My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mother Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mother Witch Ram Rider Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider Sparky
Giant Snowball
Barbarians Ram Rider
Zap
Ram Rider Sparky
Barbarian Barrel
Barbarians Bomb Tower Sparky
The Log
Barbarians Mini P.E.K.K.A Ram Rider Sparky
Earthquake
Barbarians Bomb Tower
Arrows
Royal Delivery
Barbarians Mini P.E.K.K.A Mother Witch Ram Rider Sparky
Fireball
Barbarians Bomb Tower Mother Witch Ram Rider Sparky
Poison
Barbarians Bomb Tower Mother Witch Sparky
Lightning
Mini P.E.K.K.A Bomb Tower Mother Witch Ram Rider Sparky
Rocket
Barbarians Bomb Tower Ram Rider Sparky

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Bomb Tower Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Mother Witch Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fireball Mini P.E.K.K.A Bomb Tower Mother Witch Barbarians Ram Rider Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Fireball Mini P.E.K.K.A Bomb Tower Mother Witch

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Fireball
Ram Rider Sparky Mega Knight
Mini P.E.K.K.A
Sparky Ram Rider Mega Knight
Bomb Tower
Mother Witch
Ram Rider Mega Knight
Ram Rider
Fireball Mini P.E.K.K.A Mother Witch Mega Knight
Sparky
Mini P.E.K.K.A Fireball
Mega Knight
Fireball Mini P.E.K.K.A Mother Witch Ram Rider

Defense Synergies 0 8

Barbarians
Fireball
Mini P.E.K.K.A Bomb Tower Ram Rider Mega Knight
Mini P.E.K.K.A
Fireball Bomb Tower Mother Witch Ram Rider
Bomb Tower
Fireball Mini P.E.K.K.A
Mother Witch
Mini P.E.K.K.A Mega Knight
Ram Rider
Fireball Mini P.E.K.K.A
Sparky
Mega Knight
Fireball Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Ram Rider Sparky
Barbarians Mini P.E.K.K.A Bomb Tower Sparky Ram Rider Mega Knight
Barbarians Mini P.E.K.K.A Bomb Tower Ram Rider Sparky Mega Knight
Barbarians Mini P.E.K.K.A Bomb Tower Sparky Ram Rider Mega Knight
Barbarians Fireball Mini P.E.K.K.A Bomb Tower Sparky Mega Knight
Fireball Bomb Tower Mother Witch Mega Knight
Ram Rider Fireball Bomb Tower
Barbarians Fireball Bomb Tower Ram Rider Sparky Mega Knight
Barbarians Mini P.E.K.K.A Sparky Bomb Tower
Barbarians Mini P.E.K.K.A Sparky Mega Knight
Barbarians Mother Witch Fireball Bomb Tower Ram Rider Mega Knight
Fireball Ram Rider
Barbarians Mini P.E.K.K.A Bomb Tower Sparky Mega Knight Fireball Ram Rider
Fireball Bomb Tower Sparky Mega Knight Barbarians Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A Sparky Bomb Tower Ram Rider Mega Knight
Barbarians Bomb Tower Fireball Mini P.E.K.K.A Ram Rider Sparky Mega Knight
Barbarians Bomb Tower Sparky Mega Knight Fireball Mini P.E.K.K.A
Fireball Bomb Tower Mega Knight Barbarians Ram Rider
Bomb Tower Barbarians Fireball Mother Witch Ram Rider Mega Knight
Barbarians Mini P.E.K.K.A Sparky Bomb Tower Ram Rider
Mega Knight Barbarians Fireball Mini P.E.K.K.A Bomb Tower Mother Witch Sparky
Mini P.E.K.K.A Bomb Tower Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Mega Knight Fireball Sparky
Fireball Mini P.E.K.K.A Bomb Tower Mega Knight
Barbarians Mega Knight Mini P.E.K.K.A Bomb Tower Ram Rider Sparky
Mini P.E.K.K.A Mega Knight Barbarians Fireball Ram Rider Sparky
Barbarians Mini P.E.K.K.A Ram Rider Sparky Mega Knight
Fireball Mother Witch Bomb Tower Ram Rider
Mini P.E.K.K.A Sparky Barbarians Fireball Bomb Tower Ram Rider
Mini P.E.K.K.A Mega Knight Barbarians Bomb Tower Sparky
Mega Knight Barbarians Fireball Mini P.E.K.K.A Bomb Tower Sparky
Barbarians Sparky
Mega Knight Barbarians Mini P.E.K.K.A Bomb Tower Sparky
Mega Knight Barbarians Fireball
Barbarians Mini P.E.K.K.A Mega Knight Fireball Bomb Tower Ram Rider Sparky
Barbarians Fireball Bomb Tower Sparky Mega Knight
Barbarians Sparky Fireball Mini P.E.K.K.A Bomb Tower
Mega Knight Barbarians Fireball Mini P.E.K.K.A Bomb Tower Mother Witch Sparky
Fireball Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Sparky
Fireball Ram Rider
Fireball Sparky
Barbarians Fireball Sparky
Fireball Sparky Mega Knight
Fireball Mother Witch Ram Rider
Sparky
Fireball Ram Rider
Fireball Ram Rider
Fireball Mini P.E.K.K.A Sparky
Fireball Ram Rider Sparky
Fireball
Fireball Sparky
Fireball
Fireball Sparky
Fireball Sparky
Fireball Sparky Mega Knight
Fireball Sparky
Mini P.E.K.K.A Sparky
Fireball Mini P.E.K.K.A Sparky Mega Knight
Fireball Mother Witch Mega Knight
Fireball Sparky Mega Knight
Fireball
Sparky
Barbarians Fireball
Mother Witch Fireball Sparky Mega Knight
Fireball Ram Rider Sparky
Fireball Ram Rider Sparky Mega Knight
Fireball Sparky
Fireball Mother Witch Sparky
Fireball
Fireball Mini P.E.K.K.A Sparky
Fireball Sparky Mega Knight
Fireball Sparky
Sparky Mega Knight
Fireball Sparky
Barbarians Fireball
Fireball Ram Rider
Fireball
Fireball Mini P.E.K.K.A Sparky Mega Knight
Fireball
Fireball Sparky
Sparky Mega Knight
Fireball Sparky
Fireball
Fireball Sparky Mega Knight
Sparky
Fireball Sparky Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: