My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Mother Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Goblin Cage Mother Witch Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Hogs Ram Rider
Giant Snowball
Bats Royal Hogs Ram Rider
Zap
Bats Firecracker Royal Hogs Ram Rider
Barbarian Barrel
Firecracker Goblin Cage Royal Hogs
The Log
Firecracker Goblin Cage Royal Hogs Ram Rider
Earthquake
Firecracker Goblin Cage Royal Hogs
Arrows
Bats Firecracker Royal Hogs
Royal Delivery
Bats Firecracker Goblin Cage Royal Hogs Mother Witch Ram Rider
Fireball
Firecracker Goblin Cage Royal Hogs Mother Witch Ram Rider
Poison
Bats Firecracker Goblin Cage Royal Hogs Mother Witch
Lightning
Goblin Cage Mother Witch Ram Rider
Rocket
Royal Hogs Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mother Witch Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Firecracker Goblin Cage Mother Witch Royal Hogs Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Firecracker Goblin Cage

Attack Synergies 3 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Firecracker Goblin Cage Royal Hogs Ram Rider
Arrows
Royal Hogs Mother Witch Ram Rider Mega Knight
Firecracker
Bats Goblin Cage Royal Hogs Ram Rider Mega Knight
Goblin Cage
Bats Firecracker Royal Hogs Ram Rider
Royal Hogs
Arrows Mother Witch Bats Firecracker Goblin Cage Mega Knight
Mother Witch
Royal Hogs Arrows Ram Rider Mega Knight
Ram Rider
Bats Arrows Firecracker Goblin Cage Mother Witch Mega Knight
Mega Knight
Bats Arrows Firecracker Royal Hogs Mother Witch Ram Rider

Defense Synergies 1 8

Bats
Firecracker Goblin Cage Mega Knight
Arrows
Mega Knight Mother Witch
Firecracker
Bats Goblin Cage Mega Knight
Goblin Cage
Bats Firecracker Mother Witch
Royal Hogs
Mother Witch
Arrows Goblin Cage Mega Knight
Ram Rider
Mega Knight
Arrows Bats Firecracker Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Goblin Cage Ram Rider
Bats Firecracker Goblin Cage Ram Rider Mega Knight
Goblin Cage Ram Rider Mega Knight Bats
Goblin Cage Bats Firecracker Ram Rider Mega Knight
Arrows Firecracker Goblin Cage Mega Knight
Arrows Bats Firecracker Mother Witch Mega Knight
Bats Ram Rider Arrows Firecracker Goblin Cage
Arrows Goblin Cage Ram Rider Mega Knight
Goblin Cage
Firecracker Mega Knight
Bats Mother Witch Arrows Firecracker Ram Rider Mega Knight
Arrows Bats Firecracker Ram Rider
Goblin Cage Mega Knight Bats Ram Rider
Mega Knight Bats Arrows Firecracker Goblin Cage
Goblin Cage Ram Rider Mega Knight
Goblin Cage Ram Rider Mega Knight
Mega Knight Bats Arrows Firecracker Goblin Cage
Arrows Goblin Cage Mega Knight Bats Firecracker Ram Rider
Arrows Goblin Cage Bats Firecracker Mother Witch Ram Rider Mega Knight
Goblin Cage Ram Rider
Mega Knight Bats Arrows Firecracker Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Goblin Cage
Arrows Firecracker Mega Knight
Mega Knight Bats Goblin Cage Ram Rider
Mega Knight Bats Goblin Cage Ram Rider
Goblin Cage Ram Rider Mega Knight
Arrows Firecracker Mother Witch Bats Ram Rider
Bats Goblin Cage Ram Rider
Mega Knight Goblin Cage
Goblin Cage Mega Knight Bats Firecracker
Goblin Cage
Mega Knight Bats Goblin Cage
Mega Knight Arrows Goblin Cage
Mega Knight Goblin Cage Ram Rider
Firecracker Goblin Cage Mega Knight
Bats Firecracker Goblin Cage
Bats Arrows Mega Knight Firecracker Goblin Cage Mother Witch
Arrows Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Ram Rider
Arrows
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows Firecracker Mother Witch Bats Ram Rider
Arrows Firecracker
Arrows Firecracker Ram Rider
Arrows Firecracker Ram Rider
Bats
Firecracker Arrows Ram Rider
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows
Bats
Arrows Firecracker Mega Knight
Arrows Firecracker Mother Witch Mega Knight
Mega Knight
Arrows
Arrows
Arrows Firecracker Mother Witch Mega Knight
Arrows Firecracker Ram Rider
Arrows Ram Rider Mega Knight
Arrows Firecracker
Bats Arrows Firecracker Mother Witch
Bats Firecracker
Arrows Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker
Bats
Arrows Firecracker Ram Rider
Arrows
Firecracker Mega Knight
Arrows Firecracker
Arrows
Firecracker Mega Knight
Bats Firecracker
Firecracker Bats
Firecracker Mega Knight

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