My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Balloon Electro Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Balloon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Balloon Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Balloon
Giant Snowball
Bats Hog Rider Balloon Electro Dragon
Zap
Bats Firecracker Balloon
Barbarian Barrel
Firecracker
The Log
Firecracker Hog Rider
Earthquake
Firecracker Hog Rider
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Hog Rider Balloon Electro Dragon P.E.K.K.A
Fireball
Firecracker Hog Rider Balloon Electro Dragon
Poison
Bats Firecracker Balloon Electro Dragon
Lightning
Balloon Electro Dragon
Rocket
Hog Rider Balloon Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Tornado Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Tornado P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Firecracker Tornado Hog Rider Balloon Electro Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Firecracker Tornado

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Balloon Firecracker P.E.K.K.A
Arrows
Hog Rider Balloon P.E.K.K.A
Firecracker
Hog Rider Bats Tornado Balloon P.E.K.K.A
Hog Rider
Bats Arrows Firecracker Tornado Balloon
Tornado
P.E.K.K.A Firecracker Hog Rider Balloon Electro Dragon
Balloon
Bats Arrows Firecracker Hog Rider Tornado Electro Dragon
Electro Dragon
Tornado Balloon P.E.K.K.A
P.E.K.K.A
Arrows Tornado Bats Firecracker Electro Dragon

Defense Synergies 1 8

Bats
Firecracker P.E.K.K.A
Arrows
Tornado P.E.K.K.A
Firecracker
Bats Tornado Electro Dragon P.E.K.K.A
Hog Rider
Tornado
P.E.K.K.A Arrows Firecracker Electro Dragon
Balloon
Electro Dragon
Firecracker Tornado
P.E.K.K.A
Tornado Bats Arrows Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Electro Dragon
P.E.K.K.A Bats Firecracker Electro Dragon
Tornado P.E.K.K.A Bats Electro Dragon
P.E.K.K.A Bats Firecracker Electro Dragon
Arrows Firecracker Tornado P.E.K.K.A
Arrows Tornado Bats Firecracker Electro Dragon
Bats Tornado Arrows Firecracker Electro Dragon
Arrows Electro Dragon P.E.K.K.A
P.E.K.K.A Tornado
Tornado Firecracker
Bats Arrows Firecracker Tornado Electro Dragon
Arrows Bats Firecracker Tornado Electro Dragon
P.E.K.K.A Bats Electro Dragon
Bats Arrows Firecracker Tornado Electro Dragon P.E.K.K.A
P.E.K.K.A
Tornado P.E.K.K.A
Bats Arrows Firecracker Tornado Electro Dragon P.E.K.K.A
Arrows Bats Firecracker Tornado Electro Dragon
Arrows Tornado Bats Firecracker Electro Dragon
P.E.K.K.A Tornado
Bats Arrows Firecracker Electro Dragon P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A
Arrows Firecracker Electro Dragon
P.E.K.K.A Bats Electro Dragon
P.E.K.K.A Bats Tornado
P.E.K.K.A
Arrows Firecracker Bats Tornado Electro Dragon
P.E.K.K.A Bats
P.E.K.K.A
Electro Dragon P.E.K.K.A Bats Firecracker Tornado
P.E.K.K.A
P.E.K.K.A Bats Electro Dragon
P.E.K.K.A Arrows Tornado
P.E.K.K.A
Firecracker Electro Dragon
Electro Dragon Bats Firecracker Tornado P.E.K.K.A
Bats Arrows Firecracker Electro Dragon P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Electro Dragon
Arrows Firecracker Tornado Electro Dragon
Arrows Electro Dragon
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Bats Tornado Electro Dragon
Arrows Firecracker Tornado
Arrows Firecracker Tornado Electro Dragon
Arrows Firecracker Tornado Electro Dragon
Bats Tornado Electro Dragon
Firecracker Arrows Tornado Electro Dragon
Arrows Firecracker Tornado Electro Dragon
Firecracker
Arrows Firecracker Electro Dragon
Arrows Firecracker
Arrows Firecracker Electro Dragon
Arrows Firecracker Electro Dragon
Arrows Tornado
Bats
Arrows Firecracker Electro Dragon
Arrows Firecracker Tornado Electro Dragon
Arrows Tornado
Tornado
Arrows Electro Dragon
Arrows Firecracker Tornado Electro Dragon
Arrows Firecracker Tornado Electro Dragon
Arrows Tornado Electro Dragon
Arrows Firecracker Tornado
Bats Arrows Firecracker Tornado Electro Dragon
Electro Dragon Bats Firecracker
Arrows Electro Dragon
Arrows Firecracker Electro Dragon
P.E.K.K.A
Arrows Firecracker
Bats Electro Dragon
Arrows Firecracker Tornado Electro Dragon
Arrows
Firecracker Electro Dragon
Arrows Firecracker Electro Dragon
Arrows Tornado
Firecracker Electro Dragon P.E.K.K.A
Electro Dragon Bats Firecracker Tornado
Firecracker Bats Tornado Electro Dragon
Electro Dragon Firecracker Tornado
P.E.K.K.A
Firecracker Electro Dragon

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