My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Balloon Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Balloon Inferno Dragon
Giant Snowball
Bats Barbarians Skeleton Army Balloon Inferno Dragon
Zap
Bats Skeleton Army Balloon Inferno Dragon
Barbarian Barrel
Barbarians Wizard Skeleton Army
The Log
Barbarians Skeleton Army
Earthquake
Barbarians Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Barbarians Wizard Skeleton Army Balloon Inferno Dragon
Fireball
Barbarians Wizard Skeleton Army Balloon Inferno Dragon
Poison
Bats Barbarians Wizard Skeleton Army Balloon
Lightning
Wizard Balloon Inferno Dragon
Rocket
Barbarians Wizard Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rage Skeleton Army Freeze Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Skeleton Army Freeze Inferno Dragon Barbarians Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Rage Skeleton Army Freeze

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Rage Inferno Dragon
Barbarians
Balloon
Wizard
Rage Balloon
Rage
Balloon Bats Wizard
Skeleton Army
Freeze
Balloon
Balloon
Bats Rage Freeze Barbarians Wizard
Inferno Dragon
Bats

Defense Synergies 0 7

Bats
Freeze Inferno Dragon
Barbarians
Skeleton Army
Wizard
Skeleton Army Freeze
Rage
Skeleton Army
Barbarians Wizard Freeze Inferno Dragon
Freeze
Bats Wizard Skeleton Army
Balloon
Inferno Dragon
Bats Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Barbarians Skeleton Army Inferno Dragon Bats
Barbarians Skeleton Army Bats Freeze Inferno Dragon
Barbarians Skeleton Army Inferno Dragon Bats
Barbarians Skeleton Army
Skeleton Army Freeze Bats
Bats Inferno Dragon Wizard Freeze
Barbarians
Barbarians Inferno Dragon Skeleton Army
Skeleton Army Barbarians
Bats Barbarians Skeleton Army Wizard Freeze
Inferno Dragon Bats Wizard
Barbarians Skeleton Army Bats Wizard Freeze
Wizard Skeleton Army Bats Barbarians Freeze
Barbarians Skeleton Army Inferno Dragon
Barbarians Skeleton Army Freeze Inferno Dragon
Barbarians Wizard Bats Skeleton Army
Bats Barbarians Wizard Skeleton Army
Wizard Freeze Bats Barbarians Inferno Dragon
Barbarians Inferno Dragon
Wizard Skeleton Army Bats Barbarians
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army
Wizard Inferno Dragon
Barbarians Skeleton Army Bats
Skeleton Army Bats Barbarians
Barbarians Skeleton Army Inferno Dragon
Wizard Bats Freeze
Skeleton Army Bats Barbarians
Barbarians Skeleton Army Inferno Dragon
Freeze Bats Barbarians Skeleton Army Inferno Dragon
Barbarians Skeleton Army Inferno Dragon
Inferno Dragon Bats Barbarians
Skeleton Army Barbarians
Barbarians Skeleton Army Wizard
Wizard Barbarians Skeleton Army
Barbarians Skeleton Army Bats Freeze Inferno Dragon
Bats Barbarians Wizard Freeze Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Barbarians Freeze
Wizard
Wizard Bats Freeze
Wizard
Wizard Freeze
Wizard
Bats
Wizard
Wizard
Freeze
Wizard
Wizard
Freeze
Bats
Wizard
Wizard
Wizard
Barbarians
Freeze Wizard
Inferno Dragon
Wizard
Wizard
Bats Wizard
Bats Wizard Freeze
Wizard
Freeze
Wizard
Bats Barbarians Skeleton Army Freeze
Wizard
Freeze
Wizard
Wizard
Bats Freeze
Bats
Freeze
Inferno Dragon
Wizard

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