My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Hunter Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel
Giant Snowball
Bats Barbarians Goblin Barrel
Zap
Bats Goblin Barrel
Barbarian Barrel
Barbarians Valkyrie Goblin Barrel Hunter
The Log
Barbarians Goblin Barrel Hunter
Earthquake
Barbarians Goblin Barrel
Arrows
Bats Goblin Barrel
Royal Delivery
Bats Barbarians Valkyrie Goblin Barrel Hunter
Fireball
Barbarians Goblin Barrel Hunter
Poison
Bats Barbarians Hunter
Lightning
Valkyrie Hunter
Rocket
Barbarians Valkyrie Hunter

Against air swarms

Spells and units that can counter air swarms.

Arrows Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Hunter The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Arrows Goblin Barrel Valkyrie Hunter Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Arrows Goblin Barrel

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Mega Knight Goblin Barrel
Arrows
Goblin Barrel Mega Knight
Barbarians
Valkyrie
Bats Goblin Barrel Hunter
Goblin Barrel
Valkyrie Bats Arrows Mega Knight
Hunter
Valkyrie Mega Knight
The Log
Mega Knight
Mega Knight
Bats Arrows Goblin Barrel Hunter The Log

Defense Synergies 1 11

Bats
Valkyrie Hunter The Log Mega Knight
Arrows
Mega Knight Barbarians Valkyrie
Barbarians
Arrows
Valkyrie
Bats Arrows Hunter The Log
Goblin Barrel
Hunter
Bats Valkyrie The Log Mega Knight
The Log
Bats Valkyrie Hunter Mega Knight
Mega Knight
Arrows Bats Hunter The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie The Log
Barbarians Hunter Bats Valkyrie The Log Mega Knight
Barbarians Hunter Mega Knight Bats Valkyrie
Barbarians Hunter Bats Valkyrie Mega Knight
Arrows Barbarians Valkyrie The Log Mega Knight
Arrows The Log Bats Valkyrie Hunter Mega Knight
Bats Hunter Arrows
Arrows Barbarians Valkyrie The Log Mega Knight
Barbarians Hunter
Barbarians Valkyrie Hunter Mega Knight
Bats Barbarians Valkyrie Arrows Hunter The Log Mega Knight
Arrows Hunter Bats
Barbarians Hunter Mega Knight Bats Valkyrie The Log
Valkyrie Mega Knight Bats Arrows Barbarians Hunter The Log
Barbarians Hunter Mega Knight
Barbarians Hunter The Log Mega Knight
Barbarians Mega Knight Bats Arrows Valkyrie Hunter
Arrows Valkyrie Mega Knight Bats Barbarians Hunter The Log
Arrows Valkyrie Hunter The Log Bats Barbarians Mega Knight
Barbarians Hunter
Valkyrie Mega Knight Bats Arrows Barbarians Hunter The Log
Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Mega Knight
Arrows Valkyrie Hunter The Log Mega Knight
Barbarians Mega Knight Bats Valkyrie Hunter The Log
Valkyrie Hunter Mega Knight Bats Barbarians The Log
Barbarians Valkyrie Hunter Mega Knight
Arrows Bats Hunter
Bats Barbarians Valkyrie Hunter
Mega Knight Barbarians Valkyrie Hunter
Mega Knight Bats Barbarians Valkyrie The Log
Barbarians
Mega Knight Bats Barbarians Valkyrie Hunter
Mega Knight Arrows Barbarians Valkyrie The Log
Barbarians Mega Knight Valkyrie Hunter
Barbarians Valkyrie Mega Knight
Barbarians Bats Valkyrie Hunter The Log
Bats Arrows Valkyrie Mega Knight Barbarians Hunter The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie The Log
Arrows The Log
Arrows The Log
Arrows Barbarians Valkyrie The Log
Arrows Valkyrie The Log Mega Knight
Arrows Bats Hunter
Arrows The Log
Arrows The Log Hunter
Arrows The Log
Bats
Arrows Valkyrie The Log
Arrows
Hunter The Log
Arrows
Arrows The Log
Arrows Hunter The Log
Arrows The Log Mega Knight
Arrows
Bats
Arrows Hunter The Log Mega Knight
Arrows Valkyrie The Log Mega Knight
The Log Mega Knight
Arrows
The Log
Arrows Barbarians The Log
Arrows The Log Valkyrie Hunter Mega Knight
Arrows The Log Hunter
Arrows The Log Mega Knight
Arrows The Log
Bats Arrows Hunter
Bats
Arrows Hunter The Log Mega Knight
Arrows
Mega Knight
Arrows The Log
Bats Barbarians
Arrows Hunter
Arrows The Log
Valkyrie Hunter Mega Knight
Arrows The Log
Arrows
Mega Knight
Bats The Log
Bats
The Log Mega Knight
Mega Knight

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