My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

2 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Baby Dragon Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Executioner Giant Skeleton Golem Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Baby Dragon Giant Skeleton Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Giant Skeleton
Giant Snowball
Barbarians Minion Horde Baby Dragon
Zap
Minion Horde
Barbarian Barrel
Barbarians Wizard Executioner Giant Skeleton Electro Wizard
The Log
Barbarians Giant Skeleton
Earthquake
Barbarians
Arrows
Minion Horde
Royal Delivery
Barbarians Minion Horde Wizard Baby Dragon Executioner Giant Skeleton Electro Wizard
Fireball
Barbarians Minion Horde Wizard Baby Dragon Executioner Electro Wizard
Poison
Barbarians Minion Horde Wizard Executioner Electro Wizard
Lightning
Wizard Baby Dragon Executioner Electro Wizard
Rocket
Barbarians Minion Horde Wizard Executioner

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Executioner Giant Skeleton Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Baby Dragon Electro Wizard Barbarians Minion Horde Wizard Executioner Giant Skeleton Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

18 Baby Dragon Electro Wizard Barbarians Minion Horde

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Minion Horde
Giant Skeleton Golem
Wizard
Giant Skeleton Golem
Baby Dragon
Golem Giant Skeleton Electro Wizard
Executioner
Golem
Giant Skeleton
Minion Horde Wizard Baby Dragon Electro Wizard
Golem
Baby Dragon Minion Horde Wizard Executioner Electro Wizard
Electro Wizard
Baby Dragon Giant Skeleton Golem

Defense Synergies 0 6

Barbarians
Minion Horde
Minion Horde
Barbarians
Wizard
Giant Skeleton Electro Wizard
Baby Dragon
Giant Skeleton
Executioner
Giant Skeleton
Giant Skeleton
Wizard Baby Dragon Executioner Electro Wizard
Golem
Electro Wizard
Wizard Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard Baby Dragon Executioner Electro Wizard
Barbarians Minion Horde Executioner Electro Wizard
Barbarians Minion Horde Executioner Giant Skeleton Electro Wizard
Barbarians Minion Horde Electro Wizard
Barbarians Giant Skeleton
Baby Dragon Executioner Electro Wizard
Minion Horde Electro Wizard Wizard Baby Dragon Executioner
Barbarians Baby Dragon Giant Skeleton Electro Wizard
Barbarians Minion Horde
Barbarians Minion Horde Giant Skeleton Electro Wizard
Barbarians Minion Horde Executioner Electro Wizard Wizard Baby Dragon Giant Skeleton
Minion Horde Executioner Wizard Baby Dragon Electro Wizard
Barbarians Minion Horde Wizard Giant Skeleton Electro Wizard
Wizard Executioner Barbarians Minion Horde Baby Dragon Electro Wizard
Barbarians Minion Horde Electro Wizard
Barbarians Minion Horde Electro Wizard
Barbarians Minion Horde Wizard Executioner Electro Wizard
Barbarians Minion Horde Wizard Baby Dragon Executioner Electro Wizard
Wizard Baby Dragon Executioner Barbarians Giant Skeleton Electro Wizard
Barbarians Electro Wizard
Wizard Barbarians Minion Horde Baby Dragon Executioner Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Giant Skeleton Electro Wizard
Electro Wizard Wizard Baby Dragon Executioner
Barbarians Giant Skeleton Minion Horde Electro Wizard
Giant Skeleton Barbarians Minion Horde Electro Wizard
Barbarians Giant Skeleton Minion Horde Executioner
Wizard Executioner Minion Horde Baby Dragon Electro Wizard
Barbarians Minion Horde Giant Skeleton Electro Wizard
Giant Skeleton Barbarians Minion Horde
Minion Horde Giant Skeleton Electro Wizard Barbarians Baby Dragon
Barbarians Minion Horde
Barbarians Minion Horde Giant Skeleton
Barbarians Giant Skeleton Electro Wizard
Barbarians Giant Skeleton Minion Horde Wizard Executioner
Wizard Barbarians Minion Horde Baby Dragon Executioner
Barbarians Electro Wizard Minion Horde Baby Dragon Executioner Giant Skeleton
Executioner Barbarians Minion Horde Wizard Baby Dragon Giant Skeleton Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Baby Dragon Giant Skeleton
Baby Dragon Executioner Electro Wizard
Minion Horde Baby Dragon Giant Skeleton
Barbarians Giant Skeleton
Wizard Executioner Minion Horde Baby Dragon
Wizard Executioner Minion Horde Baby Dragon
Minion Horde Wizard Baby Dragon Executioner
Wizard Baby Dragon Executioner
Wizard
Minion Horde Electro Wizard
Minion Horde Wizard Electro Wizard
Wizard Baby Dragon Executioner
Baby Dragon Executioner
Minion Horde Baby Dragon
Baby Dragon
Minion Horde Wizard Baby Dragon Executioner
Minion Horde Wizard Baby Dragon Executioner
Minion Horde
Wizard Baby Dragon Executioner Electro Wizard
Wizard Baby Dragon
Minion Horde Baby Dragon Giant Skeleton
Wizard
Barbarians Minion Horde Baby Dragon
Wizard Baby Dragon Executioner
Minion Horde
Wizard Baby Dragon Executioner Electro Wizard
Wizard Baby Dragon
Baby Dragon
Minion Horde Wizard Baby Dragon Executioner Electro Wizard
Electro Wizard Minion Horde Wizard
Minion Horde
Minion Horde Wizard
Minion Horde Electro Wizard
Minion Horde Giant Skeleton
Wizard
Minion Horde Electro Wizard Barbarians
Wizard Baby Dragon Executioner Electro Wizard
Minion Horde Wizard Baby Dragon Executioner Electro Wizard
Wizard Baby Dragon Executioner
Giant Skeleton
Minion Horde Executioner
Minion Horde Baby Dragon Giant Skeleton Electro Wizard
Executioner Electro Wizard
Baby Dragon Executioner Giant Skeleton Electro Wizard
Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: