My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Valkyrie Inferno Dragon Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards Inferno Dragon
Giant Snowball
Bats Guards Inferno Dragon
Zap
Bats Firecracker Guards Inferno Dragon
Barbarian Barrel
Firecracker Valkyrie Guards
The Log
Firecracker Guards
Earthquake
Firecracker Guards
Arrows
Bats Firecracker Guards
Royal Delivery
Bats Firecracker Valkyrie Guards Inferno Dragon
Fireball
Firecracker Inferno Dragon
Poison
Bats Firecracker Guards
Lightning
Valkyrie Inferno Dragon Goblinstein
Rocket
Valkyrie Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Guards Inferno Dragon Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Firecracker Guards Valkyrie Inferno Dragon Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Firecracker Guards

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Mega Knight Firecracker Inferno Dragon
Arrows
Mega Knight
Firecracker
Bats Valkyrie Inferno Dragon Mega Knight
Valkyrie
Bats Firecracker
Guards
Inferno Dragon
Mega Knight Bats Firecracker
Mega Knight
Bats Inferno Dragon Arrows Firecracker
Goblinstein

Defense Synergies 2 8

Bats
Firecracker Valkyrie Inferno Dragon Mega Knight
Arrows
Mega Knight Valkyrie
Firecracker
Valkyrie Bats Guards Mega Knight
Valkyrie
Firecracker Bats Arrows
Guards
Firecracker
Inferno Dragon
Bats Mega Knight
Mega Knight
Arrows Bats Firecracker Inferno Dragon
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie
Inferno Dragon Bats Firecracker Valkyrie Mega Knight
Mega Knight Bats Valkyrie Inferno Dragon
Inferno Dragon Bats Firecracker Valkyrie Guards Mega Knight
Arrows Firecracker Valkyrie Mega Knight
Arrows Bats Firecracker Valkyrie Guards Mega Knight
Bats Inferno Dragon Arrows Firecracker
Arrows Valkyrie Mega Knight
Inferno Dragon
Guards Firecracker Valkyrie Mega Knight
Bats Valkyrie Guards Arrows Firecracker Mega Knight
Arrows Inferno Dragon Bats Firecracker
Mega Knight Bats Valkyrie Guards
Valkyrie Mega Knight Bats Arrows Firecracker Guards
Inferno Dragon Mega Knight
Inferno Dragon Mega Knight
Mega Knight Bats Arrows Firecracker Valkyrie
Arrows Mega Knight Bats Firecracker Valkyrie Guards
Arrows Valkyrie Bats Firecracker Guards Inferno Dragon Mega Knight
Inferno Dragon
Valkyrie Mega Knight Bats Arrows Firecracker Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Mega Knight
Arrows Firecracker Valkyrie Inferno Dragon Mega Knight
Guards Mega Knight Bats Valkyrie
Valkyrie Guards Mega Knight Bats
Valkyrie Guards Inferno Dragon Mega Knight
Arrows Firecracker Bats
Guards Bats Valkyrie
Mega Knight Valkyrie Inferno Dragon
Mega Knight Bats Firecracker Valkyrie Inferno Dragon
Guards Inferno Dragon
Inferno Dragon Mega Knight Bats Valkyrie Guards
Mega Knight Arrows Valkyrie Guards
Mega Knight Valkyrie Guards
Firecracker Valkyrie Mega Knight
Guards Bats Firecracker Valkyrie Inferno Dragon
Bats Arrows Valkyrie Mega Knight Firecracker Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie Guards
Arrows Firecracker
Arrows
Arrows Firecracker Valkyrie Guards
Arrows Firecracker Valkyrie Mega Knight
Arrows Firecracker Bats
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Bats Guards
Firecracker Arrows Valkyrie
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows
Bats
Arrows Firecracker Mega Knight
Arrows Firecracker Valkyrie Mega Knight
Mega Knight
Arrows
Arrows
Arrows Firecracker Valkyrie Mega Knight
Inferno Dragon
Arrows Firecracker
Arrows Mega Knight
Arrows Firecracker
Bats Arrows Firecracker
Bats Firecracker Guards
Arrows Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker
Bats Guards
Arrows Firecracker
Arrows
Firecracker Valkyrie Mega Knight
Arrows Firecracker
Arrows
Firecracker Mega Knight
Bats Firecracker Guards
Firecracker Bats
Firecracker Mega Knight
Inferno Dragon
Firecracker Mega Knight

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