My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Wizard Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army
Giant Snowball
Bats Barbarians Skeleton Army Witch
Zap
Bats Firecracker Skeleton Army Witch
Barbarian Barrel
Firecracker Barbarians Wizard Skeleton Army Witch
The Log
Firecracker Barbarians Skeleton Army Witch
Earthquake
Firecracker Barbarians Skeleton Army Witch
Arrows
Bats Firecracker Skeleton Army Witch
Royal Delivery
Bats Firecracker Barbarians Wizard Skeleton Army Witch
Fireball
Firecracker Barbarians Wizard Skeleton Army Witch
Poison
Bats Firecracker Barbarians Wizard Skeleton Army Witch
Lightning
Wizard Witch
Rocket
Barbarians Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Firecracker Skeleton Army Fireball Barbarians Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Firecracker Skeleton Army Fireball

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Firecracker
Firecracker
Bats Mega Knight
Barbarians
Fireball
Mega Knight
Wizard
Mega Knight
Skeleton Army
Witch
Mega Knight
Mega Knight
Bats Firecracker Fireball Wizard Witch

Defense Synergies 0 9

Bats
Firecracker Mega Knight
Firecracker
Bats Skeleton Army Mega Knight
Barbarians
Skeleton Army
Fireball
Mega Knight
Wizard
Skeleton Army Mega Knight
Skeleton Army
Firecracker Barbarians Wizard
Witch
Mega Knight
Mega Knight
Bats Firecracker Fireball Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Wizard
Barbarians Skeleton Army Bats Firecracker Witch Mega Knight
Barbarians Skeleton Army Witch Mega Knight Bats
Barbarians Skeleton Army Witch Bats Firecracker Mega Knight
Firecracker Barbarians Fireball Skeleton Army Mega Knight
Fireball Skeleton Army Bats Firecracker Mega Knight
Bats Firecracker Fireball Wizard Witch
Barbarians Fireball Mega Knight
Barbarians Witch Skeleton Army
Skeleton Army Firecracker Barbarians Mega Knight
Bats Barbarians Skeleton Army Witch Firecracker Fireball Wizard Mega Knight
Bats Firecracker Fireball Wizard Witch
Barbarians Skeleton Army Mega Knight Bats Fireball Wizard Witch
Fireball Wizard Skeleton Army Mega Knight Bats Firecracker Barbarians Witch
Barbarians Skeleton Army Mega Knight
Barbarians Skeleton Army Fireball Mega Knight
Barbarians Wizard Mega Knight Bats Firecracker Fireball Skeleton Army Witch
Fireball Mega Knight Bats Firecracker Barbarians Wizard Skeleton Army Witch
Wizard Witch Bats Firecracker Barbarians Fireball Mega Knight
Barbarians
Wizard Skeleton Army Mega Knight Bats Firecracker Barbarians Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Mega Knight Fireball Witch
Fireball Firecracker Wizard Mega Knight
Barbarians Skeleton Army Mega Knight Bats Witch
Skeleton Army Mega Knight Bats Barbarians Fireball
Barbarians Skeleton Army Witch Mega Knight
Firecracker Fireball Wizard Bats Witch
Skeleton Army Bats Barbarians Fireball Witch
Mega Knight Barbarians Skeleton Army
Mega Knight Bats Firecracker Barbarians Fireball Skeleton Army Witch
Witch Barbarians Skeleton Army
Mega Knight Bats Barbarians Witch
Skeleton Army Mega Knight Barbarians Fireball
Barbarians Skeleton Army Mega Knight Fireball Wizard Witch
Wizard Firecracker Barbarians Fireball Skeleton Army Witch Mega Knight
Barbarians Skeleton Army Witch Bats Firecracker Fireball
Bats Mega Knight Firecracker Barbarians Fireball Wizard Witch
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker
Firecracker Fireball
Fireball
Firecracker Barbarians Fireball
Fireball Wizard Firecracker Mega Knight
Firecracker Fireball Wizard Bats Witch
Firecracker Wizard Witch
Fireball Firecracker Wizard
Fireball Firecracker Wizard
Bats Fireball
Firecracker Fireball Wizard
Fireball Firecracker Wizard
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Wizard Witch
Firecracker Fireball Wizard Mega Knight
Fireball
Bats
Firecracker Fireball Wizard Mega Knight
Firecracker Fireball Wizard Witch Mega Knight
Fireball Mega Knight
Fireball Wizard
Barbarians Fireball
Firecracker Fireball Wizard Witch Mega Knight
Witch
Firecracker Fireball Wizard Witch
Fireball Wizard Witch Mega Knight
Fireball Firecracker
Bats Firecracker Fireball Wizard Witch
Bats Firecracker Fireball Wizard Witch
Fireball
Fireball Wizard Mega Knight
Firecracker Fireball
Mega Knight
Firecracker Fireball Wizard
Bats Barbarians Fireball Skeleton Army Witch
Fireball Firecracker Wizard Witch
Fireball
Fireball Firecracker Wizard Mega Knight
Firecracker Fireball Wizard
Fireball
Firecracker Mega Knight
Bats Firecracker Fireball Witch
Firecracker Bats Fireball Witch
Firecracker Fireball Witch Mega Knight
Fireball Firecracker Wizard Mega Knight

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