My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Tesla Valkyrie Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards Bandit
Giant Snowball
Bats Guards
Zap
Bats Firecracker Guards Bandit
Barbarian Barrel
Firecracker Tesla Valkyrie Guards Bandit
The Log
Firecracker Guards Bandit
Earthquake
Firecracker Tesla Guards
Arrows
Bats Firecracker Guards
Royal Delivery
Bats Firecracker Valkyrie Guards Bandit
Fireball
Firecracker Tesla Bandit
Poison
Bats Firecracker Guards
Lightning
Tesla Valkyrie Bandit
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Guards Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Firecracker Guards Bandit Tesla Valkyrie Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Firecracker Guards

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Mega Knight Firecracker Bandit
Arrows
Bandit Mega Knight
Firecracker
Bats Valkyrie Bandit Mega Knight
Tesla
Valkyrie
Bats Firecracker Bandit
Guards
Bandit
Bandit
Bats Arrows Firecracker Valkyrie Guards Mega Knight
Mega Knight
Bats Arrows Firecracker Bandit

Defense Synergies 2 16

Bats
Firecracker Tesla Valkyrie Bandit Mega Knight
Arrows
Mega Knight Tesla Valkyrie Bandit
Firecracker
Valkyrie Bats Tesla Guards Bandit Mega Knight
Tesla
Bats Arrows Firecracker Valkyrie Guards
Valkyrie
Firecracker Bats Arrows Tesla Bandit
Guards
Firecracker Tesla
Bandit
Bats Arrows Firecracker Valkyrie Mega Knight
Mega Knight
Arrows Bats Firecracker Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Valkyrie
Bats Firecracker Tesla Valkyrie Bandit Mega Knight
Tesla Mega Knight Bats Valkyrie Bandit
Tesla Bats Firecracker Valkyrie Guards Bandit Mega Knight
Arrows Firecracker Valkyrie Mega Knight
Arrows Bats Firecracker Tesla Valkyrie Guards Bandit Mega Knight
Bats Tesla Arrows Firecracker
Arrows Tesla Valkyrie Bandit Mega Knight
Tesla
Guards Firecracker Tesla Valkyrie Bandit Mega Knight
Bats Valkyrie Guards Arrows Firecracker Tesla Bandit Mega Knight
Arrows Tesla Bats Firecracker
Tesla Mega Knight Bats Valkyrie Guards Bandit
Valkyrie Mega Knight Bats Arrows Firecracker Tesla Guards
Tesla Bandit Mega Knight
Tesla Bandit Mega Knight
Tesla Mega Knight Bats Arrows Firecracker Valkyrie
Arrows Tesla Valkyrie Mega Knight Bats Firecracker Guards Bandit
Arrows Valkyrie Bats Firecracker Tesla Guards Bandit Mega Knight
Tesla
Valkyrie Mega Knight Bats Arrows Firecracker Tesla Guards Bandit
Tesla Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Mega Knight Tesla Bandit
Bandit Arrows Firecracker Tesla Valkyrie Mega Knight
Guards Bandit Mega Knight Bats Valkyrie
Valkyrie Guards Mega Knight Bats Tesla Bandit
Tesla Valkyrie Guards Bandit Mega Knight
Arrows Firecracker Bats Tesla
Guards Bats Tesla Valkyrie Bandit
Mega Knight Tesla Valkyrie
Mega Knight Bats Firecracker Valkyrie Bandit
Tesla Guards
Mega Knight Bats Tesla Valkyrie Guards
Mega Knight Arrows Valkyrie Guards
Mega Knight Tesla Valkyrie Guards Bandit
Firecracker Tesla Valkyrie Mega Knight
Tesla Guards Bats Firecracker Valkyrie
Bats Arrows Valkyrie Mega Knight Firecracker Tesla
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie Guards Bandit
Arrows Firecracker Bandit
Arrows Bandit
Arrows Firecracker Valkyrie Guards
Arrows Firecracker Valkyrie Mega Knight
Arrows Firecracker Bats
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Bandit
Bats Guards
Firecracker Arrows Valkyrie Bandit
Arrows Firecracker
Firecracker Bandit
Arrows Firecracker Bandit
Arrows Firecracker
Arrows Firecracker Bandit
Arrows Firecracker Bandit Mega Knight
Arrows
Bats
Arrows Firecracker Bandit Mega Knight
Arrows Firecracker Valkyrie Mega Knight
Mega Knight
Arrows
Arrows
Arrows Firecracker Valkyrie Mega Knight
Arrows Firecracker Bandit
Arrows Bandit Mega Knight
Arrows Firecracker Bandit
Bats Arrows Firecracker
Bats Firecracker Guards
Arrows Bandit Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker
Bats Guards Bandit
Arrows Firecracker
Arrows
Firecracker Valkyrie Mega Knight
Arrows Firecracker
Arrows
Firecracker Mega Knight
Bats Firecracker Guards
Firecracker Bats
Firecracker Bandit Mega Knight
Firecracker Mega Knight

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