My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Good

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Tombstone Elixir Golem Goblin Hut Barbarian Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Recruits Elixir Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Elixir Golem Guards
Giant Snowball
Barbarians Royal Recruits Tombstone Goblin Hut Guards
Zap
Tombstone Goblin Hut Guards
Barbarian Barrel
Barbarians Royal Recruits Tombstone Elixir Golem Goblin Hut Barbarian Hut Guards
The Log
Barbarians Royal Recruits Tombstone Elixir Golem Goblin Hut Barbarian Hut Guards
Earthquake
Barbarians Tombstone Elixir Golem Goblin Hut Barbarian Hut Guards
Arrows
Royal Recruits Tombstone Goblin Hut Guards
Royal Delivery
Barbarians Royal Recruits Elixir Golem Goblin Hut Guards
Fireball
Barbarians Tombstone Elixir Golem Goblin Hut Barbarian Hut
Poison
Barbarians Royal Recruits Tombstone Elixir Golem Goblin Hut Barbarian Hut Guards
Lightning
Tombstone Goblin Hut Barbarian Hut
Rocket
Barbarians Goblin Hut Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Tombstone Elixir Golem Rocket Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tombstone Elixir Golem Guards Barbarians Goblin Hut Rocket Barbarian Hut Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Tombstone Elixir Golem Guards Barbarians

Attack Synergies 0 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Royal Recruits
Tombstone
Elixir Golem
Goblin Hut Barbarian Hut
Goblin Hut
Elixir Golem Barbarian Hut
Rocket
Barbarian Hut
Elixir Golem Goblin Hut
Guards

Defense Synergies 0 4

Barbarians
Royal Recruits
Tombstone
Tombstone
Royal Recruits Rocket Guards
Elixir Golem
Goblin Hut
Barbarian Hut
Rocket
Tombstone
Barbarian Hut
Goblin Hut
Guards
Tombstone

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Barbarian Hut Royal Recruits Tombstone Goblin Hut
Barbarians Barbarian Hut Royal Recruits Tombstone Goblin Hut
Barbarians Goblin Hut Rocket Barbarian Hut Royal Recruits Tombstone
Barbarians Royal Recruits Goblin Hut Barbarian Hut Tombstone Guards
Barbarians Royal Recruits Tombstone Rocket
Guards
Rocket Tombstone Goblin Hut Barbarian Hut
Rocket Barbarian Hut Barbarians Royal Recruits
Barbarians Barbarian Hut Royal Recruits Tombstone Goblin Hut
Guards Barbarians Royal Recruits
Barbarians Guards Royal Recruits Tombstone Goblin Hut
Goblin Hut Barbarian Hut
Barbarians Royal Recruits Tombstone Goblin Hut Barbarian Hut Rocket Guards
Rocket Barbarian Hut Barbarians Royal Recruits Tombstone Goblin Hut Guards
Barbarians Royal Recruits Barbarian Hut Tombstone Goblin Hut
Barbarians Rocket Barbarian Hut Royal Recruits Goblin Hut
Barbarians Barbarian Hut Royal Recruits Tombstone Goblin Hut
Tombstone Barbarians Royal Recruits Goblin Hut Barbarian Hut Guards
Barbarians Royal Recruits Tombstone Goblin Hut Barbarian Hut Guards
Barbarians Barbarian Hut Royal Recruits Goblin Hut
Royal Recruits Barbarians Guards
Tombstone Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Royal Recruits Barbarian Hut Guards Tombstone Goblin Hut
Rocket
Barbarians Royal Recruits Tombstone Guards Goblin Hut Rocket Barbarian Hut
Royal Recruits Rocket Guards Barbarians Barbarian Hut
Barbarians Royal Recruits Barbarian Hut Tombstone Goblin Hut Guards
Rocket Goblin Hut
Royal Recruits Rocket Guards Barbarians Tombstone Goblin Hut Barbarian Hut
Barbarians Royal Recruits Barbarian Hut
Royal Recruits Rocket Barbarians Tombstone Goblin Hut Barbarian Hut
Royal Recruits Barbarians Tombstone Goblin Hut Barbarian Hut Guards
Barbarians Royal Recruits Tombstone Goblin Hut Guards
Royal Recruits Rocket Barbarians Guards
Barbarians Royal Recruits Rocket Tombstone Barbarian Hut Guards
Royal Recruits Barbarians Barbarian Hut
Barbarians Royal Recruits Tombstone Goblin Hut Guards Rocket Barbarian Hut
Barbarians Royal Recruits Goblin Hut Barbarian Hut
Tombstone Goblin Hut Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Rocket Barbarian Hut Guards
Rocket Goblin Hut Barbarian Hut
Barbarians Royal Recruits Rocket Barbarian Hut Guards
Rocket
Rocket
Barbarian Hut
Rocket Guards
Rocket Royal Recruits
Rocket
Rocket Goblin Hut Barbarian Hut
Rocket
Goblin Hut Barbarian Hut
Rocket Goblin Hut Barbarian Hut
Royal Recruits Goblin Hut Rocket Barbarian Hut
Rocket
Rocket
Rocket
Rocket
Rocket
Rocket
Rocket
Rocket Barbarians Royal Recruits Barbarian Hut
Rocket
Rocket Goblin Hut Guards
Rocket
Rocket
Rocket
Barbarians Royal Recruits Tombstone Goblin Hut Rocket Barbarian Hut Guards
Rocket
Rocket
Rocket
Royal Recruits
Royal Recruits Rocket Guards
Rocket
Royal Recruits Rocket
Rocket

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