My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Wizard Prince Mega Knight Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Elixir Golem Prince Mega Knight Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elixir Golem Prince Mighty Miner
Giant Snowball
Barbarians Minion Horde Mighty Miner
Zap
Minion Horde Prince Mighty Miner
Barbarian Barrel
Barbarians Elixir Golem Wizard
The Log
Barbarians Elixir Golem Prince
Earthquake
Barbarians Elixir Golem
Arrows
Minion Horde
Royal Delivery
Barbarians Minion Horde Elixir Golem Wizard Prince
Fireball
Barbarians Minion Horde Elixir Golem Wizard Mighty Miner
Poison
Barbarians Minion Horde Elixir Golem Wizard
Lightning
Wizard Prince Mighty Miner
Rocket
Barbarians Minion Horde Wizard Prince Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Prince Mega Knight Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Elixir Golem Mighty Miner Barbarians Minion Horde Wizard Prince Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Elixir Golem Mighty Miner Barbarians Minion Horde

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Minion Horde
Mega Knight Prince
Elixir Golem
Lightning Wizard
Wizard
Elixir Golem Prince Mega Knight
Prince
Mega Knight Minion Horde Wizard Lightning
Lightning
Elixir Golem Prince
Mega Knight
Minion Horde Prince Wizard
Mighty Miner

Defense Synergies 0 4

Barbarians
Minion Horde
Minion Horde
Barbarians
Elixir Golem
Wizard
Prince Mega Knight Mighty Miner
Prince
Wizard
Lightning
Mega Knight
Wizard
Mighty Miner
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Minion Horde Wizard
Barbarians Minion Horde Prince Mega Knight
Barbarians Minion Horde Prince Mega Knight Lightning
Barbarians Minion Horde Prince Mega Knight
Lightning Barbarians Prince Mega Knight
Mega Knight
Minion Horde Lightning Wizard
Lightning Barbarians Mega Knight
Barbarians Minion Horde Mighty Miner Prince
Barbarians Minion Horde Prince Mega Knight
Barbarians Minion Horde Wizard Mega Knight
Minion Horde Wizard
Barbarians Minion Horde Prince Mega Knight Wizard Lightning
Wizard Mega Knight Barbarians Minion Horde Prince
Barbarians Minion Horde Prince Mega Knight
Barbarians Minion Horde Prince Lightning Mega Knight
Barbarians Minion Horde Wizard Mega Knight Prince
Mega Knight Barbarians Minion Horde Wizard Prince
Wizard Barbarians Mega Knight
Barbarians Prince
Wizard Mega Knight Barbarians Minion Horde Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight Prince
Wizard Prince Lightning Mega Knight
Barbarians Mega Knight Minion Horde Prince Lightning
Prince Lightning Mega Knight Barbarians Minion Horde
Barbarians Minion Horde Prince Mega Knight Mighty Miner
Wizard Minion Horde
Prince Barbarians Minion Horde Lightning
Mega Knight Mighty Miner Barbarians Minion Horde Prince
Minion Horde Lightning Mega Knight Barbarians Prince
Barbarians Minion Horde
Mega Knight Barbarians Minion Horde Prince
Lightning Mega Knight Barbarians Prince
Barbarians Prince Lightning Mega Knight Minion Horde Wizard
Wizard Barbarians Minion Horde Mega Knight
Barbarians Minion Horde Prince Lightning Mighty Miner
Mega Knight Barbarians Minion Horde Wizard Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Minion Horde
Lightning Minion Horde
Lightning Barbarians Prince
Wizard Minion Horde Mega Knight
Wizard Minion Horde
Minion Horde Wizard
Wizard Lightning
Wizard Lightning
Lightning Minion Horde Prince
Lightning Minion Horde Wizard Prince
Lightning Wizard
Lightning
Lightning Minion Horde
Lightning Prince
Lightning Minion Horde Wizard
Lightning Minion Horde Wizard Mega Knight
Lightning
Minion Horde Lightning
Lightning Wizard Prince Mega Knight
Lightning Wizard Mega Knight
Lightning Minion Horde Prince Mega Knight
Lightning Wizard
Prince Lightning
Lightning Barbarians Minion Horde
Wizard Mega Knight
Minion Horde
Wizard Lightning
Lightning Wizard Prince Mega Knight
Lightning
Lightning Minion Horde Wizard
Lightning Minion Horde Wizard
Lightning Minion Horde
Lightning Minion Horde Wizard Mega Knight
Lightning Minion Horde
Mighty Miner Minion Horde Prince Mega Knight
Wizard Lightning
Minion Horde Lightning Barbarians Prince
Lightning Wizard
Lightning Minion Horde Wizard Prince Mega Knight
Wizard Lightning
Lightning
Minion Horde Prince Mega Knight
Minion Horde Lightning
Lightning
Lightning Prince Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: