My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Zappies Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Tombstone Zappies P.E.K.K.A Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Tombstone Zappies
Zap
Bats Firecracker Tombstone Zappies
Barbarian Barrel
Firecracker Tombstone Zappies
The Log
Firecracker Tombstone Zappies
Earthquake
Firecracker Tombstone Zappies
Arrows
Bats Firecracker Tombstone Zappies
Royal Delivery
Bats Firecracker Zappies P.E.K.K.A Mother Witch
Fireball
Firecracker Tombstone Zappies Mother Witch
Poison
Bats Firecracker Tombstone Zappies Mother Witch
Lightning
Tombstone Mother Witch
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Tombstone P.E.K.K.A Mother Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Arrows Firecracker Tombstone Zappies Mother Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Bats Arrows Firecracker

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker P.E.K.K.A
Arrows
Mirror P.E.K.K.A Mother Witch
Firecracker
Bats Zappies Mirror P.E.K.K.A
Tombstone
Zappies
Firecracker P.E.K.K.A
Mirror
Arrows Firecracker
P.E.K.K.A
Arrows Bats Firecracker Zappies Mother Witch
Mother Witch
Arrows P.E.K.K.A

Defense Synergies 1 16

Bats
Firecracker Zappies P.E.K.K.A
Arrows
Mirror Tombstone P.E.K.K.A Mother Witch
Firecracker
Bats Tombstone Zappies Mirror P.E.K.K.A
Tombstone
Arrows Firecracker Zappies Mirror Mother Witch
Zappies
Bats Firecracker Tombstone Mirror P.E.K.K.A Mother Witch
Mirror
Arrows Firecracker Tombstone Zappies
P.E.K.K.A
Bats Arrows Firecracker Zappies
Mother Witch
Arrows Tombstone Zappies

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tombstone Zappies
P.E.K.K.A Bats Firecracker Tombstone Zappies
P.E.K.K.A Bats Tombstone Zappies
P.E.K.K.A Bats Firecracker Tombstone Zappies
Arrows Firecracker Tombstone P.E.K.K.A
Arrows Bats Firecracker Zappies Mother Witch
Bats Arrows Firecracker Tombstone Zappies
Arrows P.E.K.K.A
Zappies P.E.K.K.A Tombstone
Firecracker Zappies
Bats Mother Witch Arrows Firecracker Tombstone Zappies
Arrows Bats Firecracker Zappies
Tombstone P.E.K.K.A Bats Zappies
Bats Arrows Firecracker Tombstone Zappies P.E.K.K.A
P.E.K.K.A Tombstone Zappies
Zappies P.E.K.K.A
Bats Arrows Firecracker Tombstone Zappies P.E.K.K.A
Arrows Tombstone Bats Firecracker Zappies
Arrows Bats Firecracker Tombstone Zappies Mother Witch
P.E.K.K.A Zappies
Bats Arrows Firecracker Zappies P.E.K.K.A Mother Witch
P.E.K.K.A Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone Zappies P.E.K.K.A
Arrows Firecracker
Tombstone Zappies P.E.K.K.A Bats
P.E.K.K.A Bats Zappies
P.E.K.K.A Tombstone Zappies
Arrows Firecracker Mother Witch Bats Zappies
P.E.K.K.A Bats Tombstone Zappies
P.E.K.K.A Zappies
P.E.K.K.A Bats Firecracker Tombstone Zappies
P.E.K.K.A Tombstone Zappies
P.E.K.K.A Bats Tombstone Zappies
P.E.K.K.A Arrows
P.E.K.K.A Tombstone Zappies
Firecracker Zappies
Tombstone Zappies Bats Firecracker P.E.K.K.A
Bats Arrows Firecracker Zappies P.E.K.K.A Mother Witch
Arrows Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Mother Witch Bats
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Bats
Firecracker Arrows
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows
Bats
Arrows Firecracker
Arrows Firecracker Mother Witch
Arrows
Arrows
Arrows Firecracker Mother Witch
Arrows Firecracker
Arrows
Arrows Firecracker
Bats Arrows Firecracker Mother Witch
Bats Firecracker Zappies
Arrows
Arrows Firecracker Zappies
P.E.K.K.A
Arrows Firecracker
Bats Tombstone Zappies
Arrows Firecracker Zappies
Arrows
Firecracker
Arrows Firecracker
Arrows
Firecracker P.E.K.K.A
Bats Firecracker Zappies
Firecracker Bats Zappies
Firecracker
P.E.K.K.A
Firecracker

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