My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Zappies Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Zappies Witch Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Rascals Barbarian Barrel Electro Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Barbarians Zappies Witch
Zap
Zappies Witch
Barbarian Barrel
Barbarians Rascals Zappies Witch
The Log
Barbarians Rascals Zappies Witch
Earthquake
Barbarians Zappies Witch
Arrows
Rascals Zappies Witch
Royal Delivery
Barbarians Rascals Zappies Witch
Fireball
Barbarians Rascals Zappies Witch
Poison
Barbarians Rascals Zappies Witch
Lightning
Witch
Rocket
Barbarians Rascals Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Barbarian Barrel Tornado Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Tornado Fireball Zappies Barbarians Rascals Witch Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Barbarian Barrel Tornado Fireball Zappies

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Rascals
Zappies
Fireball
Tornado
Zappies
Rascals Barbarian Barrel
Barbarian Barrel
Zappies Tornado Electro Giant
Tornado
Fireball Electro Giant Barbarian Barrel Witch
Witch
Tornado
Electro Giant
Tornado Barbarian Barrel

Defense Synergies 2 12

Barbarians
Zappies
Rascals
Barbarian Barrel Tornado
Fireball
Barbarian Barrel Tornado Zappies
Zappies
Barbarians Fireball Barbarian Barrel Tornado Electro Giant
Barbarian Barrel
Fireball Rascals Zappies Tornado Witch Electro Giant
Tornado
Fireball Rascals Zappies Barbarian Barrel Witch Electro Giant
Witch
Barbarian Barrel Tornado
Electro Giant
Zappies Barbarian Barrel Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Zappies Barbarian Barrel
Barbarians Rascals Zappies Witch
Barbarians Tornado Witch Rascals Zappies
Barbarians Witch Rascals Zappies
Barbarians Fireball Barbarian Barrel Tornado
Fireball Barbarian Barrel Tornado Rascals Zappies
Tornado Rascals Fireball Zappies Witch
Barbarians Rascals Fireball Barbarian Barrel Electro Giant
Barbarians Zappies Witch Rascals Tornado
Tornado Barbarians Rascals Zappies Barbarian Barrel
Barbarians Witch Rascals Fireball Zappies Barbarian Barrel Tornado Electro Giant
Rascals Fireball Zappies Tornado Witch
Barbarians Rascals Fireball Zappies Witch
Fireball Barbarians Rascals Zappies Barbarian Barrel Tornado Witch
Barbarians Rascals Zappies
Barbarians Tornado Rascals Fireball Zappies Electro Giant
Barbarians Rascals Fireball Zappies Tornado Witch
Fireball Barbarians Rascals Zappies Barbarian Barrel Tornado Witch
Barbarian Barrel Tornado Witch Barbarians Rascals Fireball Zappies
Barbarians Zappies Tornado
Rascals Barbarians Fireball Zappies Barbarian Barrel Witch Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Rascals Fireball Zappies Barbarian Barrel Witch Electro Giant
Fireball Barbarian Barrel
Barbarians Zappies Rascals Witch
Barbarians Rascals Fireball Zappies Barbarian Barrel Tornado
Barbarians Rascals Zappies Witch
Fireball Electro Giant Rascals Zappies Tornado Witch
Rascals Barbarians Fireball Zappies Witch
Barbarians Rascals Zappies
Barbarians Fireball Zappies Barbarian Barrel Tornado Witch
Witch Barbarians Zappies
Barbarians Rascals Zappies Witch
Barbarians Fireball Tornado Electro Giant
Barbarians Rascals Fireball Zappies Witch
Barbarians Rascals Fireball Zappies Witch Electro Giant
Barbarians Rascals Zappies Witch Electro Giant Fireball Barbarian Barrel Tornado
Barbarians Rascals Fireball Zappies Barbarian Barrel Witch Electro Giant
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rascals Barbarian Barrel
Fireball Barbarian Barrel Tornado
Fireball Barbarian Barrel
Barbarians Rascals Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Electro Giant Tornado Witch
Tornado Witch
Fireball Barbarian Barrel Tornado
Fireball Tornado
Fireball Tornado
Fireball Barbarian Barrel Tornado
Fireball Tornado
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel Witch
Fireball Barbarian Barrel
Fireball Barbarian Barrel Tornado
Fireball Barbarian Barrel
Fireball Barbarian Barrel Tornado Witch Electro Giant
Fireball
Fireball Tornado
Tornado
Barbarians Fireball Barbarian Barrel
Tornado Electro Giant Fireball Barbarian Barrel Witch
Witch
Fireball Barbarian Barrel Tornado Witch
Fireball Tornado Witch
Fireball Barbarian Barrel Tornado
Fireball Tornado Witch Electro Giant
Fireball Zappies Witch Electro Giant
Fireball
Fireball
Fireball Zappies
Fireball
Barbarians Fireball Zappies Barbarian Barrel Witch
Fireball Zappies Tornado Witch
Fireball Barbarian Barrel
Fireball Rascals
Fireball
Fireball Tornado Electro Giant
Electro Giant Rascals Fireball Zappies Tornado Witch
Fireball Zappies Tornado Witch
Fireball Barbarian Barrel Tornado Witch Electro Giant
Fireball

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