My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Valkyrie Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Guards
Giant Snowball
Bats Hog Rider Guards
Zap
Bats Firecracker Guards
Barbarian Barrel
Firecracker Valkyrie Guards Magic Archer
The Log
Firecracker Hog Rider Guards
Earthquake
Firecracker Hog Rider Guards
Arrows
Bats Firecracker Guards
Royal Delivery
Bats Firecracker Valkyrie Hog Rider Guards Magic Archer
Fireball
Firecracker Hog Rider Magic Archer
Poison
Bats Firecracker Guards Magic Archer
Lightning
Valkyrie Magic Archer
Rocket
Valkyrie Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Guards Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Firecracker Guards Valkyrie Hog Rider Magic Archer Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Firecracker Guards

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Mega Knight Firecracker
Arrows
Hog Rider Mega Knight
Firecracker
Hog Rider Bats Valkyrie Mega Knight
Valkyrie
Bats Hog Rider Firecracker Magic Archer
Hog Rider
Bats Arrows Firecracker Valkyrie Guards Magic Archer Mega Knight
Guards
Hog Rider
Magic Archer
Valkyrie Hog Rider Mega Knight
Mega Knight
Bats Arrows Firecracker Hog Rider Magic Archer

Defense Synergies 2 9

Bats
Firecracker Valkyrie Mega Knight
Arrows
Mega Knight Valkyrie
Firecracker
Valkyrie Bats Guards Mega Knight
Valkyrie
Firecracker Bats Arrows Magic Archer
Hog Rider
Guards
Firecracker Magic Archer
Magic Archer
Valkyrie Guards Mega Knight
Mega Knight
Arrows Bats Firecracker Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Magic Archer
Bats Firecracker Valkyrie Mega Knight
Mega Knight Bats Valkyrie
Bats Firecracker Valkyrie Guards Mega Knight
Arrows Firecracker Valkyrie Mega Knight
Arrows Bats Firecracker Valkyrie Guards Magic Archer Mega Knight
Bats Arrows Firecracker Magic Archer
Arrows Valkyrie Magic Archer Mega Knight
Guards Firecracker Valkyrie Mega Knight
Bats Valkyrie Guards Arrows Firecracker Magic Archer Mega Knight
Arrows Bats Firecracker Magic Archer
Mega Knight Bats Valkyrie Guards
Valkyrie Mega Knight Bats Arrows Firecracker Guards Magic Archer
Mega Knight
Mega Knight
Mega Knight Bats Arrows Firecracker Valkyrie
Arrows Mega Knight Bats Firecracker Valkyrie Guards Magic Archer
Arrows Valkyrie Bats Firecracker Guards Magic Archer Mega Knight
Valkyrie Mega Knight Bats Arrows Firecracker Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Mega Knight
Arrows Firecracker Valkyrie Magic Archer Mega Knight
Guards Mega Knight Bats Valkyrie
Valkyrie Guards Mega Knight Bats
Valkyrie Guards Mega Knight
Arrows Firecracker Bats Magic Archer
Guards Bats Valkyrie
Mega Knight Valkyrie
Mega Knight Bats Firecracker Valkyrie Magic Archer
Guards
Mega Knight Bats Valkyrie Guards
Mega Knight Arrows Valkyrie Guards
Mega Knight Valkyrie Guards
Firecracker Valkyrie Magic Archer Mega Knight
Guards Bats Firecracker Valkyrie Magic Archer
Bats Arrows Valkyrie Mega Knight Firecracker Magic Archer
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Firecracker Valkyrie Guards
Arrows Firecracker Magic Archer
Arrows Magic Archer
Arrows Firecracker Valkyrie Guards
Arrows Firecracker Valkyrie Magic Archer Mega Knight
Arrows Firecracker Bats Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker
Bats Guards
Firecracker Arrows Valkyrie Magic Archer
Arrows Firecracker Magic Archer
Firecracker Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker Magic Archer
Magic Archer Arrows Firecracker Mega Knight
Arrows
Bats
Arrows Firecracker Magic Archer Mega Knight
Arrows Firecracker Valkyrie Magic Archer Mega Knight
Magic Archer Mega Knight
Arrows
Arrows
Arrows Firecracker Valkyrie Magic Archer Mega Knight
Arrows Firecracker Magic Archer
Arrows Magic Archer Mega Knight
Arrows Firecracker Magic Archer
Bats Arrows Firecracker Magic Archer
Bats Firecracker Guards
Arrows Magic Archer Mega Knight
Arrows Firecracker Magic Archer
Mega Knight
Arrows Firecracker Magic Archer
Bats Guards Magic Archer
Arrows Firecracker Magic Archer
Arrows
Firecracker Valkyrie Magic Archer Mega Knight
Arrows Firecracker Magic Archer
Arrows
Firecracker Mega Knight
Bats Firecracker Guards Magic Archer
Firecracker Bats Magic Archer
Firecracker Magic Archer Mega Knight
Firecracker Mega Knight

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