My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Battle Ram Flying Machine Giant Wizard Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Battle Ram Flying Machine Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Giant
Giant Snowball
Barbarians Battle Ram Flying Machine
Zap
Battle Ram Flying Machine
Barbarian Barrel
Barbarians Valkyrie Battle Ram Wizard Royal Ghost
The Log
Barbarians Battle Ram
Earthquake
Barbarians
Arrows
Flying Machine
Royal Delivery
Barbarians Valkyrie Battle Ram Flying Machine Wizard Royal Ghost
Fireball
Barbarians Battle Ram Flying Machine Wizard
Poison
Barbarians Flying Machine Wizard
Lightning
Valkyrie Battle Ram Wizard
Rocket
Barbarians Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Poison Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Battle Ram Poison Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Royal Ghost Valkyrie Battle Ram Flying Machine Poison Barbarians Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Royal Ghost Valkyrie Battle Ram Flying Machine

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Valkyrie
Battle Ram Flying Machine Giant Wizard Royal Ghost
Battle Ram
Poison Valkyrie Flying Machine Royal Ghost
Flying Machine
Valkyrie Battle Ram Giant Royal Ghost
Giant
Poison Valkyrie Flying Machine Wizard Royal Ghost
Wizard
Valkyrie Giant Royal Ghost
Poison
Battle Ram Giant Royal Ghost
Royal Ghost
Valkyrie Battle Ram Flying Machine Giant Wizard Poison

Defense Synergies 0 4

Barbarians
Valkyrie
Flying Machine Wizard
Battle Ram
Flying Machine
Valkyrie Royal Ghost
Giant
Wizard
Valkyrie Royal Ghost
Poison
Royal Ghost
Flying Machine Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Flying Machine Wizard
Barbarians Valkyrie Flying Machine
Barbarians Valkyrie
Barbarians Valkyrie
Barbarians Valkyrie Poison
Valkyrie Flying Machine Royal Ghost
Flying Machine Wizard Poison
Barbarians Valkyrie Flying Machine Poison
Barbarians
Barbarians Valkyrie Royal Ghost
Barbarians Valkyrie Poison Flying Machine Wizard Royal Ghost
Flying Machine Wizard Poison
Barbarians Valkyrie Flying Machine Wizard
Valkyrie Wizard Barbarians Poison Royal Ghost
Barbarians
Barbarians
Barbarians Wizard Valkyrie Poison
Valkyrie Barbarians Flying Machine Wizard Royal Ghost
Valkyrie Wizard Poison Barbarians Flying Machine Royal Ghost
Barbarians
Valkyrie Wizard Royal Ghost Barbarians Flying Machine Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Royal Ghost
Poison Valkyrie Flying Machine Wizard Royal Ghost
Barbarians Valkyrie
Valkyrie Barbarians
Barbarians Valkyrie
Wizard Poison Flying Machine
Barbarians Valkyrie Flying Machine
Barbarians Valkyrie
Barbarians Valkyrie Flying Machine Poison
Barbarians
Barbarians Valkyrie Flying Machine
Barbarians Valkyrie Poison
Barbarians Valkyrie Wizard
Wizard Barbarians Valkyrie Flying Machine
Barbarians Valkyrie Flying Machine Poison
Valkyrie Poison Barbarians Flying Machine Wizard Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Valkyrie Flying Machine Royal Ghost
Poison Flying Machine Royal Ghost
Flying Machine Poison
Barbarians Valkyrie Flying Machine Poison
Wizard Poison Valkyrie
Wizard Poison Flying Machine
Flying Machine Wizard Poison
Poison Flying Machine Wizard
Poison Flying Machine Wizard
Poison
Poison Valkyrie Flying Machine Wizard
Poison Flying Machine Wizard
Flying Machine Poison
Flying Machine Poison
Flying Machine Poison
Flying Machine Wizard Poison
Flying Machine Wizard Poison
Poison
Flying Machine Wizard Poison
Valkyrie Flying Machine Wizard Poison
Poison
Wizard Poison
Barbarians Flying Machine Poison
Poison Valkyrie Wizard
Poison Flying Machine Wizard Royal Ghost
Flying Machine Wizard Poison
Poison
Poison Flying Machine Wizard
Flying Machine Wizard Poison
Poison Wizard
Poison
Wizard Poison
Barbarians Flying Machine
Poison Flying Machine Wizard
Poison Valkyrie Flying Machine Wizard
Flying Machine Wizard Poison
Poison
Flying Machine
Flying Machine Poison
Flying Machine Poison
Poison Flying Machine Royal Ghost
Wizard

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