My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Wizard Royal Ghost Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Battle Ram Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Guards Sparky
Giant Snowball
Barbarians Battle Ram Guards
Zap
Battle Ram Guards Sparky
Barbarian Barrel
Barbarians Battle Ram Wizard Guards Royal Ghost Electro Wizard Sparky
The Log
Barbarians Mini P.E.K.K.A Battle Ram Guards Sparky
Earthquake
Barbarians Guards
Arrows
Guards
Royal Delivery
Barbarians Mini P.E.K.K.A Battle Ram Wizard Guards Royal Ghost Electro Wizard Sparky
Fireball
Barbarians Battle Ram Wizard Electro Wizard Sparky
Poison
Barbarians Wizard Guards Electro Wizard Sparky
Lightning
Mini P.E.K.K.A Battle Ram Wizard Electro Wizard Sparky
Rocket
Barbarians Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Royal Ghost Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Battle Ram Guards Royal Ghost Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Guards Royal Ghost Mini P.E.K.K.A Battle Ram Electro Wizard Barbarians Wizard Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Guards Royal Ghost Mini P.E.K.K.A Battle Ram

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Mini P.E.K.K.A
Sparky Wizard Electro Wizard
Battle Ram
Royal Ghost Electro Wizard
Wizard
Mini P.E.K.K.A Royal Ghost Sparky
Guards
Royal Ghost
Battle Ram Wizard Electro Wizard
Electro Wizard
Mini P.E.K.K.A Battle Ram Royal Ghost Sparky
Sparky
Mini P.E.K.K.A Wizard Electro Wizard

Defense Synergies 1 9

Barbarians
Mini P.E.K.K.A
Electro Wizard Wizard Guards Royal Ghost
Battle Ram
Wizard
Mini P.E.K.K.A Guards Royal Ghost Electro Wizard
Guards
Mini P.E.K.K.A Wizard Electro Wizard Sparky
Royal Ghost
Mini P.E.K.K.A Wizard Electro Wizard
Electro Wizard
Mini P.E.K.K.A Wizard Guards Royal Ghost
Sparky
Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Electro Wizard Sparky
Barbarians Mini P.E.K.K.A Sparky Electro Wizard
Barbarians Mini P.E.K.K.A Sparky Electro Wizard
Barbarians Mini P.E.K.K.A Sparky Guards Electro Wizard
Barbarians Mini P.E.K.K.A Sparky
Guards Royal Ghost Electro Wizard
Electro Wizard Wizard
Barbarians Electro Wizard Sparky
Barbarians Mini P.E.K.K.A Sparky
Guards Barbarians Mini P.E.K.K.A Royal Ghost Electro Wizard Sparky
Barbarians Guards Electro Wizard Wizard Royal Ghost
Wizard Electro Wizard
Barbarians Mini P.E.K.K.A Sparky Wizard Guards Electro Wizard
Wizard Sparky Barbarians Mini P.E.K.K.A Guards Royal Ghost Electro Wizard
Barbarians Mini P.E.K.K.A Sparky Electro Wizard
Barbarians Mini P.E.K.K.A Electro Wizard Sparky
Barbarians Wizard Sparky Mini P.E.K.K.A Electro Wizard
Barbarians Wizard Guards Royal Ghost Electro Wizard
Wizard Barbarians Guards Royal Ghost Electro Wizard
Barbarians Mini P.E.K.K.A Sparky Electro Wizard
Wizard Royal Ghost Barbarians Mini P.E.K.K.A Guards Electro Wizard Sparky
Mini P.E.K.K.A Guards Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Guards Royal Ghost Electro Wizard Sparky
Electro Wizard Mini P.E.K.K.A Wizard Royal Ghost
Barbarians Guards Mini P.E.K.K.A Electro Wizard Sparky
Mini P.E.K.K.A Guards Barbarians Electro Wizard Sparky
Barbarians Mini P.E.K.K.A Guards Sparky
Wizard Electro Wizard
Mini P.E.K.K.A Guards Sparky Barbarians Electro Wizard
Mini P.E.K.K.A Barbarians Sparky
Electro Wizard Barbarians Mini P.E.K.K.A Sparky
Barbarians Guards Sparky
Barbarians Mini P.E.K.K.A Guards Sparky
Barbarians Guards Electro Wizard
Barbarians Mini P.E.K.K.A Wizard Guards Sparky
Wizard Barbarians Sparky
Barbarians Guards Electro Wizard Sparky Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A Wizard Royal Ghost Electro Wizard Sparky
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards Royal Ghost Sparky
Royal Ghost Electro Wizard
Sparky
Barbarians Guards Sparky
Wizard Sparky
Wizard
Wizard Sparky
Wizard
Wizard
Mini P.E.K.K.A Guards Electro Wizard Sparky
Wizard Electro Wizard Sparky
Wizard
Sparky
Sparky
Wizard Sparky
Wizard Sparky
Sparky
Mini P.E.K.K.A Sparky
Mini P.E.K.K.A Wizard Electro Wizard Sparky
Wizard
Sparky
Wizard
Sparky
Barbarians
Wizard Sparky
Wizard Royal Ghost Electro Wizard Sparky
Wizard Sparky
Sparky
Wizard Electro Wizard Sparky
Electro Wizard Wizard Guards
Mini P.E.K.K.A Sparky
Wizard Sparky
Electro Wizard Sparky
Sparky
Wizard Sparky
Electro Wizard Barbarians Guards
Wizard Electro Wizard
Mini P.E.K.K.A Wizard Electro Wizard Sparky
Wizard
Sparky
Sparky
Guards Electro Wizard Sparky
Electro Wizard
Royal Ghost Electro Wizard Sparky
Sparky
Wizard Sparky

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