E.K.K.A Barbarians Valkyrie
Barbarians Mini P.E.K.K.A P.E.K.K.A Valkyrie Executioner
Barbarians Valkyrie Executioner Princess
Barbarians Mini P.E.K.K.A Valkyrie Executioner P.E.K.K.A
Valkyrie Executioner Barbarians Mini P.E.K.K.A P.E.K.K.A Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Valkyrie
Executioner Princess
Barbarians Valkyrie
Executioner Valkyrie
Executioner Princess
Executioner Princess
Executioner Princess
Mini P.E.K.K.A
Valkyrie Princess
Executioner Princess
Executioner Princess
Princess
Princess
Executioner Princess
Executioner Princess
Mini P.E.K.K.A
Mini P.E.K.K.A Executioner Princess
Valkyrie Princess
Princess
Barbarians
Valkyrie Executioner Princess
Executioner Princess
Princess
Executioner Princess
Mini P.E.K.K.A
Princess
P.E.K.K.A
Princess
Barbarians Princess
Executioner Princess
Mini P.E.K.K.A Valkyrie Executioner Princess
Executioner Princess
Executioner P.E.K.K.A
Princess
Executioner Princess
Executioner Princess

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