My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Ice Wizard Electro Wizard Night Witch Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Witch Ice Wizard Electro Wizard Night Witch Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Goblin Barrel Night Witch
Giant Snowball
Barbarians Goblin Barrel Witch Night Witch
Zap
Royal Giant Goblin Barrel Witch Night Witch
Barbarian Barrel
Barbarians Goblin Barrel Witch Ice Wizard Electro Wizard Night Witch
The Log
Barbarians Royal Giant Goblin Barrel Witch
Earthquake
Barbarians Goblin Barrel Witch
Arrows
Goblin Barrel Witch Night Witch
Royal Delivery
Barbarians Goblin Barrel Witch Ice Wizard Electro Wizard Night Witch Mother Witch
Fireball
Barbarians Goblin Barrel Witch Ice Wizard Electro Wizard Night Witch Mother Witch
Poison
Barbarians Witch Ice Wizard Electro Wizard Night Witch Mother Witch
Lightning
Witch Ice Wizard Electro Wizard Night Witch Mother Witch
Rocket
Barbarians Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Wizard Night Witch Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Goblin Barrel Witch Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Ice Wizard Electro Wizard Night Witch Mother Witch Barbarians Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Barrel Ice Wizard Electro Wizard Night Witch

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Royal Giant
Goblin Barrel Ice Wizard Mother Witch Witch Electro Wizard Night Witch
Goblin Barrel
Royal Giant Ice Wizard
Witch
Royal Giant
Ice Wizard
Royal Giant Goblin Barrel
Electro Wizard
Royal Giant
Night Witch
Royal Giant
Mother Witch
Royal Giant

Defense Synergies 0 6

Barbarians
Royal Giant
Goblin Barrel
Witch
Ice Wizard Electro Wizard
Ice Wizard
Witch Night Witch Mother Witch
Electro Wizard
Witch Night Witch
Night Witch
Ice Wizard Electro Wizard Mother Witch
Mother Witch
Ice Wizard Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Wizard
Barbarians Witch Ice Wizard Electro Wizard Night Witch
Barbarians Witch Ice Wizard Electro Wizard Night Witch
Barbarians Witch Night Witch Ice Wizard Electro Wizard
Barbarians
Ice Wizard Electro Wizard Night Witch Mother Witch
Electro Wizard Witch Ice Wizard Night Witch
Barbarians Electro Wizard
Barbarians Witch Ice Wizard Night Witch
Barbarians Ice Wizard Electro Wizard Night Witch
Barbarians Witch Ice Wizard Electro Wizard Mother Witch Night Witch
Witch Ice Wizard Electro Wizard Night Witch
Barbarians Night Witch Witch Ice Wizard Electro Wizard
Barbarians Witch Electro Wizard Night Witch
Barbarians Electro Wizard
Barbarians Electro Wizard
Barbarians Witch Electro Wizard Night Witch
Barbarians Witch Ice Wizard Electro Wizard Night Witch
Witch Barbarians Ice Wizard Electro Wizard Mother Witch
Barbarians Electro Wizard
Barbarians Witch Electro Wizard Night Witch Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Witch Electro Wizard
Electro Wizard
Barbarians Witch Electro Wizard
Barbarians Electro Wizard Night Witch
Barbarians Witch Night Witch
Mother Witch Witch Ice Wizard Electro Wizard
Barbarians Witch Ice Wizard Electro Wizard Night Witch
Barbarians
Electro Wizard Barbarians Witch
Witch Barbarians
Barbarians Witch
Barbarians Electro Wizard
Barbarians Witch Night Witch
Barbarians Witch
Barbarians Witch Electro Wizard Night Witch
Barbarians Witch Ice Wizard Electro Wizard Mother Witch
Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Wizard Electro Wizard
Barbarians
Mother Witch Witch Ice Wizard
Witch
Ice Wizard
Electro Wizard Night Witch
Electro Wizard
Witch
Night Witch
Electro Wizard
Witch Mother Witch
Night Witch
Barbarians
Mother Witch Witch Ice Wizard
Witch
Witch Ice Wizard Electro Wizard
Witch
Witch Ice Wizard Electro Wizard Night Witch Mother Witch
Electro Wizard Witch
Night Witch
Night Witch
Electro Wizard
Electro Wizard Barbarians Witch Night Witch
Witch Ice Wizard Electro Wizard
Electro Wizard
Witch Electro Wizard
Witch Electro Wizard
Witch Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: