My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Balloon Fisherman Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Balloon Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Balloon Fisherman
Giant Snowball
Bats Barbarians Skeleton Army Balloon Fisherman Lumberjack
Zap
Bats Skeleton Army Balloon Fisherman
Barbarian Barrel
Barbarians Skeleton Army Lumberjack
The Log
Barbarians Skeleton Army Fisherman Lumberjack
Earthquake
Barbarians Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Barbarians Skeleton Army Balloon Fisherman Lumberjack
Fireball
Barbarians Skeleton Army Balloon Fisherman Lumberjack
Poison
Bats Barbarians Skeleton Army Balloon Fisherman
Lightning
Balloon Fisherman Lumberjack
Rocket
Barbarians Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Skeleton Army Fisherman Lumberjack Barbarians Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Skeleton Army Fisherman

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Mega Knight Fisherman Lumberjack
Arrows
Balloon Lumberjack Mega Knight
Barbarians
Balloon
Skeleton Army
Balloon
Bats Arrows Lumberjack Barbarians Fisherman Mega Knight
Fisherman
Bats Balloon Mega Knight
Lumberjack
Balloon Bats Arrows Mega Knight
Mega Knight
Bats Arrows Balloon Fisherman Lumberjack

Defense Synergies 1 8

Bats
Fisherman Lumberjack Mega Knight
Arrows
Mega Knight Barbarians Lumberjack
Barbarians
Arrows Skeleton Army
Skeleton Army
Barbarians Lumberjack
Balloon
Fisherman
Bats Mega Knight
Lumberjack
Bats Arrows Skeleton Army
Mega Knight
Arrows Bats Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarians Skeleton Army Lumberjack Bats Fisherman Mega Knight
Barbarians Skeleton Army Fisherman Lumberjack Mega Knight Bats
Barbarians Skeleton Army Lumberjack Bats Fisherman Mega Knight
Arrows Barbarians Skeleton Army Lumberjack Mega Knight
Arrows Skeleton Army Bats Lumberjack Mega Knight
Bats Arrows
Arrows Barbarians Mega Knight
Barbarians Skeleton Army Fisherman Lumberjack
Skeleton Army Barbarians Fisherman Lumberjack Mega Knight
Bats Barbarians Skeleton Army Arrows Fisherman Lumberjack Mega Knight
Arrows Bats
Barbarians Skeleton Army Lumberjack Mega Knight Bats
Skeleton Army Mega Knight Bats Arrows Barbarians Lumberjack
Barbarians Skeleton Army Lumberjack Mega Knight
Barbarians Skeleton Army Fisherman Lumberjack Mega Knight
Barbarians Mega Knight Bats Arrows Skeleton Army Fisherman Lumberjack
Arrows Mega Knight Bats Barbarians Skeleton Army Fisherman Lumberjack
Arrows Bats Barbarians Fisherman Lumberjack Mega Knight
Barbarians Fisherman Lumberjack
Skeleton Army Mega Knight Bats Arrows Barbarians Fisherman Lumberjack
Skeleton Army Fisherman Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Lumberjack Mega Knight Fisherman
Arrows Fisherman Lumberjack Mega Knight
Barbarians Skeleton Army Lumberjack Mega Knight Bats Fisherman
Skeleton Army Lumberjack Mega Knight Bats Barbarians Fisherman
Barbarians Skeleton Army Fisherman Lumberjack Mega Knight
Arrows Bats
Skeleton Army Bats Barbarians Lumberjack
Mega Knight Barbarians Skeleton Army Fisherman Lumberjack
Mega Knight Bats Barbarians Skeleton Army
Barbarians Skeleton Army
Mega Knight Bats Barbarians Lumberjack
Skeleton Army Mega Knight Arrows Barbarians
Barbarians Skeleton Army Mega Knight Lumberjack
Barbarians Skeleton Army Mega Knight
Barbarians Skeleton Army Bats Fisherman Lumberjack
Bats Arrows Mega Knight Barbarians
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Fisherman
Arrows
Arrows Barbarians
Arrows Mega Knight
Arrows Bats
Arrows
Arrows
Arrows Fisherman
Bats Fisherman Lumberjack
Arrows Fisherman
Arrows
Fisherman
Arrows Fisherman
Arrows Fisherman
Arrows
Arrows Mega Knight
Arrows
Bats Fisherman
Arrows Fisherman Mega Knight
Arrows Mega Knight
Mega Knight
Arrows
Fisherman
Arrows Barbarians
Arrows Mega Knight
Fisherman
Arrows Fisherman
Arrows Fisherman Mega Knight
Arrows Fisherman
Bats Arrows
Bats
Arrows Mega Knight
Arrows
Mega Knight
Arrows
Bats Barbarians Skeleton Army
Arrows
Arrows
Lumberjack Mega Knight
Arrows
Arrows
Mega Knight
Bats
Bats
Mega Knight
Mega Knight
Fisherman

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