My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Firecracker Fisherman Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Hog Rider Fisherman
Giant Snowball
Bats Archers Hog Rider Fisherman
Zap
Bats Archers Firecracker Fisherman
Barbarian Barrel
Archers Firecracker
The Log
Archers Firecracker Hog Rider Fisherman
Earthquake
Archers Firecracker Hog Rider
Arrows
Bats Archers Firecracker
Royal Delivery
Bats Archers Firecracker Hog Rider Fisherman
Fireball
Archers Firecracker Hog Rider Fisherman
Poison
Bats Archers Firecracker Fisherman
Lightning
Fisherman
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Archers Arrows Firecracker Fisherman Hog Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Archers Arrows

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight Firecracker Fisherman
Archers
Arrows Hog Rider Fisherman Mega Knight
Arrows
Hog Rider Archers Mega Knight
Firecracker
Hog Rider Bats Fisherman Mega Knight
Hog Rider
Bats Arrows Firecracker The Log Archers Mega Knight
The Log
Hog Rider Fisherman Mega Knight
Fisherman
Bats Archers Firecracker The Log Mega Knight
Mega Knight
Bats Archers Arrows Firecracker Hog Rider The Log Fisherman

Defense Synergies 2 13

Bats
Firecracker The Log Fisherman Mega Knight
Archers
Firecracker The Log Fisherman Mega Knight
Arrows
Mega Knight
Firecracker
The Log Bats Archers Fisherman Mega Knight
Hog Rider
The Log
Firecracker Bats Archers Fisherman Mega Knight
Fisherman
Bats Archers Firecracker The Log Mega Knight
Mega Knight
Arrows Bats Archers Firecracker The Log Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log
Bats Firecracker The Log Fisherman Mega Knight
Fisherman Mega Knight Bats Archers
Bats Firecracker Fisherman Mega Knight
Arrows Firecracker The Log Mega Knight
Arrows The Log Bats Archers Firecracker Mega Knight
Bats Archers Arrows Firecracker
Arrows The Log Mega Knight
Fisherman
Archers Firecracker Fisherman Mega Knight
Bats Archers Arrows Firecracker The Log Fisherman Mega Knight
Arrows Bats Archers Firecracker
Mega Knight Bats The Log
Mega Knight Bats Arrows Firecracker The Log
Mega Knight
The Log Fisherman Mega Knight
Mega Knight Bats Arrows Firecracker Fisherman
Arrows Mega Knight Bats Archers Firecracker The Log Fisherman
Arrows The Log Bats Archers Firecracker Fisherman Mega Knight
Fisherman
Mega Knight Bats Archers Arrows Firecracker The Log Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Archers Fisherman
Archers Arrows Firecracker The Log Fisherman Mega Knight
Mega Knight Bats The Log Fisherman
Mega Knight Bats The Log Fisherman
Fisherman Mega Knight
Arrows Firecracker Bats Archers
Bats Archers
Mega Knight Fisherman
Mega Knight Bats Firecracker The Log
Mega Knight Bats
Mega Knight Arrows The Log
Mega Knight
Archers Firecracker Mega Knight
Bats Archers Firecracker The Log Fisherman
Bats Arrows Mega Knight Archers Firecracker The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker The Log
Arrows Firecracker The Log Fisherman
Arrows The Log
Arrows Firecracker The Log
Arrows Firecracker The Log Mega Knight
Arrows Firecracker Bats
Archers Arrows Firecracker The Log
Arrows The Log Firecracker
Arrows The Log Firecracker Fisherman
Bats Fisherman
Firecracker Arrows The Log Fisherman
Archers Arrows Firecracker
Firecracker The Log Fisherman
Arrows Firecracker Fisherman
Arrows Firecracker The Log Fisherman
Arrows Firecracker The Log
Arrows Firecracker The Log Mega Knight
Arrows
Bats Fisherman
Archers Arrows Firecracker The Log Fisherman Mega Knight
Arrows Firecracker The Log Mega Knight
The Log Mega Knight
Arrows
The Log Fisherman
Arrows The Log
Arrows Firecracker The Log Mega Knight
Fisherman
Arrows Firecracker The Log Fisherman
Arrows The Log Fisherman Mega Knight
Arrows Firecracker The Log Fisherman
Bats Archers Arrows Firecracker
Bats Firecracker
Arrows The Log Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker The Log
Bats Archers
Archers Arrows Firecracker
Arrows The Log
Firecracker Mega Knight
Arrows The Log Firecracker
Arrows
Firecracker Mega Knight
Bats Firecracker The Log
Firecracker Bats
Firecracker The Log Mega Knight
Firecracker Mega Knight

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