My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Battle Ram Giant Baby Dragon Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Giant Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Battle Ram Giant Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Giant Skeleton Army
Giant Snowball
Barbarians Battle Ram Skeleton Army Baby Dragon
Zap
Battle Ram Skeleton Army
Barbarian Barrel
Barbarians Valkyrie Battle Ram Skeleton Army
The Log
Barbarians Battle Ram Skeleton Army
Earthquake
Barbarians Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Barbarians Valkyrie Battle Ram Skeleton Army Baby Dragon
Fireball
Barbarians Battle Ram Skeleton Army Baby Dragon
Poison
Barbarians Skeleton Army
Lightning
Valkyrie Battle Ram Baby Dragon
Rocket
Barbarians Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Battle Ram Skeleton Army Baby Dragon Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Valkyrie Battle Ram Baby Dragon Poison Golden Knight Barbarians Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Skeleton Army Valkyrie Battle Ram Baby Dragon

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Valkyrie
Battle Ram Giant Baby Dragon
Battle Ram
Poison Valkyrie Baby Dragon Golden Knight
Giant
Poison Valkyrie Baby Dragon
Skeleton Army
Baby Dragon
Valkyrie Battle Ram Giant Poison
Poison
Battle Ram Giant Baby Dragon
Golden Knight
Battle Ram

Defense Synergies 0 2

Barbarians
Skeleton Army
Valkyrie
Baby Dragon
Battle Ram
Giant
Skeleton Army
Barbarians
Baby Dragon
Valkyrie
Poison
Golden Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Baby Dragon Golden Knight
Barbarians Skeleton Army Valkyrie
Barbarians Skeleton Army Valkyrie
Barbarians Skeleton Army Valkyrie
Barbarians Valkyrie Skeleton Army Poison
Skeleton Army Valkyrie Baby Dragon
Baby Dragon Poison
Barbarians Valkyrie Baby Dragon Poison Golden Knight
Barbarians Skeleton Army
Skeleton Army Barbarians Valkyrie
Barbarians Valkyrie Skeleton Army Poison Baby Dragon
Baby Dragon Poison
Barbarians Skeleton Army Valkyrie
Valkyrie Skeleton Army Barbarians Baby Dragon Poison Golden Knight
Barbarians Skeleton Army
Barbarians Skeleton Army
Barbarians Valkyrie Skeleton Army Poison
Valkyrie Barbarians Skeleton Army Baby Dragon Golden Knight
Valkyrie Baby Dragon Poison Barbarians
Barbarians
Valkyrie Skeleton Army Barbarians Baby Dragon Poison
Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Skeleton Army
Poison Valkyrie Baby Dragon
Barbarians Skeleton Army Valkyrie Golden Knight
Valkyrie Skeleton Army Barbarians
Barbarians Valkyrie Skeleton Army
Poison Baby Dragon
Skeleton Army Barbarians Valkyrie
Barbarians Valkyrie Skeleton Army
Barbarians Valkyrie Skeleton Army Baby Dragon Poison
Barbarians Skeleton Army
Barbarians Valkyrie Golden Knight
Skeleton Army Barbarians Valkyrie Poison
Barbarians Skeleton Army Valkyrie Golden Knight
Barbarians Valkyrie Skeleton Army Baby Dragon
Barbarians Skeleton Army Valkyrie Baby Dragon Poison Golden Knight
Valkyrie Poison Barbarians Baby Dragon Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Valkyrie Baby Dragon Golden Knight
Poison Baby Dragon Golden Knight
Baby Dragon Poison
Barbarians Valkyrie Poison
Poison Valkyrie Baby Dragon
Poison Baby Dragon
Baby Dragon Poison
Poison Baby Dragon
Poison Golden Knight
Poison
Poison Valkyrie Golden Knight
Poison Baby Dragon
Poison Baby Dragon Golden Knight
Baby Dragon Poison
Baby Dragon Poison
Baby Dragon Poison Golden Knight
Baby Dragon Poison
Poison
Baby Dragon Poison
Valkyrie Baby Dragon Poison Golden Knight
Baby Dragon Poison
Poison
Barbarians Baby Dragon Poison
Poison Valkyrie Baby Dragon
Poison Baby Dragon Golden Knight
Baby Dragon Poison Golden Knight
Poison Baby Dragon Golden Knight
Poison Baby Dragon
Poison
Poison
Poison
Poison
Barbarians Skeleton Army
Poison Baby Dragon
Poison Valkyrie Baby Dragon
Baby Dragon Poison
Poison
Baby Dragon Poison Golden Knight
Poison
Poison Baby Dragon Golden Knight
Poison

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: