My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Bad

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Elixir Collector P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Battle Ram P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Goblin Curse
Giant Snowball
Barbarians Battle Ram Goblin Curse
Zap
Battle Ram Goblin Curse
Barbarian Barrel
Barbarians Battle Ram Goblin Curse
The Log
Barbarians Mini P.E.K.K.A Battle Ram Goblin Curse
Earthquake
Barbarians Elixir Collector
Arrows
Goblin Curse
Royal Delivery
Barbarians Mini P.E.K.K.A Battle Ram P.E.K.K.A
Fireball
Barbarians Battle Ram Elixir Collector
Poison
Barbarians Elixir Collector Goblin Curse
Lightning
Mini P.E.K.K.A Battle Ram Elixir Collector
Rocket
Barbarians Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Battle Ram Elixir Collector Goblin Curse Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Goblin Curse Mini P.E.K.K.A Battle Ram Poison Barbarians Elixir Collector P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Goblin Curse Mini P.E.K.K.A Battle Ram

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Mini P.E.K.K.A
Mirror
Battle Ram
Poison Mirror P.E.K.K.A
Elixir Collector
Mirror
Mini P.E.K.K.A Battle Ram Poison
Goblin Curse
Poison
Poison
Battle Ram Goblin Curse P.E.K.K.A Mirror
P.E.K.K.A
Poison Battle Ram

Defense Synergies 0 2

Barbarians
Mini P.E.K.K.A
Mirror
Battle Ram
Elixir Collector
Mirror
Mini P.E.K.K.A Poison
Goblin Curse
Poison
Mirror
P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarians Mini P.E.K.K.A P.E.K.K.A Goblin Curse
Barbarians Mini P.E.K.K.A P.E.K.K.A Goblin Curse
Barbarians Mini P.E.K.K.A P.E.K.K.A Goblin Curse
Barbarians Mini P.E.K.K.A Poison P.E.K.K.A
Goblin Curse Poison
Barbarians Poison P.E.K.K.A
Barbarians Mini P.E.K.K.A P.E.K.K.A Goblin Curse
Barbarians Mini P.E.K.K.A
Barbarians Goblin Curse Poison
Goblin Curse Poison
Barbarians Mini P.E.K.K.A P.E.K.K.A Goblin Curse
Barbarians Mini P.E.K.K.A Goblin Curse Poison P.E.K.K.A
Barbarians Mini P.E.K.K.A P.E.K.K.A Goblin Curse
Barbarians Mini P.E.K.K.A Goblin Curse P.E.K.K.A
Barbarians Mini P.E.K.K.A Poison P.E.K.K.A
Barbarians
Poison Barbarians Goblin Curse
Barbarians Mini P.E.K.K.A P.E.K.K.A Goblin Curse
Barbarians Mini P.E.K.K.A Goblin Curse Poison P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A P.E.K.K.A
Poison Mini P.E.K.K.A
Barbarians P.E.K.K.A Mini P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Barbarians
Barbarians P.E.K.K.A Mini P.E.K.K.A Goblin Curse
Poison Goblin Curse
Mini P.E.K.K.A P.E.K.K.A Barbarians
Mini P.E.K.K.A P.E.K.K.A Barbarians Goblin Curse
P.E.K.K.A Barbarians Mini P.E.K.K.A Poison
P.E.K.K.A Barbarians Goblin Curse
P.E.K.K.A Barbarians Mini P.E.K.K.A
P.E.K.K.A Barbarians Poison
Barbarians Mini P.E.K.K.A P.E.K.K.A Goblin Curse
Barbarians Goblin Curse
Barbarians Mini P.E.K.K.A Poison P.E.K.K.A
Poison Barbarians Mini P.E.K.K.A Goblin Curse P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison Goblin Curse
Poison
Barbarians Poison
Poison Goblin Curse
Poison Goblin Curse
Poison
Poison Goblin Curse
Poison
Mini P.E.K.K.A Poison
Poison
Poison Goblin Curse
Poison
Poison
Poison
Poison
Poison
Poison
Mini P.E.K.K.A
Mini P.E.K.K.A Poison
Goblin Curse Poison
Poison
Poison
Barbarians Poison
Goblin Curse Poison
Poison
Poison
Poison Goblin Curse
Poison Goblin Curse
Poison
Mini P.E.K.K.A
Poison
Poison
P.E.K.K.A
Goblin Curse Poison
Barbarians
Poison Goblin Curse
Poison Mini P.E.K.K.A
Poison
Poison
P.E.K.K.A
Poison
Poison
Poison
P.E.K.K.A

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