My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Wizard Dark Prince Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Battle Ram Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Guards Dark Prince
Giant Snowball
Barbarians Battle Ram Guards Witch
Zap
Battle Ram Guards Dark Prince Witch
Barbarian Barrel
Barbarians Battle Ram Wizard Guards Dark Prince Witch
The Log
Barbarians Mini P.E.K.K.A Battle Ram Guards Dark Prince Witch
Earthquake
Barbarians Guards Witch
Arrows
Guards Witch
Royal Delivery
Barbarians Mini P.E.K.K.A Battle Ram Wizard Guards Dark Prince Witch
Fireball
Barbarians Battle Ram Wizard Witch
Poison
Barbarians Wizard Guards Witch
Lightning
Mini P.E.K.K.A Battle Ram Wizard Dark Prince Witch
Rocket
Barbarians Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Battle Ram Guards Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Guards Fireball Mini P.E.K.K.A Battle Ram Dark Prince Barbarians Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Guards Fireball Mini P.E.K.K.A Battle Ram

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Fireball
Battle Ram Dark Prince
Mini P.E.K.K.A
Wizard Dark Prince
Battle Ram
Fireball Witch
Wizard
Mini P.E.K.K.A Dark Prince
Guards
Dark Prince
Fireball Mini P.E.K.K.A Wizard Witch
Witch
Battle Ram Dark Prince

Defense Synergies 0 9

Barbarians
Fireball
Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A
Fireball Wizard Guards Witch
Battle Ram
Wizard
Mini P.E.K.K.A Guards Dark Prince
Guards
Mini P.E.K.K.A Wizard Witch
Dark Prince
Fireball Wizard Witch
Witch
Mini P.E.K.K.A Guards Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard
Barbarians Mini P.E.K.K.A Dark Prince Witch
Barbarians Mini P.E.K.K.A Witch Dark Prince
Barbarians Mini P.E.K.K.A Witch Guards Dark Prince
Barbarians Fireball Mini P.E.K.K.A Dark Prince
Fireball Guards Dark Prince
Fireball Wizard Witch
Barbarians Fireball
Barbarians Mini P.E.K.K.A Witch
Guards Barbarians Mini P.E.K.K.A Dark Prince
Barbarians Guards Witch Fireball Wizard Dark Prince
Fireball Wizard Witch
Barbarians Mini P.E.K.K.A Fireball Wizard Guards Dark Prince Witch
Fireball Wizard Barbarians Mini P.E.K.K.A Guards Dark Prince Witch
Barbarians Mini P.E.K.K.A
Barbarians Fireball Mini P.E.K.K.A
Barbarians Wizard Fireball Mini P.E.K.K.A Dark Prince Witch
Fireball Barbarians Wizard Guards Dark Prince Witch
Wizard Witch Barbarians Fireball Guards Dark Prince
Barbarians Mini P.E.K.K.A
Wizard Dark Prince Barbarians Fireball Mini P.E.K.K.A Guards Witch
Mini P.E.K.K.A Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Guards Fireball Dark Prince Witch
Fireball Mini P.E.K.K.A Wizard
Barbarians Guards Mini P.E.K.K.A Dark Prince Witch
Mini P.E.K.K.A Guards Dark Prince Barbarians Fireball
Barbarians Mini P.E.K.K.A Guards Dark Prince Witch
Fireball Wizard Witch
Mini P.E.K.K.A Guards Dark Prince Barbarians Fireball Witch
Mini P.E.K.K.A Barbarians Dark Prince
Barbarians Fireball Mini P.E.K.K.A Dark Prince Witch
Witch Barbarians Guards
Barbarians Mini P.E.K.K.A Guards Dark Prince Witch
Barbarians Fireball Guards Dark Prince
Barbarians Mini P.E.K.K.A Dark Prince Fireball Wizard Guards Witch
Wizard Barbarians Fireball Witch
Barbarians Guards Witch Fireball Mini P.E.K.K.A Dark Prince
Barbarians Fireball Mini P.E.K.K.A Wizard Dark Prince Witch
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards
Fireball
Fireball
Barbarians Fireball Guards Dark Prince
Fireball Wizard Dark Prince
Fireball Wizard Witch
Wizard Witch
Fireball Wizard
Fireball Wizard
Fireball Mini P.E.K.K.A Guards
Fireball Wizard Dark Prince
Fireball Wizard
Fireball
Fireball
Fireball
Fireball Wizard Witch
Fireball Wizard
Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Wizard Dark Prince
Fireball Wizard Witch
Fireball
Fireball Wizard
Barbarians Fireball
Fireball Wizard Dark Prince Witch
Witch
Fireball Wizard Witch
Fireball Wizard Witch
Fireball
Fireball Wizard Witch
Fireball Wizard Guards Witch
Fireball Mini P.E.K.K.A
Fireball Wizard
Fireball
Fireball Wizard
Barbarians Fireball Guards Dark Prince Witch
Fireball Wizard Witch
Fireball
Fireball Mini P.E.K.K.A Wizard Dark Prince
Fireball Wizard
Fireball
Dark Prince
Fireball Guards Witch
Fireball Witch
Fireball Dark Prince Witch
Fireball Wizard

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