My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Godly!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Royal Recruits Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Recruits P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Royal Recruits Skeleton Army
Giant Snowball
Bats Archers Barbarians Royal Recruits Skeleton Army
Zap
Bats Archers Skeleton Army
Barbarian Barrel
Archers Barbarians Royal Recruits Wizard Skeleton Army
The Log
Archers Barbarians Royal Recruits Skeleton Army
Earthquake
Archers Barbarians Skeleton Army
Arrows
Bats Archers Royal Recruits Skeleton Army
Royal Delivery
Bats Archers Barbarians Royal Recruits Wizard Skeleton Army P.E.K.K.A
Fireball
Archers Barbarians Wizard Skeleton Army
Poison
Bats Archers Barbarians Royal Recruits Wizard Skeleton Army
Lightning
Wizard
Rocket
Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Royal Recruits Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Archers Arrows Skeleton Army Barbarians Wizard Royal Recruits P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Archers Arrows Skeleton Army

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Recruits P.E.K.K.A
Archers
Arrows Royal Recruits P.E.K.K.A
Arrows
P.E.K.K.A Archers
Barbarians
Royal Recruits
Bats Archers
Wizard
P.E.K.K.A
Skeleton Army
P.E.K.K.A
Arrows Bats Archers Wizard

Defense Synergies 0 11

Bats
Royal Recruits P.E.K.K.A
Archers
Royal Recruits Skeleton Army P.E.K.K.A
Arrows
Barbarians P.E.K.K.A
Barbarians
Arrows Skeleton Army
Royal Recruits
Bats Archers Skeleton Army
Wizard
Skeleton Army P.E.K.K.A
Skeleton Army
Archers Barbarians Royal Recruits Wizard
P.E.K.K.A
Bats Archers Arrows Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Wizard
Barbarians Skeleton Army P.E.K.K.A Bats Royal Recruits
Barbarians Skeleton Army P.E.K.K.A Bats Archers Royal Recruits
Barbarians Royal Recruits Skeleton Army P.E.K.K.A Bats
Arrows Barbarians Royal Recruits Skeleton Army P.E.K.K.A
Arrows Skeleton Army Bats Archers
Bats Archers Arrows Wizard
Arrows Barbarians Royal Recruits P.E.K.K.A
Barbarians P.E.K.K.A Royal Recruits Skeleton Army
Skeleton Army Archers Barbarians Royal Recruits
Bats Archers Barbarians Skeleton Army Arrows Royal Recruits Wizard
Arrows Bats Archers Wizard
Barbarians Royal Recruits Skeleton Army P.E.K.K.A Bats Wizard
Wizard Skeleton Army Bats Arrows Barbarians Royal Recruits P.E.K.K.A
Barbarians Royal Recruits Skeleton Army P.E.K.K.A
Barbarians Skeleton Army Royal Recruits P.E.K.K.A
Barbarians Wizard Bats Arrows Royal Recruits Skeleton Army P.E.K.K.A
Arrows Bats Archers Barbarians Royal Recruits Wizard Skeleton Army
Arrows Wizard Bats Archers Barbarians Royal Recruits
Barbarians P.E.K.K.A Royal Recruits
Royal Recruits Wizard Skeleton Army Bats Archers Arrows Barbarians P.E.K.K.A
P.E.K.K.A Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Royal Recruits Skeleton Army Archers P.E.K.K.A
Archers Arrows Wizard
Barbarians Royal Recruits Skeleton Army P.E.K.K.A Bats
Royal Recruits Skeleton Army P.E.K.K.A Bats Barbarians
Barbarians Royal Recruits P.E.K.K.A Skeleton Army
Arrows Wizard Bats Archers
Royal Recruits Skeleton Army P.E.K.K.A Bats Archers Barbarians
P.E.K.K.A Barbarians Royal Recruits Skeleton Army
Royal Recruits P.E.K.K.A Bats Barbarians Skeleton Army
Royal Recruits P.E.K.K.A Barbarians Skeleton Army
P.E.K.K.A Bats Barbarians Royal Recruits
Royal Recruits Skeleton Army P.E.K.K.A Arrows Barbarians
Barbarians Royal Recruits Skeleton Army P.E.K.K.A Wizard
Royal Recruits Wizard Archers Barbarians Skeleton Army
Barbarians Royal Recruits Skeleton Army Bats Archers P.E.K.K.A
Bats Arrows Archers Barbarians Royal Recruits Wizard P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits
Arrows
Arrows
Arrows Barbarians Royal Recruits
Wizard Arrows
Arrows Wizard Bats
Archers Arrows Wizard
Arrows Wizard
Arrows Wizard
Bats
Arrows Royal Recruits Wizard
Archers Arrows Wizard
Arrows
Arrows
Arrows Wizard
Arrows Royal Recruits Wizard
Arrows
Bats
Archers Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows Barbarians Royal Recruits
Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows
Bats Archers Arrows Wizard
Bats Wizard
Arrows Wizard
Arrows
P.E.K.K.A
Arrows Wizard
Bats Archers Barbarians Royal Recruits Skeleton Army
Archers Arrows Wizard
Arrows
Wizard
Arrows Wizard
Arrows
Royal Recruits P.E.K.K.A
Bats Royal Recruits
Bats
Royal Recruits
P.E.K.K.A
Wizard

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