My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

2 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Elixir Golem Wizard Prince P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Elixir Golem Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Royal Recruits Elixir Golem Prince P.E.K.K.A Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Royal Recruits Elixir Golem Prince
Giant Snowball
Barbarians Minion Horde Royal Recruits
Zap
Minion Horde Prince
Barbarian Barrel
Barbarians Royal Recruits Elixir Golem Wizard
The Log
Barbarians Royal Recruits Elixir Golem Prince
Earthquake
Barbarians Elixir Golem
Arrows
Minion Horde Royal Recruits
Royal Delivery
Barbarians Minion Horde Royal Recruits Elixir Golem Wizard Prince P.E.K.K.A
Fireball
Barbarians Minion Horde Elixir Golem Wizard
Poison
Barbarians Minion Horde Royal Recruits Elixir Golem Wizard
Lightning
Wizard Prince
Rocket
Barbarians Minion Horde Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Elixir Golem Prince P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Elixir Golem Barbarians Minion Horde Wizard Prince Royal Recruits P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

18 Elixir Golem Barbarians Minion Horde Wizard

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Minion Horde
Mega Knight Prince
Royal Recruits
Elixir Golem
Wizard
Wizard
Elixir Golem Prince P.E.K.K.A Mega Knight
Prince
Mega Knight Minion Horde Wizard
P.E.K.K.A
Wizard
Mega Knight
Minion Horde Prince Wizard

Defense Synergies 0 4

Barbarians
Minion Horde
Minion Horde
Barbarians
Royal Recruits
Elixir Golem
Wizard
Prince P.E.K.K.A Mega Knight
Prince
Wizard
P.E.K.K.A
Wizard
Mega Knight
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Royal Recruits Wizard
Barbarians Minion Horde P.E.K.K.A Royal Recruits Prince Mega Knight
Barbarians Minion Horde Prince P.E.K.K.A Mega Knight Royal Recruits
Barbarians Minion Horde Royal Recruits Prince P.E.K.K.A Mega Knight
Barbarians Royal Recruits Prince P.E.K.K.A Mega Knight
Mega Knight
Minion Horde Wizard
Barbarians Royal Recruits P.E.K.K.A Mega Knight
Barbarians Minion Horde P.E.K.K.A Royal Recruits Prince
Barbarians Minion Horde Royal Recruits Prince Mega Knight
Barbarians Minion Horde Royal Recruits Wizard Mega Knight
Minion Horde Wizard
Barbarians Minion Horde Royal Recruits Prince P.E.K.K.A Mega Knight Wizard
Wizard Mega Knight Barbarians Minion Horde Royal Recruits Prince P.E.K.K.A
Barbarians Royal Recruits P.E.K.K.A Minion Horde Prince Mega Knight
Barbarians Minion Horde Royal Recruits Prince P.E.K.K.A Mega Knight
Barbarians Minion Horde Wizard Mega Knight Royal Recruits Prince P.E.K.K.A
Mega Knight Barbarians Minion Horde Royal Recruits Wizard Prince
Wizard Barbarians Royal Recruits Mega Knight
Barbarians P.E.K.K.A Royal Recruits Prince
Royal Recruits Wizard Mega Knight Barbarians Minion Horde Prince P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Royal Recruits Mega Knight Prince P.E.K.K.A
Wizard Prince Mega Knight
Barbarians Royal Recruits P.E.K.K.A Mega Knight Minion Horde Prince
Royal Recruits Prince P.E.K.K.A Mega Knight Barbarians Minion Horde
Barbarians Royal Recruits P.E.K.K.A Minion Horde Prince Mega Knight
Wizard Minion Horde
Royal Recruits Prince P.E.K.K.A Barbarians Minion Horde
P.E.K.K.A Mega Knight Barbarians Minion Horde Royal Recruits Prince
Minion Horde Royal Recruits P.E.K.K.A Mega Knight Barbarians Prince
Royal Recruits P.E.K.K.A Barbarians Minion Horde
P.E.K.K.A Mega Knight Barbarians Minion Horde Royal Recruits Prince
Royal Recruits P.E.K.K.A Mega Knight Barbarians Prince
Barbarians Royal Recruits Prince P.E.K.K.A Mega Knight Minion Horde Wizard
Royal Recruits Wizard Barbarians Minion Horde Mega Knight
Barbarians Royal Recruits Minion Horde Prince P.E.K.K.A
Mega Knight Barbarians Minion Horde Royal Recruits Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Royal Recruits
Minion Horde
Barbarians Royal Recruits Prince
Wizard Minion Horde Mega Knight
Wizard Minion Horde
Minion Horde Wizard
Wizard
Wizard
Minion Horde Prince
Minion Horde Royal Recruits Wizard Prince
Wizard
Minion Horde
Prince
Minion Horde Wizard
Minion Horde Royal Recruits Wizard Mega Knight
Minion Horde
Wizard Prince Mega Knight
Wizard Mega Knight
Minion Horde Prince Mega Knight
Wizard
Prince
Barbarians Minion Horde Royal Recruits
Wizard Mega Knight
Minion Horde
Wizard
Wizard Prince Mega Knight
Minion Horde Wizard
Minion Horde Wizard
Minion Horde
Minion Horde Wizard Mega Knight
Minion Horde
P.E.K.K.A Minion Horde Prince Mega Knight
Wizard
Minion Horde Barbarians Royal Recruits Prince
Wizard
Minion Horde Wizard Prince Mega Knight
Wizard
Minion Horde Royal Recruits Prince P.E.K.K.A Mega Knight
Minion Horde Royal Recruits
Royal Recruits Prince Mega Knight

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