My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Tesla P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel
Giant Snowball
Bats Goblin Barrel
Zap
Bats Firecracker Goblin Barrel
Barbarian Barrel
Firecracker Tesla Goblin Barrel Electro Wizard
The Log
Firecracker Goblin Barrel
Earthquake
Firecracker Tesla Goblin Barrel
Arrows
Bats Firecracker Goblin Barrel
Royal Delivery
Bats Firecracker Goblin Barrel P.E.K.K.A Electro Wizard
Fireball
Firecracker Tesla Goblin Barrel Electro Wizard
Poison
Bats Firecracker Electro Wizard
Lightning
Tesla Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Arrows Firecracker Goblin Barrel Tesla Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Arrows Firecracker

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker Goblin Barrel P.E.K.K.A
Arrows
P.E.K.K.A Goblin Barrel
Firecracker
Bats Goblin Barrel P.E.K.K.A
Tesla
Goblin Barrel
Bats Arrows Firecracker P.E.K.K.A
P.E.K.K.A
Arrows Electro Wizard Bats Firecracker Goblin Barrel The Log
The Log
P.E.K.K.A
Electro Wizard
P.E.K.K.A

Defense Synergies 3 13

Bats
Firecracker Tesla P.E.K.K.A The Log Electro Wizard
Arrows
Tesla P.E.K.K.A
Firecracker
The Log Bats Tesla P.E.K.K.A Electro Wizard
Tesla
The Log Bats Arrows Firecracker Electro Wizard
Goblin Barrel
P.E.K.K.A
The Log Bats Arrows Firecracker Electro Wizard
The Log
Firecracker Tesla P.E.K.K.A Bats Electro Wizard
Electro Wizard
Bats Firecracker Tesla P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla The Log Electro Wizard
P.E.K.K.A Bats Firecracker Tesla The Log Electro Wizard
Tesla P.E.K.K.A Bats Electro Wizard
Tesla P.E.K.K.A Bats Firecracker Electro Wizard
Arrows Firecracker P.E.K.K.A The Log
Arrows The Log Bats Firecracker Tesla Electro Wizard
Bats Tesla Electro Wizard Arrows Firecracker
Arrows Tesla P.E.K.K.A The Log Electro Wizard
Tesla P.E.K.K.A
Firecracker Tesla Electro Wizard
Bats Electro Wizard Arrows Firecracker Tesla The Log
Arrows Tesla Bats Firecracker Electro Wizard
Tesla P.E.K.K.A Bats The Log Electro Wizard
Bats Arrows Firecracker Tesla P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Tesla Electro Wizard
Tesla P.E.K.K.A The Log Electro Wizard
Tesla Bats Arrows Firecracker P.E.K.K.A Electro Wizard
Arrows Tesla Bats Firecracker The Log Electro Wizard
Arrows The Log Bats Firecracker Tesla Electro Wizard
P.E.K.K.A Tesla Electro Wizard
Bats Arrows Firecracker Tesla P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla P.E.K.K.A Electro Wizard
Electro Wizard Arrows Firecracker Tesla The Log
P.E.K.K.A Bats The Log Electro Wizard
P.E.K.K.A Bats Tesla The Log Electro Wizard
P.E.K.K.A Tesla
Arrows Firecracker Bats Tesla Electro Wizard
P.E.K.K.A Bats Tesla Electro Wizard
P.E.K.K.A Tesla
P.E.K.K.A Electro Wizard Bats Firecracker The Log
P.E.K.K.A Tesla
P.E.K.K.A Bats Tesla
P.E.K.K.A Arrows The Log Electro Wizard
P.E.K.K.A Tesla
Firecracker Tesla
Tesla Electro Wizard Bats Firecracker P.E.K.K.A The Log
Bats Arrows Firecracker Tesla P.E.K.K.A The Log Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker The Log
Arrows Firecracker The Log Electro Wizard
Arrows The Log
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows Firecracker Bats
Arrows Firecracker The Log
Arrows The Log Firecracker
Arrows The Log Firecracker
Bats Electro Wizard
Firecracker Arrows The Log Electro Wizard
Arrows Firecracker
Firecracker The Log
Arrows Firecracker
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows
Bats
Arrows Firecracker The Log Electro Wizard
Arrows Firecracker The Log
The Log
Arrows
The Log
Arrows The Log
Arrows Firecracker The Log
Arrows Firecracker The Log Electro Wizard
Arrows The Log
Arrows Firecracker The Log
Bats Arrows Firecracker Electro Wizard
Electro Wizard Bats Firecracker
Arrows The Log
Arrows Firecracker Electro Wizard
P.E.K.K.A
Arrows Firecracker The Log
Electro Wizard Bats
Arrows Firecracker Electro Wizard
Arrows The Log
Firecracker Electro Wizard
Arrows The Log Firecracker
Arrows
Firecracker P.E.K.K.A
Bats Firecracker The Log Electro Wizard
Firecracker Bats Electro Wizard
Firecracker The Log Electro Wizard
P.E.K.K.A
Firecracker

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