My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Baby Dragon Dark Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Barbarian Barrel Baby Dragon Dark Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Skeleton Army Dark Prince
Giant Snowball
Bats Archers Skeleton Army Baby Dragon
Zap
Bats Archers Mortar Skeleton Army Dark Prince
Barbarian Barrel
Archers Mortar Skeleton Army Dark Prince
The Log
Archers Skeleton Army Dark Prince
Earthquake
Archers Mortar Skeleton Army
Arrows
Bats Archers Skeleton Army
Royal Delivery
Bats Archers Skeleton Army Baby Dragon Dark Prince
Fireball
Archers Mortar Skeleton Army Baby Dragon
Poison
Bats Archers Mortar Skeleton Army
Lightning
Mortar Baby Dragon Dark Prince
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Barbarian Barrel Baby Dragon Dark Prince Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Baby Dragon Dark Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Barbarian Barrel Archers Skeleton Army Mortar Baby Dragon Dark Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Barbarian Barrel Archers Skeleton Army

Attack Synergies 1 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Mortar Barbarian Barrel Baby Dragon Dark Prince
Archers
Mortar Barbarian Barrel Baby Dragon Dark Prince Mega Knight
Mortar
Bats Archers Barbarian Barrel Baby Dragon Dark Prince
Barbarian Barrel
Bats Archers Mortar Baby Dragon Dark Prince Mega Knight
Skeleton Army
Baby Dragon
Bats Archers Mortar Barbarian Barrel Dark Prince Mega Knight
Dark Prince
Bats Archers Mortar Barbarian Barrel Baby Dragon
Mega Knight
Bats Archers Barbarian Barrel Baby Dragon

Defense Synergies 1 18

Bats
Mortar Barbarian Barrel Baby Dragon Dark Prince Mega Knight
Archers
Barbarian Barrel Mortar Skeleton Army Baby Dragon Dark Prince Mega Knight
Mortar
Bats Archers Barbarian Barrel Skeleton Army Baby Dragon
Barbarian Barrel
Archers Bats Mortar Baby Dragon Dark Prince Mega Knight
Skeleton Army
Archers Mortar
Baby Dragon
Bats Archers Mortar Barbarian Barrel Dark Prince Mega Knight
Dark Prince
Bats Archers Barbarian Barrel Baby Dragon
Mega Knight
Bats Archers Barbarian Barrel Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Barbarian Barrel Baby Dragon
Skeleton Army Bats Mortar Dark Prince Mega Knight
Mortar Skeleton Army Mega Knight Bats Archers Dark Prince
Skeleton Army Bats Mortar Dark Prince Mega Knight
Barbarian Barrel Skeleton Army Dark Prince Mega Knight
Barbarian Barrel Skeleton Army Bats Archers Baby Dragon Dark Prince Mega Knight
Bats Archers Mortar Baby Dragon
Barbarian Barrel Baby Dragon Mega Knight
Mortar Skeleton Army
Skeleton Army Archers Barbarian Barrel Dark Prince Mega Knight
Bats Archers Skeleton Army Barbarian Barrel Baby Dragon Dark Prince Mega Knight
Bats Archers Baby Dragon
Mortar Skeleton Army Mega Knight Bats Dark Prince
Skeleton Army Mega Knight Bats Mortar Barbarian Barrel Baby Dragon Dark Prince
Skeleton Army Mortar Mega Knight
Skeleton Army Mortar Mega Knight
Mega Knight Bats Mortar Skeleton Army Dark Prince
Mortar Mega Knight Bats Archers Barbarian Barrel Skeleton Army Baby Dragon Dark Prince
Mortar Barbarian Barrel Baby Dragon Bats Archers Dark Prince Mega Knight
Mortar
Skeleton Army Dark Prince Mega Knight Bats Archers Barbarian Barrel Baby Dragon
Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Archers Barbarian Barrel Dark Prince
Archers Mortar Barbarian Barrel Baby Dragon Mega Knight
Skeleton Army Mega Knight Bats Dark Prince
Skeleton Army Dark Prince Mega Knight Bats Barbarian Barrel
Skeleton Army Dark Prince Mega Knight
Bats Archers Baby Dragon
Skeleton Army Dark Prince Bats Archers
Mega Knight Skeleton Army Dark Prince
Mega Knight Bats Mortar Barbarian Barrel Skeleton Army Baby Dragon Dark Prince
Skeleton Army
Mega Knight Bats Dark Prince
Skeleton Army Mega Knight Dark Prince
Skeleton Army Dark Prince Mega Knight
Archers Skeleton Army Baby Dragon Mega Knight
Skeleton Army Bats Archers Mortar Barbarian Barrel Baby Dragon Dark Prince
Bats Mega Knight Archers Barbarian Barrel Baby Dragon Dark Prince
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Barbarian Barrel Baby Dragon
Mortar Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon
Barbarian Barrel Dark Prince
Mortar Barbarian Barrel Baby Dragon Dark Prince Mega Knight
Bats Baby Dragon
Archers Mortar Baby Dragon
Barbarian Barrel Baby Dragon
Mortar
Bats
Mortar Barbarian Barrel Dark Prince
Archers Baby Dragon
Mortar Barbarian Barrel Baby Dragon
Mortar Barbarian Barrel Baby Dragon
Mortar Barbarian Barrel Baby Dragon
Mortar Barbarian Barrel Baby Dragon
Mortar Barbarian Barrel Baby Dragon Mega Knight
Mortar Barbarian Barrel
Bats
Archers Mortar Barbarian Barrel Baby Dragon Dark Prince Mega Knight
Mortar Barbarian Barrel Baby Dragon Mega Knight
Baby Dragon Mega Knight
Mortar Barbarian Barrel Baby Dragon
Mortar Barbarian Barrel Baby Dragon Dark Prince Mega Knight
Mortar Barbarian Barrel Baby Dragon
Mortar Baby Dragon Mega Knight
Mortar Barbarian Barrel Baby Dragon
Bats Archers Baby Dragon
Bats
Mortar Mega Knight
Mega Knight
Bats Archers Barbarian Barrel Skeleton Army Dark Prince
Archers Baby Dragon
Barbarian Barrel
Baby Dragon Dark Prince Mega Knight
Mortar Baby Dragon
Dark Prince Mega Knight
Bats Baby Dragon
Bats
Mortar Barbarian Barrel Baby Dragon Dark Prince Mega Knight
Mortar Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: