My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Royal Recruits Flying Machine Goblin Demolisher Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Flying Machine

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Royal Recruits Goblin Demolisher
Giant Snowball
Bats Archers Royal Recruits Flying Machine
Zap
Bats Archers Flying Machine
Barbarian Barrel
Archers Royal Recruits
The Log
Archers Royal Recruits Goblin Demolisher
Earthquake
Archers
Arrows
Bats Archers Royal Recruits Flying Machine
Royal Delivery
Bats Archers Royal Recruits Flying Machine Goblin Demolisher
Fireball
Archers Flying Machine
Poison
Bats Archers Royal Recruits Flying Machine
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Goblin Demolisher The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Royal Recruits Goblin Demolisher

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Archers Arrows Flying Machine Goblin Demolisher Golden Knight Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Archers Arrows

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Recruits Flying Machine Goblin Demolisher
Archers
Arrows Royal Recruits
Arrows
Archers
Royal Recruits
Bats Archers Flying Machine Goblin Demolisher
Flying Machine
Bats Royal Recruits Golden Knight
Goblin Demolisher
Bats Royal Recruits
The Log
Golden Knight
Flying Machine

Defense Synergies 0 14

Bats
Royal Recruits Goblin Demolisher The Log Golden Knight
Archers
Royal Recruits The Log Golden Knight
Arrows
Golden Knight
Royal Recruits
Bats Archers Goblin Demolisher The Log
Flying Machine
The Log Golden Knight
Goblin Demolisher
Bats Royal Recruits The Log
The Log
Bats Archers Royal Recruits Flying Machine Goblin Demolisher Golden Knight
Golden Knight
Bats Archers Arrows Flying Machine The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Flying Machine Goblin Demolisher The Log Golden Knight
Bats Royal Recruits Flying Machine The Log
Bats Archers Royal Recruits
Royal Recruits Bats
Arrows Royal Recruits Goblin Demolisher The Log
Arrows The Log Bats Archers Flying Machine Goblin Demolisher
Bats Archers Arrows Flying Machine
Arrows Royal Recruits Flying Machine The Log Golden Knight
Royal Recruits
Archers Royal Recruits
Bats Archers Arrows Royal Recruits Flying Machine Goblin Demolisher The Log
Arrows Bats Archers Flying Machine
Royal Recruits Bats Flying Machine The Log
Bats Arrows Royal Recruits Goblin Demolisher The Log Golden Knight
Royal Recruits
Royal Recruits The Log
Bats Arrows Royal Recruits
Arrows Bats Archers Royal Recruits Flying Machine Goblin Demolisher The Log Golden Knight
Arrows The Log Bats Archers Royal Recruits Flying Machine Goblin Demolisher
Royal Recruits
Royal Recruits Goblin Demolisher Bats Archers Arrows Flying Machine The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Archers
Archers Arrows Flying Machine The Log
Royal Recruits Bats The Log Golden Knight
Royal Recruits Bats The Log
Royal Recruits
Arrows Bats Archers Flying Machine Goblin Demolisher
Royal Recruits Bats Archers Flying Machine
Royal Recruits
Royal Recruits Bats Flying Machine The Log
Royal Recruits
Bats Royal Recruits Flying Machine Golden Knight
Royal Recruits Arrows The Log
Royal Recruits Golden Knight
Royal Recruits Archers Flying Machine Goblin Demolisher
Royal Recruits Bats Archers Flying Machine The Log Golden Knight
Bats Arrows Archers Royal Recruits Flying Machine The Log Golden Knight
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits Flying Machine The Log Golden Knight
Arrows Flying Machine The Log Golden Knight
Arrows Flying Machine The Log
Arrows Royal Recruits Flying Machine The Log
Arrows Goblin Demolisher The Log
Arrows Bats Flying Machine
Archers Arrows Flying Machine Goblin Demolisher The Log
Arrows The Log Flying Machine Goblin Demolisher
Arrows The Log Flying Machine Golden Knight
Bats
Arrows Royal Recruits Flying Machine The Log Golden Knight
Archers Arrows Flying Machine
Flying Machine The Log Golden Knight
Arrows Flying Machine
Arrows Flying Machine The Log
Arrows Flying Machine Goblin Demolisher The Log Golden Knight
Arrows Royal Recruits Flying Machine Goblin Demolisher The Log
Arrows
Bats
Archers Arrows Flying Machine Goblin Demolisher The Log
Arrows Flying Machine Goblin Demolisher The Log Golden Knight
The Log
Arrows
The Log
Arrows Royal Recruits Flying Machine The Log
Arrows Goblin Demolisher The Log
Arrows The Log Flying Machine Golden Knight
Arrows Flying Machine The Log Golden Knight
Arrows The Log Golden Knight
Bats Archers Arrows Flying Machine
Bats Flying Machine
Arrows The Log
Arrows
Arrows The Log
Bats Archers Royal Recruits Flying Machine
Archers Arrows Flying Machine
Arrows The Log
Flying Machine
Arrows The Log Flying Machine
Arrows
Royal Recruits Flying Machine
Bats Royal Recruits Flying Machine The Log Golden Knight
Bats Flying Machine
Royal Recruits Flying Machine The Log Golden Knight

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