My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Giant Witch Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Balloon
Giant Snowball
Bats Witch Balloon
Zap
Bats Firecracker Witch Balloon
Barbarian Barrel
Firecracker Witch
The Log
Firecracker Mini P.E.K.K.A Witch
Earthquake
Firecracker Witch
Arrows
Bats Firecracker Witch
Royal Delivery
Bats Firecracker Mini P.E.K.K.A Witch Balloon
Fireball
Firecracker Witch Balloon
Poison
Bats Firecracker Witch Balloon
Lightning
Mini P.E.K.K.A Witch Balloon
Rocket
Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Arrows Firecracker Mini P.E.K.K.A Giant Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Arrows Firecracker

Attack Synergies 8 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Balloon Firecracker Mini P.E.K.K.A Rage
Arrows
Giant Balloon Mini P.E.K.K.A
Firecracker
Bats Mini P.E.K.K.A Giant Balloon
Mini P.E.K.K.A
Giant Bats Arrows Firecracker Rage
Giant
Bats Arrows Mini P.E.K.K.A Rage Firecracker Witch Balloon
Rage
Giant Witch Balloon Bats Mini P.E.K.K.A
Witch
Rage Giant
Balloon
Bats Arrows Rage Firecracker Giant

Defense Synergies 0 5

Bats
Firecracker Mini P.E.K.K.A
Arrows
Mini P.E.K.K.A
Firecracker
Bats Mini P.E.K.K.A
Mini P.E.K.K.A
Bats Arrows Firecracker Witch
Giant
Rage
Witch
Mini P.E.K.K.A
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Mini P.E.K.K.A Bats Firecracker Witch
Mini P.E.K.K.A Witch Bats
Mini P.E.K.K.A Witch Bats Firecracker
Arrows Firecracker Mini P.E.K.K.A
Arrows Bats Firecracker
Bats Arrows Firecracker Witch
Arrows
Mini P.E.K.K.A Witch
Firecracker Mini P.E.K.K.A
Bats Witch Arrows Firecracker
Arrows Bats Firecracker Witch
Mini P.E.K.K.A Bats Witch
Bats Arrows Firecracker Mini P.E.K.K.A Witch
Mini P.E.K.K.A
Mini P.E.K.K.A
Bats Arrows Firecracker Mini P.E.K.K.A Witch
Arrows Bats Firecracker Witch
Arrows Witch Bats Firecracker
Mini P.E.K.K.A
Bats Arrows Firecracker Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Witch
Arrows Firecracker Mini P.E.K.K.A
Bats Mini P.E.K.K.A Witch
Mini P.E.K.K.A Bats
Mini P.E.K.K.A Witch
Arrows Firecracker Bats Witch
Mini P.E.K.K.A Bats Witch
Mini P.E.K.K.A
Bats Firecracker Mini P.E.K.K.A Witch
Witch
Bats Mini P.E.K.K.A Witch
Arrows
Mini P.E.K.K.A Witch
Firecracker Witch
Witch Bats Firecracker Mini P.E.K.K.A
Bats Arrows Firecracker Mini P.E.K.K.A Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Bats Witch
Arrows Firecracker Witch
Arrows Firecracker
Arrows Firecracker
Bats Mini P.E.K.K.A
Firecracker Arrows
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Witch
Arrows Firecracker
Arrows
Bats Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A
Arrows Firecracker Witch
Arrows
Arrows
Arrows Firecracker Witch
Witch
Arrows Firecracker Witch
Arrows Witch
Arrows Firecracker
Bats Arrows Firecracker Witch
Bats Firecracker Witch
Mini P.E.K.K.A
Arrows
Arrows Firecracker
Arrows Firecracker
Bats Witch
Arrows Firecracker Witch
Arrows
Firecracker Mini P.E.K.K.A
Arrows Firecracker
Arrows
Firecracker
Bats Firecracker Witch
Firecracker Bats Witch
Firecracker Witch
Firecracker

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