My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Witch Giant Skeleton Mother Witch Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Battle Ram Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Giant Skeleton
Giant Snowball
Barbarians Battle Ram Witch
Zap
Battle Ram Witch
Barbarian Barrel
Barbarians Battle Ram Witch Giant Skeleton
The Log
Barbarians Battle Ram Witch Giant Skeleton
Earthquake
Barbarians Witch
Arrows
Witch
Royal Delivery
Barbarians Battle Ram Witch Giant Skeleton Mother Witch
Fireball
Barbarians Battle Ram Witch Mother Witch
Poison
Barbarians Witch Mother Witch
Lightning
Battle Ram Witch Mother Witch Monk
Rocket
Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Rage Giant Skeleton Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Fireball Battle Ram Mother Witch Barbarians Witch Monk Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Rage Fireball Battle Ram Mother Witch

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Fireball
Battle Ram
Battle Ram
Fireball Witch Mother Witch
Rage
Witch Giant Skeleton Mother Witch
Witch
Rage Battle Ram Giant Skeleton
Giant Skeleton
Rage Witch Mother Witch
Mother Witch
Battle Ram Rage Giant Skeleton
Monk

Defense Synergies 0 2

Barbarians
Fireball
Battle Ram
Rage
Witch
Giant Skeleton
Giant Skeleton
Witch Mother Witch
Mother Witch
Giant Skeleton
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball
Barbarians Witch Monk
Barbarians Witch Giant Skeleton
Barbarians Witch Monk
Barbarians Fireball Giant Skeleton Monk
Fireball Mother Witch
Fireball Witch
Barbarians Fireball Giant Skeleton Monk
Barbarians Witch
Barbarians Giant Skeleton
Barbarians Witch Mother Witch Fireball Giant Skeleton
Fireball Witch
Barbarians Fireball Witch Giant Skeleton
Fireball Barbarians Witch
Barbarians
Barbarians Monk Fireball
Barbarians Fireball Witch
Fireball Barbarians Witch
Witch Barbarians Fireball Giant Skeleton Mother Witch
Barbarians
Barbarians Fireball Witch Giant Skeleton Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball Witch Giant Skeleton
Fireball Monk
Barbarians Giant Skeleton Witch
Giant Skeleton Barbarians Fireball Monk
Barbarians Giant Skeleton Witch
Fireball Mother Witch Witch Monk
Barbarians Fireball Witch Giant Skeleton
Giant Skeleton Barbarians
Giant Skeleton Barbarians Fireball Witch Monk
Witch Barbarians
Barbarians Witch Giant Skeleton
Monk Barbarians Fireball Giant Skeleton
Barbarians Giant Skeleton Fireball Witch
Barbarians Fireball Witch
Barbarians Witch Fireball Giant Skeleton Monk
Barbarians Fireball Witch Giant Skeleton Mother Witch
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Giant Skeleton Monk
Fireball Monk
Fireball Giant Skeleton
Barbarians Fireball Giant Skeleton
Fireball
Fireball Mother Witch Witch Monk
Witch
Fireball
Fireball Monk
Fireball
Monk Fireball
Fireball Monk
Fireball
Fireball Monk
Fireball
Fireball Witch
Fireball
Monk Fireball
Fireball Monk
Fireball Witch Mother Witch Monk
Fireball Giant Skeleton Monk
Fireball
Monk
Barbarians Fireball Monk
Mother Witch Fireball Witch
Witch
Fireball Witch Monk
Fireball Witch Monk
Fireball
Fireball Witch Mother Witch
Fireball Witch
Fireball
Fireball
Fireball Monk
Giant Skeleton
Fireball Monk
Barbarians Fireball Witch
Fireball Witch Monk
Fireball
Fireball
Fireball
Monk Fireball Giant Skeleton
Fireball Witch Giant Skeleton
Fireball Witch
Fireball Witch Giant Skeleton Monk
Fireball Monk

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: