My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Electro Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Dragon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Skeleton Army
Giant Snowball
Barbarians Guards Skeleton Army Electro Dragon Lumberjack
Zap
Guards Skeleton Army
Barbarian Barrel
Barbarians Wizard Guards Skeleton Army Lumberjack
The Log
Barbarians Mini P.E.K.K.A Guards Skeleton Army Lumberjack
Earthquake
Barbarians Guards Skeleton Army
Arrows
Guards Skeleton Army
Royal Delivery
Barbarians Mini P.E.K.K.A Wizard Guards Skeleton Army Electro Dragon Lumberjack
Fireball
Barbarians Wizard Skeleton Army Electro Dragon Lumberjack
Poison
Barbarians Wizard Guards Skeleton Army Electro Dragon
Lightning
Mini P.E.K.K.A Wizard Electro Dragon Lumberjack
Rocket
Barbarians Wizard Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Electro Dragon The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Guards Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Guards Skeleton Army Mini P.E.K.K.A Lumberjack Barbarians Wizard Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Guards Skeleton Army Mini P.E.K.K.A

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Mini P.E.K.K.A
Wizard The Log Lumberjack
Wizard
Mini P.E.K.K.A Lumberjack
Guards
The Log Lumberjack
Skeleton Army
Electro Dragon
The Log
Mini P.E.K.K.A Guards Lumberjack
Lumberjack
Mini P.E.K.K.A Wizard Guards The Log

Defense Synergies 1 19

Barbarians
Skeleton Army
Mini P.E.K.K.A
The Log Wizard Guards Skeleton Army Electro Dragon
Wizard
Mini P.E.K.K.A Guards Skeleton Army The Log Lumberjack
Guards
Mini P.E.K.K.A Wizard Skeleton Army Electro Dragon The Log Lumberjack
Skeleton Army
Barbarians Mini P.E.K.K.A Wizard Guards Electro Dragon The Log Lumberjack
Electro Dragon
Mini P.E.K.K.A Guards Skeleton Army The Log Lumberjack
The Log
Mini P.E.K.K.A Wizard Guards Skeleton Army Electro Dragon Lumberjack
Lumberjack
Wizard Guards Skeleton Army Electro Dragon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Electro Dragon The Log
Barbarians Mini P.E.K.K.A Skeleton Army Lumberjack Electro Dragon The Log
Barbarians Mini P.E.K.K.A Skeleton Army Lumberjack Electro Dragon
Barbarians Mini P.E.K.K.A Skeleton Army Lumberjack Guards Electro Dragon
Barbarians Mini P.E.K.K.A Skeleton Army The Log Lumberjack
Skeleton Army The Log Guards Electro Dragon Lumberjack
Wizard Electro Dragon
Barbarians Electro Dragon The Log
Barbarians Mini P.E.K.K.A Skeleton Army Lumberjack
Guards Skeleton Army Barbarians Mini P.E.K.K.A Lumberjack
Barbarians Guards Skeleton Army Wizard Electro Dragon The Log Lumberjack
Wizard Electro Dragon
Barbarians Mini P.E.K.K.A Skeleton Army Lumberjack Wizard Guards Electro Dragon The Log
Wizard Skeleton Army Barbarians Mini P.E.K.K.A Guards Electro Dragon The Log Lumberjack
Barbarians Mini P.E.K.K.A Skeleton Army Lumberjack
Barbarians Skeleton Army Mini P.E.K.K.A The Log Lumberjack
Barbarians Wizard Mini P.E.K.K.A Skeleton Army Electro Dragon Lumberjack
Barbarians Wizard Guards Skeleton Army Electro Dragon The Log Lumberjack
Wizard The Log Barbarians Guards Electro Dragon Lumberjack
Barbarians Mini P.E.K.K.A Lumberjack
Wizard Skeleton Army Barbarians Mini P.E.K.K.A Guards Electro Dragon The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Guards Skeleton Army Lumberjack
Mini P.E.K.K.A Wizard Electro Dragon The Log Lumberjack
Barbarians Guards Skeleton Army Lumberjack Mini P.E.K.K.A Electro Dragon The Log
Mini P.E.K.K.A Guards Skeleton Army Lumberjack Barbarians The Log
Barbarians Mini P.E.K.K.A Guards Skeleton Army Lumberjack
Wizard Electro Dragon
Mini P.E.K.K.A Guards Skeleton Army Barbarians Lumberjack
Mini P.E.K.K.A Barbarians Skeleton Army Lumberjack
Electro Dragon Barbarians Mini P.E.K.K.A Skeleton Army The Log
Barbarians Guards Skeleton Army
Barbarians Mini P.E.K.K.A Guards Electro Dragon Lumberjack
Skeleton Army Barbarians Guards The Log
Barbarians Mini P.E.K.K.A Skeleton Army Wizard Guards Lumberjack
Wizard Barbarians Skeleton Army Electro Dragon
Barbarians Guards Skeleton Army Electro Dragon Mini P.E.K.K.A The Log Lumberjack
Barbarians Mini P.E.K.K.A Wizard Electro Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards Electro Dragon The Log
Electro Dragon The Log
Electro Dragon The Log
Barbarians Guards The Log
Wizard The Log
Wizard Electro Dragon
Wizard The Log
The Log Wizard Electro Dragon
The Log Wizard Electro Dragon
Mini P.E.K.K.A Guards Electro Dragon Lumberjack
Wizard Electro Dragon The Log
Wizard Electro Dragon
The Log
Electro Dragon
The Log
Wizard Electro Dragon The Log
Wizard Electro Dragon The Log
Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Electro Dragon The Log
Wizard Electro Dragon The Log
The Log
Wizard
The Log
Barbarians Electro Dragon The Log
The Log Wizard Electro Dragon
The Log Wizard Electro Dragon
Wizard Electro Dragon The Log
The Log
Wizard Electro Dragon
Electro Dragon Wizard Guards
Mini P.E.K.K.A
Wizard Electro Dragon The Log
Electro Dragon
Wizard The Log
Barbarians Guards Skeleton Army Electro Dragon
Wizard Electro Dragon
The Log
Mini P.E.K.K.A Wizard Electro Dragon Lumberjack
The Log Wizard Electro Dragon
Electro Dragon
Electro Dragon Guards The Log
Electro Dragon
Electro Dragon The Log
Wizard Electro Dragon

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