My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Valkyrie Goblin Giant P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Hog Rider Goblin Giant P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Barbarians Tombstone Hog Rider
Zap
Tombstone Goblin Giant
Barbarian Barrel
Barbarians Tombstone Valkyrie
The Log
Barbarians Tombstone Hog Rider
Earthquake
Barbarians Tombstone Hog Rider
Arrows
Tombstone
Royal Delivery
Barbarians Valkyrie Hog Rider P.E.K.K.A
Fireball
Barbarians Tombstone Hog Rider
Poison
Barbarians Tombstone
Lightning
Tombstone Valkyrie
Rocket
Barbarians Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Valkyrie Tornado P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Tombstone Tornado Valkyrie Hog Rider Barbarians Goblin Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Tombstone Tornado Valkyrie

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Hog Rider
Tombstone
Valkyrie
Hog Rider Tornado P.E.K.K.A
Hog Rider
Valkyrie The Log Barbarians Tornado
Tornado
P.E.K.K.A Valkyrie Hog Rider Goblin Giant The Log
Goblin Giant
Tornado The Log
P.E.K.K.A
Tornado Valkyrie The Log
The Log
Hog Rider Tornado Goblin Giant P.E.K.K.A

Defense Synergies 2 6

Barbarians
Tombstone
Valkyrie
Tornado P.E.K.K.A The Log
Hog Rider
Tornado
P.E.K.K.A Valkyrie Goblin Giant The Log
Goblin Giant
Tornado The Log
P.E.K.K.A
Tornado The Log Valkyrie
The Log
P.E.K.K.A Valkyrie Tornado Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Valkyrie Goblin Giant The Log
Barbarians P.E.K.K.A Tombstone Valkyrie The Log
Barbarians Tornado P.E.K.K.A Tombstone Valkyrie
Barbarians P.E.K.K.A Tombstone Valkyrie
Barbarians Tombstone Valkyrie Tornado P.E.K.K.A The Log
Tornado The Log Valkyrie
Tornado Tombstone
Barbarians Valkyrie Goblin Giant P.E.K.K.A The Log
Barbarians P.E.K.K.A Tombstone Tornado
Tornado Barbarians Valkyrie
Barbarians Valkyrie Tombstone Tornado Goblin Giant The Log
Tornado
Barbarians Tombstone P.E.K.K.A Valkyrie The Log
Valkyrie Barbarians Tombstone Tornado P.E.K.K.A The Log
Barbarians P.E.K.K.A Tombstone
Barbarians Tornado P.E.K.K.A The Log
Barbarians Tombstone Valkyrie Tornado P.E.K.K.A
Tombstone Valkyrie Barbarians Tornado The Log
Valkyrie Tornado The Log Barbarians Tombstone
Barbarians P.E.K.K.A Tornado
Valkyrie Barbarians Goblin Giant P.E.K.K.A The Log
P.E.K.K.A Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Tombstone P.E.K.K.A
Valkyrie The Log
Barbarians Tombstone P.E.K.K.A Valkyrie Goblin Giant The Log
Valkyrie P.E.K.K.A Barbarians Tornado Goblin Giant The Log
Barbarians P.E.K.K.A Tombstone Valkyrie Goblin Giant
Tornado Goblin Giant
P.E.K.K.A Barbarians Tombstone Valkyrie Goblin Giant
P.E.K.K.A Barbarians Valkyrie Goblin Giant
P.E.K.K.A Barbarians Tombstone Valkyrie Tornado The Log
P.E.K.K.A Barbarians Tombstone Goblin Giant
P.E.K.K.A Barbarians Tombstone Valkyrie
P.E.K.K.A Barbarians Valkyrie Tornado Goblin Giant The Log
Barbarians P.E.K.K.A Tombstone Valkyrie Goblin Giant
Barbarians Valkyrie
Barbarians Tombstone Valkyrie Tornado Goblin Giant P.E.K.K.A The Log
Valkyrie Barbarians P.E.K.K.A The Log
Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log
Tornado The Log
Goblin Giant The Log
Barbarians Valkyrie The Log
Valkyrie The Log
Tornado Goblin Giant
Tornado The Log
The Log Tornado
The Log Tornado
Tornado
Valkyrie Tornado The Log
Tornado
The Log
The Log
The Log
The Log
Tornado
The Log
Valkyrie Tornado The Log
The Log
Tornado
Tornado The Log
Barbarians The Log
Tornado The Log Valkyrie
The Log Tornado
Tornado The Log
Tornado The Log
Tornado
The Log
P.E.K.K.A
The Log
Barbarians Tombstone
Tornado
The Log
Valkyrie
The Log
Tornado
P.E.K.K.A
Tornado The Log
Tornado
Tornado Goblin Giant The Log
P.E.K.K.A

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